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  #21  
Old 01-02-2017, 04:55 PM
Uuruk Uuruk is offline
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Originally Posted by StarLord [You must be logged in to view images. Log in or Register.]
Releasing Luclin would make this server full time playable again to me. AAs really keep the max lvls busy and logging in or at least they did on live. Not real sure what a raid geared 60 would do in a normal day in p99. Maybe watch some spam in ec.

A progression server on live isn't a suitable replacement for p99 though. I see those saying as they always do when you suggest something be released on p99 " go play progression" except they are past a pay wall. I'm not personally going to pay a monthly fee to play content i beat 13 years ago, if they where ftp like the live servers maybe. But seeing how Pg servers worked out while i was playing eq2 makes them even less appealing. It's the strangest system they have (normal live servers free) (1 expansion worth of old content 14.99$) Each expansion was getting blown through in a month or less.

I've listened to sirkin's streams enough to know it's never going to happen but i can't help wondering "if you're not going to open any more expansions why bother keeping the server up?"

P.S. meanwhile i see another emu server says it has oow content now ...winning
Krono's are like 8 dolllars and once you max level you will never have to pay a sub fee again.
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  #22  
Old 01-02-2017, 05:03 PM
Zekayy Zekayy is offline
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Rogean Ripped out the code for AAs along time ago
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  #23  
Old 01-02-2017, 05:14 PM
pasi pasi is offline
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Originally Posted by StarLord [You must be logged in to view images. Log in or Register.]
You're not wrong but I'm not sure i see things being any better here. What i read above is "The same problems we have now will transfer to another expansion."

Mostly because they refuse to look at instancing like sony did when it was obvious that it would fix every single petition quest problem they ever had. and it did.
If it wasn't obvious from my post and history, I think instancing (raid zones) solves the majority of issues of early EQ. Its been the solution to rare mob scarcity in every MMORPG (including Everquest) since it was introduced.
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  #24  
Old 01-02-2017, 10:26 PM
Topgunben Topgunben is offline
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Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
If it wasn't obvious from my post and history, I think instancing (raid zones) solves the majority of issues of early EQ. Its been the solution to rare mob scarcity in every MMORPG (including Everquest) since it was introduced.
exactly. IMO there is plenty of content, but week-long spawns stifle the raid experience.
  #25  
Old 01-02-2017, 11:25 PM
Daldaen Daldaen is offline
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Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I love Luclin, but it is a CSR nightmare. I can only imagine how terrible it would be with Project1999s lust for pixels. I'm of the opinion that Luclin CSR issues was the primary reason PoTime was quasi-instanced.

Most mobs are perma-rooted. Amazing for FTE disputes.

Shitty behavior from live:
Engaging Taskmasters (duoable) to FTE cursed cycle.
Griefing enemy guilds by standing in on Cursed AE.
6 manning Rhag1 to claim the cycle until you leave zone.
Blowing blood spawns with no intention of killing Emp.
Leapfrogging in Vex Thal, Sseru, and on the way to High Priest and XtC.

Luclin was a degenerate raid scene on live servers. I can only imagine how much worse it could get here.
A few solutions to the above:

One of the two Rhozth for the cursed cycle is on the 7 day timer, that should be the only one whose FTE matters. But on P99 of course, nerds would be ready to engage and kill those with around the 1 group required to kill it for its entire window just like they poopsocked Trakanon with full CotH groups entire windows.

I assume you're referring to the mass charm AE. I think that's a non-issue. While entertaining, guilds could easily just group up their DPS toons on the charmed players 1-by-1 and kill them very fast. Granted if you have 40 standing in the middle of your raid that would be a problem, but just due to lag that would be a problem regardless.

Per P99 rules Rhag would follow the Statue rule, 20min to engage the next one or it becomes FFA.

Blood slaying is similar to Statue slaying. Guilds eventually came to an agreement to not waste them, but it just takes a few people to screw that up if they want to.

Leapfrogging would be real. Plus the current FTE rules really do not account for perma-rooted mobs. The current guilds that kill said mobs have an agreement amongst themselves of how to handle these but with even more perma rooted mobs like XTC/HP/Rhags, plus leapfrogging it would definitely be interesting.

----------

Luclin's larger amount of hitpoints and the inability to zone-pull most of these mobs, would help the raid scene a bit since its not so much of a in-and-out style raiding that allows guilds to compete for damn near everything in Velious. When you're having to actually clear up to High Priest, or the Arx chamber for LiS... it would occupy guilds further. Allowing other guilds to raid Velious content they've been missing out on.

