#21
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#22
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I think that's partially their original reasoning behind it - by that point they'd surely realized monks are typically out there doing the heavy lifting while the rest of the raid/group sits on their butts. That and back then the weight penalty was probably more of a burden, since the economy wasn't broken and Tinker/Dragon bags were much more difficult to obtain.
I don't think the defense increase really means a lot on P99 though, they'll still have shitty aggro even if they're doing more DPS. Warriors will still be tanking endgame raid mobs because of disciplines, etc. Now that everyone is more or less geared out in Velious stuff, taking a beating isn't much to boast about. It will be great for the solo/duo/trio artists. | ||
Last edited by paulgiamatti; 01-10-2017 at 05:09 AM..
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#23
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That or a Verant dev mained a monk and figured "I want 60ac pants with 100hp! Who cares if no other class gets anything that insane, even the tanks?! MONKS CAN BE THE TANKS TOO! AND THE TOP DPS! HECK, MEND SHOULD WORK LIKE LOH!"
I just always think of noob comic and the ranger replaced with monks. Only reason I'd wanna see moon kitties is so the server wont stagnate in this wretched lizard monk master race state.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#24
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Kunark rolls around and turned this on its head; instead giving monks the best ratio weapons, often with low delay, and eventually access to all/all equipment with ludicrous AC. By Velious the shark has been jumped and monks now have the best melee skills, the best weapons and sometimes even the best worn ac on class specific armor (Barbie legs -this one item alone took monks to 1/5th of the early Velious AC cap). I don't know who was in charge of itemisation in everquests, but surely they had to play a monk!? At least it provides us with a really solid melee class for min maxers! | |||
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#25
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Thankfully Shroud of Completelyutterlybroken doesn't drop anymore.
At that point the dev maining a monk said to himself "man, if only I could wear PD robe and fungi at the same ti- OHWAIT A MINUTE".
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#26
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IIRC Warriors could not hit 1000AC in vanilla. Monks could. | |||
Last edited by EdTuBrutus; 01-10-2017 at 06:31 AM..
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#27
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AoEs dont care about your AC. | |||
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#28
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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#30
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Every melee gets a little something during that patch. Bards get on the warrior damage table & can use epic in off-hand without a penalty, rangers get a buff to their atk stat, monks get tripple attack, warriors can switch hands on epics, knights get the 2handed buffs, and some high end rogue daggers get upgraded. It's a pretty nice patch overall for melee.
http://everquest.allakhazam.com/hist...es-2001-2.html Code:
* Summary of Melee Changes * - Two-Handed Weapons have been given an increased damage bonus for characters over level 50. Also, certain post-epic quality two-handers have been improved. - Warriors have had their taunt skill cap increased to 230 at 60th level. Also, the Blades of Strategy and Tactics can now be used in either hand. - Rogues, as the primary user of piercing weapons, will benefit from an improvement in the quality of a few existing high-end daggers. At some future date new piercing weapons will be added to the game to fill gaps in equipment availability. - Monks will now be on an improved combat table at levels 55 and again to a better table at 60. Monks now have the ability to Triple Attack at 60th level. The minimum damage done by Flying Kick will be greatly increased for monks starting at 51st level and scaling up to level 60. We also intend to add more monk weapons in the future to fill equipment gaps. - Rangers have their Double Attack skill cap raised to 245. They have also gained an innate offensive bonus that starts at level 55 and increases until level 60. Ranger's Defense skill cap has been raised to 220, and their Riposte skill cap has been raised to 185. - Paladins and Shadowknights, besides the benefits they gain from the two-handed weapons change mentioned above, have also been moved to the same combat tables as warriors. In the future we intend to examine the existing one-handed weapons useable by knights for possible upgrades. We are also increasing the Taunt skill cap for these two classes to 220. - Bards have had their 1h blunt and 1h slash skill caps increased to 250. Their piercing skill cap has been increased to 240. Their Offense skill cap has been raised to 252. Bards are also being moved to the same combat table with all the other melee and hybrid classes (save monks who have separate tables after level 55). Bards Parry skill cap has been raised to 185 as well. Finally, the Singing Shortsword can now be equipped in the off hand and still give full song enhancing benefits. | ||
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