Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 02-22-2018, 10:25 PM
SunDrake SunDrake is offline
Kobold


Join Date: Apr 2010
Posts: 157
Default Anyone have a link to the chart?

https://wiki.project1999.com/Loraen%...election_Guide

Check this out. There is also a chart that was compiled by P99 reddit that listed the desirability of each class combination, but I can't seem to locate that.
  #22  
Old 02-22-2018, 10:26 PM
SunDrake SunDrake is offline
Kobold


Join Date: Apr 2010
Posts: 157
Default

Ahh, I found it.

https://vivid-inferno-1662.firebaseapp.com/
  #23  
Old 02-22-2018, 11:51 PM
Lojik Lojik is offline
Planar Protector

Lojik's Avatar

Join Date: Feb 2013
Posts: 1,954
Default

Quote:
Originally Posted by Felicity [You must be logged in to view images. Log in or Register.]
Ok can someone write me a best to worst list of all the classes whether it is melee caster hybrid or healer just make a list from best to worst of all the classes for me there’s so many saying shaman which is good with buffs heals and slow as well as dots but I’m trying to decide if I really want to do that or not personally so please make a list from best to worst of every class in game for soloing and duo efficiency thanks
and remember we're putting covers on those TPS reports
  #24  
Old 02-23-2018, 12:05 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,716
Default

If rogue is what you want to play then play rogue. The pick up group scene in p99 is pretty decent; on the 'xp highway' it is perfetly fine to drop in and out of groups, and the rogue is actually pretty good at navigating it's way through dungeons to join up with groups thanks to it's stealth abilities.

When you do need to solo, just play a different class; there isn't really a limit on how many characters you can play in p99.

Monks are highly stackable, I don't really agree with the posters who say a group might not want two; You could easily work with 4 monks in a group.

That said, it can often be hard fitting two characters into an existing group, no matter how good the combination. The best I've found is to start with your duo and add from there.

This is one of the things that makes monk/shaman (or even monk/nec I suppose) so attractive.
  #25  
Old 02-23-2018, 12:58 AM
kempoguy80 kempoguy80 is offline
Kobold


Join Date: Feb 2015
Location: hawaii
Posts: 199
Default

There's some really good advice in these threads:

https://www.project1999.com/forums/s...d.php?t=270102

https://www.project1999.com/forums/s...d.php?t=270118

https://www.project1999.com/forums/s...d.php?t=289016
  #26  
Old 02-23-2018, 04:25 AM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,474
Default

Rangers combo surprisingly well with monks at later levels. Rangers have access to slow (procs), crowd control (root), and later on even hp regen (chloro). Rangers can animal fear and snare. Harmony gives the option to single-pull outdoors without issue (casters) and creates an easier path to named mobs in zones like Karnor's Castle, which rangers are able to pinpoint with track. Also, the weak heals that rangers have are made up for by monks having the ability to mend and bind wound up to 70% health; rangers can even summon bandages with an Embalmers Skinning Knife. Having a damage shield (thorns) is just icing on the cake. Added to all of that, the defensive/offensive tables for hybrids are expected to be made equal to those of warriors in the (near?) future.

Something worth considering, since you have a preference for melee classes, although rangers do require quite a bit more gear than others.
__________________
Active MRE | FME | MIA Mains
Active UNO | EVG | ETC | SOB | LEG Alts
Last edited by Ennewi; 02-23-2018 at 04:33 AM..
  #27  
Old 02-23-2018, 12:25 PM
mattitude mattitude is offline
Sarnak


Join Date: Feb 2017
Posts: 258
Default

Quote:
Originally Posted by kempoguy80 [You must be logged in to view images. Log in or Register.]



Hahah didn't catch that at first
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:15 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.