--Though in fairness, fixing chase distances would resolve this in its current state anyways--

Once Luclin drops, basically Vulak and AoW are the only raids worth doing for your tank rings, most of the rest of the loot isn't worth guild's time. Tunare still has useful drops but without being able to classicly PBAE down the zone, doubt anyone would continue to bother on a regular basis.

Mostly due to Focii/FT/ATK worn effects on items, the nerd guilds would stay exclusively in Luclin.

I'm sure Luclin on P99 would cause quite a few dumpster fires. Praesertum socking, Emperor socking, and a few other things to prevent guilds from contesting certain content due to keying. But more content is always a good thing for a top-heavy raid scene.
  #26  
Old 01-03-2017, 07:28 AM
Nicoladen Nicoladen is offline
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I could see Luclin being part of a whole new server.
Timeline with expansions should be strict.
If the timeline is followed the Luclin AA's would be in effect before people had made 40 alts and they would focus more on their mains.
This would also make it a healthier raid environment - since people don't have lvl 60 alts logged out at every corner to jump bosses.
Only thing I would remove from Luclin was the ability to setup a vendor in the bazaar and the timed portals which kinda screwed porting classes.
  #27  
Old 01-03-2017, 10:33 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Nicoladen [You must be logged in to view images. Log in or Register.]
I could see Luclin being part of a whole new server.
Timeline with expansions should be strict.
If the timeline is followed the Luclin AA's would be in effect before people had made 40 alts and they would focus more on their mains.
This would also make it a healthier raid environment - since people don't have lvl 60 alts logged out at every corner to jump bosses.
Only thing I would remove from Luclin was the ability to setup a vendor in the bazaar and the timed portals which kinda screwed porting classes.
In no way whatsoever did Nexus screw up porting classes. An average of 22.5 min travel time between 5 specific portals is helpful to an extremely narrow set of individuals. Most everyone pays for ports to skip this wait time. This is currently true on Phinigel, almost no one is using the nexus spires. Mostly just noobs with no money or people who are mostly AFK.

Bazaar is incredible and makes you not have to interact with people at their worst when they're trying to make a quick buck flipping/reselling things for a profit.
  #28  
Old 01-03-2017, 10:49 AM
Nicoladen Nicoladen is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
In no way whatsoever did Nexus screw up porting classes. An average of 22.5 min travel time between 5 specific portals is helpful to an extremely narrow set of individuals. Most everyone pays for ports to skip this wait time. This is currently true on Phinigel, almost no one is using the nexus spires. Mostly just noobs with no money or people who are mostly AFK.

Bazaar is incredible and makes you not have to interact with people at their worst when they're trying to make a quick buck flipping/reselling things for a profit.
You might be right about nexus - I may have confused this with the PoK stones.

I do like the interaction ppl have when buying and selling from each other instead of trading with a robot / auction house.

But I guess I could live with having these in - Hereby granted! I rule: You are allowed to have bazaar and Nexus too!
  #29  
Old 01-03-2017, 11:02 AM
Daldaen Daldaen is offline
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I like to interact with people in small groups or in raids. That's what MMOs are for.

I have zero interest in interacting with someone trying to get a good deal and undercutting my asking price or people who are reselling and trying to price gouge. There's a reason most people hate dealing with used car salesmen.

Likewise I have gain no real pleasure in the two interactions I get with a porter or being a porter. "Where to?" And "have a good day". I gain nothing from this interaction, it's no different from interacting with an NPC merchant.

That's why Nexus and Bazaar are good. The nexus is just another flavor of boats. Hang around for a long time and you get to your very limited destination choices. The bazaar just let you cut out dealing with the resellers and the beggars. You could still auction and deal with them or give away your gear if you wished in the bazaar, it just wasn't required to get your items sold anymore.
  #30  
Old 01-03-2017, 11:46 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I like to interact with people in small groups or in raids. That's what MMOs are for.

I have zero interest in interacting with someone trying to get a good deal and undercutting my asking price or people who are reselling and trying to price gouge. There's a reason most people hate dealing with used car salesmen.

Likewise I have gain no real pleasure in the two interactions I get with a porter or being a porter. "Where to?" And "have a good day". I gain nothing from this interaction, it's no different from interacting with an NPC merchant.

That's why Nexus and Bazaar are good. The nexus is just another flavor of boats. Hang around for a long time and you get to your very limited destination choices. The bazaar just let you cut out dealing with the resellers and the beggars. You could still auction and deal with them or give away your gear if you wished in the bazaar, it just wasn't required to get your items sold anymore.
Yeah no idea why people like the EC tunnel. On my server there were pc vendors but also the usual /auctions in bazaar. Don't see any difference other than time sink.
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