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#21
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![]() nono, audacity has a point
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#22
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![]() because I very well might have another regular friend join with me... what about a 3-person setup as well?
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#23
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![]() Another Necro / Mage. =D
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#24
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![]() Quote:
Now you have the ability to rez which is the main thing people were complaining about. Paladins have pretty bad DPS but they are masters of agro control and stunlocks when combined with an enchanter. Also they can do all the pacifying for you. Blind is also a nice addition. On the flip side (if you don't think rez is that important) you have SK. Also great at agro control. Instead of lull they have FD. Their DPS is similar to that of a Paly. It comes down to which method of pulling suits you the most. Keep in mind that you do have an enchanter that can mez adds to it's not as if getting a few adds is a big deal. Of the 2 I still prefer paladin and I'll explain why. A paladin can use his stuns to temporarily agro adds off the enchanter until the enchanter can get off a mez. In order for the SK to get agro off the enchanter he is either going to use disease cloud or some other form of damage. When the goal is to mez the mobs; doing direct damage or putting dots on the mob is probably the worst thing you can do. Also the paladin has access to root WITHOUT a damage component. (A sometimes necessary alternative to druid root which will break mez). With enchanter/druid/paladin you basically have all your bases covered no matter where you go. (EDIT: Post classic you will have problems healing the tank in the group with this setup unless your MT is a charmed pet but it's pretty much unbeatable up to level 50. That being said, 6-man groups will be more efficient come Kunark and there are always clerics available to join a group that includes a tank and a chanter.) | |||
Last edited by guineapig; 02-17-2011 at 04:57 PM..
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#25
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![]() thanks for the great indepth reply.
you say that clerics are always availabe... is that a server thing that there are just a lot of clerics? and how about warriors? I ask because one of my friends was an old school warrior and he might want to be one again. I would presume he would be a higher end player and would want to plan for the long term (levels over 50 that is because I see kunark is coming next month.)
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#27
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![]() Shaman / Enchanter. Malo for longer charms, buff charmed pet, shaman slow (better + saves the enchanter mana), sow, shaman is ridiculously mana efficient, JBB, torpor for 24 second "save the chanter" HoT when malo wears off.
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#28
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![]() Quote:
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Auvdar -- Divinity, 60 Druid. Retired.
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#29
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#30
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