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  #21  
Old 03-08-2017, 08:21 PM
tiadashi tiadashi is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I will! [You must be logged in to view images. Log in or Register.] My argument is that when it comes to what's douchebaggy, the thoughts/actions of the real life humans involved matter a lot more than which toon they are pretending to be in an elf sim.

Look, obviously if person A can get XP from a camp, and person B can't, then it would certainly be nice for person B to let person A take the camp. Ideally they would buy whatever item (eg. CB belt) is involved from A, and everyone wins: A gets XP and some extra cash, and B gets their items. That's being a nice considerate person, and we need more nice considerate people in the server. Again, I've never farmed these items, but I'd like to think that's what I would do in this situation.

But there's a whole spectrum in between "nice considerate person" and douchebag. To me being a douchebag is when you try to steal someone else's mob or take someone else's camp. In other words, to me being a douchebag is when you try to take something that isn't your's . I don't see wanting to keep the camp you spent your time to get as that.

We're playing a 15+ year old elf simulator that revolves around virtual treasures that are "earned" through time and effort. At the end of the day who cares if you're simulating a level 60 elf or a level 1 ogre: you're still a person playing a game. If you ignore the toons, there's no escaping that you're talking about one person being shamed for not letting another person take something that they had first.

Now I'm not talking about a level 60 monopolizing all of Crushbone: that would be zone disruption. But if you, the human, want to kill in the throne room, I think you should have to "earn" it (wait for it) the same as any other human: you shouldn't just get to take it because you spent less time playing the game and showed up late.

Because you're lower level it would be nice if that person let you have it anyway. But just as I wouldn't fault someone for not donating money they earned to charity, I wouldn't fault anyone for not giving up the camp they "earned". I fault them when they try to take money they didn't earn from the donation jar, or try to take a camp they didn't earn from someone who did earn it .



I'd like to think I'm still nice [You must be logged in to view images. Log in or Register.] And thanks again for the epic help.

But look, just because when I think about what's fair and what's douchebaggy I come to a different conclusion than you, it just means that we disagree, it doesn't mean either of us are a douchebag or "not nice". Reasonable people with good moral fiber can still disagree about what's "good".
fair enough replace the word dbag with inconsiderate and we agree 8)
  #22  
Old 03-08-2017, 08:45 PM
loramin loramin is offline
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Originally Posted by tiadashi [You must be logged in to view images. Log in or Register.]
fair enough replace the word dbag with inconsiderate and we agree 8)
Agreed [You must be logged in to view images. Log in or Register.]

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Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
Are the rules not followed as per the rules posted for p99? I mean I have seen several times lvl 55+ pulling entire zone and killing it resulting in my groups not getting any or much exp because they are camping mage focus items. Does this not follow under zone disruption?
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Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
It's not zone disruption to be using a zone...
While I'm no rules expert, just to clarify I believe the distinction (here, not on live) between disrupting and using a zone is that "using" means dominating a small area of the zone (eg. alligator alley in Cazic Thule) whereas "disruption" means dominating an entire large area of a zone (every gator in CZ). The smallest "disruption area" I know if is when a bard used to take all of the mobs within a chunk of The Overther, so like if you could start at the statue and run for 20 seconds in any direction without seeing a mob, that was disruption.

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Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
On live it was a single named mob could be camped by higher lvls but exp prevention wasn't allowed and multiple camping nameds wasn't allowed either unless no competition was there. IE they could camp frenzy but not kill the surrounding areas to keep from being bored.
Again, I'm no guide myself or anything, but as I understand it that's more or less the same as here. You can camp multiple nameds until the cows come home UNTIL someone wants one, at which point you are forced to pick one named (or it doesn't even have to be a named, one spawn point).

