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#21
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![]() Quote:
The previous poster is correct that if you have agro you should never use taunt. However, I am not certain what happens to the agro numbers if you do. EDIT: I have also heard it referred to as Taunt = HATE+1 and that it takes HATE+4 to actually turn a mob (a swing usually accomplishes this). Although I cannot confirm this 100% it would explain why if you just sit there and taunt a mezzed mob twice and do nothing else the mob will still go after the chanter once mez wears off (unless it was broken by a stun or bash or something along those lines). | |||
Last edited by guineapig; 02-11-2010 at 04:18 PM..
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#22
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![]() Yeah, only use taunt when you lose aggro, and SK's aggro control isn't as good as it becomes in velious I think, whenever they were given those ac and atk steal debuffs. Also the people you play will need to understand aggro too, otherwise it won't matter even if you are the best aggro tank in the world.
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#23
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![]() Quote:
On a side note there is a bunch of info that can be found on taunt here: http://www.thesteelwarrior.org/forum...x.php/f-2.html Just do a ctrl+F and search for "taunt" Some of the info mentions AA's so ignore those parts since we will never have AA's on this server. Long story short, you can't always blame taunt or the warrior. This game was made to be challenging and other people in the group are supposed to know how to manage their own aggro. That's why certain classes specifically get aggro reduction spells and abilities. On live I only ever had agro problems in pick up groups but when I was in a guild group everything always went smoothly so don't necessarily beat yourself up over this. Hit 20, max taunt and see if things improve (test on blue cons to start). | |||
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#24
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![]() good way to pick up agro on a mesed mob it taunt and then sit then attack, that way you will get a lot more agro than just +1.
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#25
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I've also been of the mind to spam taunt. I don't really understand waiting to lose focus before taunting. You can lose aggro without losing focus and taunt should put you back on top and nobody knows how bad of a class you are because the mob never hit anyone else. | |||
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#26
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![]() That last line in your post only makes sense if you have terrible reflexes, in which case people will have already noticed how bad of a tank you are. Taunt should be used only if your not on aggro, with fast enough reaction if you do lose aggro that you only lose it for a couple seconds. If taunt is down because you mashed it like a retard you'll have to wait for it to come back up.
If your already at the top of hate and hit taunt, it does nothing. Who can tell I play a warrior on eqlive >_> | ||
Last edited by Rogean; 02-11-2010 at 10:14 PM..
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#27
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![]() Quote:
(P.S. It's best for a chanter to stay in melee range when using a high taunt spell like Tash or slow on live. If done right the chanter won't get agro. If done wrong the mob is still in range of the warrior's taunt, melee and other abilities. Nobody uses root to keep agro on live, it's just a bad idea.) | |||
Last edited by guineapig; 02-11-2010 at 11:12 PM..
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#28
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I even got to be main tank on Terris Thule raid when I was just 63! | |||
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#29
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![]() Did anyone even read my post near the beginning of this thread? :P
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#30
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![]() Derail: AC debuff spells hate needs to be upped. (looking at you, Obsidian Shatter / Flamelick)
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