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#2
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Re: root the dragons: what exactly would that solve? You spend 2 hours clearing trash and a guild leap frogs over you for the FTE. It’s almost as if the game mechanics are so primitive that you need a brittle jenga tower of rules to support basic raiding
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#3
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I found a spot in Paludal Caverns on Rallos Zek, circa 2002 or 2003 where you could do this. I used it for a day or 2 on my Druid while DoT’ing the pathing confused mobs, got a visit by a GM and told it was against the rulez and not to do it again, and a patch or two later they fixed it. Not that I ever tried it again.[You must be logged in to view images. Log in or Register.]
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#4
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these glitches on live were eventually patched or fixed, but this is project1999 where the purposely added glitches like the problem with the Firiona Vie boat back in to the game. Therefore yes while these mechanics may be considered illegal on a official server. They wanted p99 to be like eq in fact was in 1999 so much of this stuff is legal and not patched. If you find a bug that you think is serious petition the exploit thread of this forum and get screen recording for evidence.
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#5
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Quote:
IE: taking a step right, waiting a few seconds, taking a step left, waiting a few second and repeating. While the agro'd mobs run back and forth trying to get to you but because their pathing is messed up they never get to you. Repeating what I already said. That's how it's different than running in circles. But I commend you for point that out.
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#6
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Quote:
Which brings us full circle to the OP of this topic. Is this allowed? --- You can't compare an blatant exploit to regular gameplay. Not to mention is this classic?,.. To dive deeper down this rabbit hole,. Were mob's pathing able to be manipulated like this during live's classic-velious eq?
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Last edited by Baler; 12-20-2017 at 01:50 PM..
Reason: Idk why Daldaen doesn't like me.
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#7
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In CoM I saw an enchanter fighting on one side of the moat in Air Elemental form, if charm broke would float across moat, recharm. Mobs wouldn't jump across moat but path around it.
Now, this is how things should work in a real fantasy world, non-exploit. It was an advantage of levitate. But in a gaming world? Have to consult the guides. I think monsters are supposed to jump over / across obstacles to make up for their lack of better AI and help create more challenges for players and encourage grouping.
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Wedar - Level 60 Grandmaster (Retired)
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#9
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Quote:
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | |||
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