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#1
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Surprised no one has mentioned Emp. Is solo-able and drops torpor?
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Enchanter of <Thug Life>
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Last edited by Shweet; 12-03-2016 at 03:41 PM..
Reason: Soloable - Duoable too..but yea
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#3
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Have duo'd golems for 60 spells, solo/duo'd emp for 60 spells, and used four players to farm guardian wurms for hours.
If your players have gear and know how to play. No reason any of the above listed farms can't be done to get torpor.
__________________
Enchanter of <Thug Life>
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#4
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LFG Torpor farm
__________________
Level 60 Food Bandit Enchanter.
Burrito BanditO ty Ambrotos ^ | ||
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#5
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One group is plenty for gwurms - anything more and you'll have tons of downtime between the three spawns. Nowadays I'm sure they can be triod efficiently, but yeah if you catch a chromodrac at the wrong time it could easily be game over. I say just play it safe and build out a full group - you will want tash and crowd control.
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#6
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SHM/MNK/CLR is the safe bet. SHM/MNK/ENCH is the fun one.
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#7
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SHM/BARD is the fun one - just takes a while to kill.
SHM/BARD + rog or mnk or ranger is also fun, and can usually kill all three before respawn. Astuce | ||
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#8
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Ok so my tl;dr so far is that since I don't have Torpor yet my best bet is cliff golems which I should be able to do without Torp (probably). When I get Torp + monk friend is better geared we can try things like juggs or grab a clr and do wurms.
If it takes 20 days of farming cliff golems I'd still be happier doing that over porting :P | ||
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#9
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Quote:
If you really want a torpor NOW the best bet is to join a guild that clears that stuff regularly. | |||
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#10
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Quote:
For you it might be about the journey. For a huge number of players (and by future developments after EQ, pretty much the vast majority, in fact many fold times the audience EQ achieved) its about enjoying the game with completed characters in raids, events and even PvP. One of the nuttier aspects of the EQ design was that the best way to keep people playing was to give them repetitive, time consuming grinds in place of properly designed, varied end game content. The idea that you would be best spending 220 hour farming Seafuries or probably much more time trying to get lucky in a /random is as ridiculous today as similar mechanics were back in 1999. | |||
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Last edited by EdTuBrutus; 12-05-2016 at 06:47 PM..
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