Quote:
Originally Posted by Daldaen
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On P99 expect about 5-6 minute duration fights and expect guilds to try to operate on a 1second chain. This assumes in the ballpark of 300-360 complete heals across two defensive tanks. But I would also add another 20-50 Reaper/SoulFire charges into this calculation as that's the amount I typically assume get burned on an AoW fight on this server done by A/A.
The benefit of the SoulFire and Reaper is the instant cast of course. There are periods of sometimes 5-6 seconds where the tank gets lucky on Parry/Dodge/Riposte/Miss rolls and the DI rolls are towards the lower end, and you don't necessarily need a CH.
Another thing to consider is will Clerics be using Divine Intervention? Now granted, DI I don't think functions properly on P99, but it still has quite an effective role to play in such a fight.
I would wager you would need probably around 300-350 SoulFire charges which breaks down to 60-70 full SoulFires.
In regards to AoW I think a much more interesting question is what does that fight look like without any instant clicky CH or Aggro clickies. The fight is trivialized when you can snap save a tank instantly with a CH and when you can snap transfer aggro between two tanks or onto a monk with Voidance running. Having to suffer with the multiple DPS dead and tanks dead after an untimely tank death as the rotation switches targets isn't nearly as penalizing on P99 because of the widespread instant click aggro usage.
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You would need alot more soul fires, you can't compare ch with soul fires charge, it's more or less impossible to get people to click all of them with a proper delay so they last during the fight. You would most likely waste half of them by clicking to fast. So unless everyone uses a macro with timers you would need 1.5-2x the number. Seeing another cleric ch msg before you cast add a normal delay in the instant ch chain , even if it's supposed to be a instant one.