But at the same time, whether it's officially a rule or just out of politeness, no one takes this to the extreme. For instance, if someone was killing in Alligator Alley and someone else came along and wanted to also kill gators, most people would just let the first person keep the camp, or else the two would split it somehow (eg. each one starts at one end). Technically however I think the newcomer could technically demand to take a single spawn point, and force the first person to stick to one spawn point ... I've just never seen/heard of this happening (after all, who wants to camp just one gator spawn?).
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Last edited by loramin; 03-08-2017 at 08:59 PM..
  #23  
Old 03-09-2017, 11:41 AM
tyrant49333 tyrant49333 is offline
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Any higher level who is camping any of the aforementioned mobs is a scrub. 55+ should be camping stuff in Seb, HS, pom or SG. If you're not doing that and farming seafuries at lvl 60 you're a noob
  #24  
Old 03-09-2017, 11:53 AM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
...
your camp includes all mobs that you can keep clear within a reasonable amount of time from respawn.
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  #25  
Old 03-09-2017, 02:15 PM
loramin loramin is offline
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Originally Posted by tyrant49333 [You must be logged in to view images. Log in or Register.]
Any higher level who is camping any of the aforementioned mobs is a scrub. 55+ should be camping stuff in Seb, HS, pom or SG. If you're not doing that and farming seafuries at lvl 60 you're a noob
I'm not sure everyone who can solo Seafuries at 60 can solo the Kunark dungeons. Personally (as a level 59 shaman, without Torpor obviously) I'd probably get my ass handed to me if I tried to solo the good Seb camps (even if I had an extra level). Once I get 60 AND torpor then yeah, Seafuries would be a waste of time, but I'm just saying not everyone is a 60 shaman with torpor.

Also, not everyone wants to stress every time they play. Seafuries are low stress (well, the Seafuries are; the people on the other hand ...)

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Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
your camp includes all mobs that you can keep clear within a reasonable amount of time from respawn.
Ah, that makes sense. But again, technically if you've got a camp of N mobs (regardless of how many/how many nameds), and you're clearing in a reasonable time, but someone shows up and says "I want one of those mobs", don't you have to let them have at least one?

Practically speaking I can't think of this being much of a real issue, but take the Temple of Droga Chief camp. A high enough level can totally clear the chief and all the mobs below, but if someone else shows up, I didn't think you could be greedy and keep killing every mob. I thought you could keep one mob (eg. the chief), but you'd have to share and let them have (say) the Buryani below.

But even if I have that right, I'm still fuzzy on how (officially) the two are supposed to divide up the rest of the mobs at that point ... since it's never been an issue in the entire time I've played here (whenever I split that camp with someone we both just sort of divide the non-nameds up without having to get technical).
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Last edited by loramin; 03-09-2017 at 02:33 PM..
  #26  
Old 03-09-2017, 04:04 PM
Sebastionleo Sebastionleo is offline
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You absolutely have no requirement to share the Chief camp with anybody else, as long as you are keeping them all down. If you've been sharing, more power to you, but its not required. That whole area around the ledge is a camp of its own, since the bodyguard can spawn from any one of the mobs there.
  #27  
Old 03-09-2017, 04:07 PM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
If you've got a camp of N mobs (regardless of how many/how many nameds), and you're clearing in a reasonable time, but someone shows up and says "I want one of those mobs", don't you have to let them have at least one?
No.
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  #28  
Old 03-09-2017, 04:29 PM
loramin loramin is offline
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Originally Posted by Sebastionleo [You must be logged in to view images. Log in or Register.]
You absolutely have no requirement to share the Chief camp with anybody else, as long as you are keeping them all down. If you've been sharing, more power to you, but its not required. That whole area around the ledge is a camp of its own, since the bodyguard can spawn from any one of the mobs there.
Ok, but let's say you're killing running around killing the Soothsayer also. I'm 99% certain that if someone shows up you have to choose between the Soothsayer and the Chief, right?

So if you're killing the Chief/Soothsayer you have to give up one, but if you're killing Chief/Fanatic you don't have to give one up. Clearly this is because Chief/Fanatic are closer together than Chief/Soothsayer, but that begs the question "how far apart do two mobs have to be to obligate you to split them?" I suspect there is no hard rule, and it just varies by camp, but it'd nice if there was a clear standard that I just didn't know about (eg. "Line of sight" or "No farther than the range of the player's farthest spell/longest bow shot.")

I swear I'm not trying to be all "young lawyer", I just want to understand the rules as well as possible (both so I don't break them, and so I can explain them to others).
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Last edited by loramin; 03-09-2017 at 04:39 PM..
  #29  
Old 03-09-2017, 04:32 PM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Ok, but let's say you're killing running around killing the Soothsayer also. I'm 99% certain that if someone shows up you have to choose between the Soothsayer and the Chief, right?
No.

If you're keeping the mobs down, they are yours. Someone can't walk up and see that the chief is dead and no one is around and then get mad when you come back and kill the repop on timer.
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Last edited by Doctor Jeff; 03-09-2017 at 04:34 PM..
  #30  
Old 03-09-2017, 04:45 PM
yooperdave23 yooperdave23 is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
No.

If you're keeping the mobs down, they are yours. Someone can't walk up and see that the chief is dead and no one is around and then get mad when you come back and kill the repop on timer.
You are wrong. Wildly wrong.
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