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  #21  
Old 02-16-2010, 04:00 PM
Virtuosos Virtuosos is offline
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Mal that sounds like a good compromise and i support that fully (as long as it works lol).

So can we please hear from a developer or GM about this? Whether or not it would be do-able or why we wouldnt do it to begin with?
  #22  
Old 02-16-2010, 04:33 PM
Excision Rottun Excision Rottun is offline
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Quote:
Originally Posted by The Situation [You must be logged in to view images. Log in or Register.]
Shut up. Both of you are morons.
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  #23  
Old 02-16-2010, 05:57 PM
Gwence Gwence is offline
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Well done "The Situation" that was a well thought out post. Im gonna go ahead and award you 50 Internet Cool Points because obviously you're a total fucking badass.
  #24  
Old 02-16-2010, 05:59 PM
The Situation The Situation is offline
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*takes Internet Cool points and leaves thread after a job well done*
  #25  
Old 02-16-2010, 06:41 PM
Aeolwind Aeolwind is offline
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Sadly folks, this will stay this way till I get down to it on my list of shit to do. Fixing timers and global variables for 2 days to exactly simulate boat travel is a notch below getting day/night to work and fixing. Fix 1 problem, vs fixing 6. I have to pick my battles. [You must be logged in to view images. Log in or Register.].
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Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #26  
Old 02-16-2010, 08:01 PM
Zarniwooop Zarniwooop is offline
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I agree the boat implementation is both incorrectly mirroring classic and stupid.
  #27  
Old 02-16-2010, 10:13 PM
drplump drplump is offline
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It takes literally 30 seconds to memorize a ring spell can cast it. Whats the big deal guys?
  #28  
Old 02-17-2010, 12:14 AM
Virtuosos Virtuosos is offline
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Thank you Aeol for reply. Atleast I have gotten your attention which will eventually lead to a small fix whenever it comes up on the list (or hopefully you get ticked off at the other problems and go for something that is easy in comparison [You must be logged in to view images. Log in or Register.])
  #29  
Old 02-17-2010, 05:10 PM
Sirelk Sirelk is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Sadly folks, this will stay this way till I get down to it on my list of shit to do. Fixing timers and global variables for 2 days to exactly simulate boat travel is a notch below getting day/night to work and fixing. Fix 1 problem, vs fixing 6. I have to pick my battles. [You must be logged in to view images. Log in or Register.].
How about just moving the translocator spawn point (and zone in spot) in OOT further from Sister Isle so evils don't get whipped by the kos sistahs?
  #30  
Old 02-17-2010, 05:30 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Sirelk [You must be logged in to view images. Log in or Register.]
How about just moving the translocator spawn point (and zone in spot) in OOT further from Sister Isle so evils don't get whipped by the kos sistahs?
I was under the impression the Sisters had all been moved to a safe distance for the port in?
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
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