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  #21  
Old 02-05-2019, 09:49 AM
Ruhtar Ruhtar is offline
Sarnak


Join Date: Jul 2015
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This game has never been about competition. If you want competition, play a PvP game or a more modern MMO with actual boss mechanics.

AM's idea of competition here is who has the most comfortable toilet chair with the largest storage capacity. Then it turns into an echo chamber for those who login when a batphone goes out, then log out 10-15 min later. Grats, you deserve a medal.
  #22  
Old 02-05-2019, 09:59 AM
beargryllz beargryllz is offline
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Join Date: Jan 2017
Posts: 272
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FTE

Git good scrubs
  #23  
Old 02-05-2019, 10:00 AM
jaellman jaellman is offline
Scrawny Gnoll


Join Date: Jul 2018
Posts: 24
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Quote:
Originally Posted by mattmanbass [You must be logged in to view images. Log in or Register.]
what should be done instead? Root the dragons? More earthquakes? Nothing at all? The way i see it the devs are sick of dealing with the madness, what solutions should be implemented in your opinion?
My suggestion:
New FFA non-pvp server deployed
Let players migrate toons OFF blue
New Server has random Earthquake every 24-48 hour window.

Anarchy Server...
  #24  
Old 02-05-2019, 10:14 AM
Ruhtar Ruhtar is offline
Sarnak


Join Date: Jul 2015
Posts: 221
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Quote:
Originally Posted by jaellman [You must be logged in to view images. Log in or Register.]
My suggestion:
New FFA non-pvp server deployed
Let players migrate toons OFF blue
New Server has random Earthquake every 24-48 hour window.

Anarchy Server...
Not a bad idea. I would change a couple of things though...

Call it: Aftermath Server

Only Aftermath-tagged characters are migrated over and it's a forced migration.
  #25  
Old 02-05-2019, 10:21 AM
smitho1984 smitho1984 is offline
Kobold


Join Date: Dec 2015
Posts: 194
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Say there's 10 guilds that want in on the ToV rotation. Make a wheel with 5 guild names on it, and a smaller wheel with 5 other guild names on it. Rotate them opposite directions and the 2 guilds that line up get ToV for the cycle. Keeps competition alive and keeps your opponent rotating. This decreases the downtime for guilds to be outside ToV and increases the servers relationship by forcing guilds to interact with other guilds in a competitive setting.
  #26  
Old 02-05-2019, 10:25 AM
Dillusional Dillusional is offline
Kobold


Join Date: Jun 2018
Posts: 113
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According to Braknar the reason for rotation is that guilds are setting up on top of eachother at the entrance.... Guilds wouldn't have to setup on top of each other at entrance if they hadn't disabled binds in ToV. It used to be one raid force at west exit, one at entrance. There are only 3 viable raid forces contesting ToV right now. Two at entrance, one at west exit seems like a good solution.

Even if a rotation wasn't the worst thing that could happen to P99, the way he went about it by including every guild on the server is goofy.

Here were the three raid forces that could actually compete in ToV as of this announcement:

AG
Aftermath
Core + random ally like PS or BG

Including imaginary raid forces like Kittens and AEGIS in a rotation is ridiculous...

Braknar may also have single handedly resurrected Tempest. That guild was dead at the time of his announcement and didn't actually compete in ToV last week lol.

My solution is to get rid of leashing on this server, restore bind points in ToV and resume business as usual. More people were participating in the raid scene than ever. The server has never been more popular. I don't believe this rotation will help this server at all.
  #27  
Old 02-05-2019, 10:36 AM
Supreme Supreme is offline
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Join Date: Oct 2009
Location: Rivervale,Texas
Posts: 1,077
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Quote:
Originally Posted by mattmanbass [You must be logged in to view images. Log in or Register.]
what should be done instead? Root the dragons? More earthquakes? Nothing at all? The way i see it the devs are sick of dealing with the madness, what solutions should be implemented in your opinion?
3 day instead of 7 day spawns.

24 hour instead of 3 day spawns.

6 hours instead of 24 hours spawns

2 hours instead of 6 hour spawns.

30 mins instead of 2 hour spawns.

Everything else 6 min spawns.

More spawns more loot more plat more xp....
  #28  
Old 02-05-2019, 10:41 AM
Veleria Veleria is offline
Sarnak

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Join Date: Sep 2014
Posts: 295
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Quote:
Originally Posted by beargryllz [You must be logged in to view images. Log in or Register.]
FTE

Git good scrubs
The true sign of skill. Who can hit the /target macro the fastest.
  #29  
Old 02-05-2019, 10:45 AM
Heebs13 Heebs13 is offline
Kobold

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Join Date: Dec 2016
Posts: 117
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Make the bosses summon at 100% HP.
OR
Make a rule that there's no training allowed in ToV.
OR
Open up another server that's full rotations
OR
Open up another server that's completely FFA.
OR
Just instance the damn thing.

Literally any of these would be a better solution than this weird forced rotation.
__________________
Quote:
Originally Posted by Daldaen View Post
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
  #30  
Old 02-05-2019, 10:51 AM
Ravager Ravager is offline
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Join Date: Dec 2011
Posts: 2,731
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Quote:
Originally Posted by Heebs13 [You must be logged in to view images. Log in or Register.]
Make the bosses summon at 100% HP.
OR
Make a rule that there's no training allowed in ToV.
OR
Open up another server that's full rotations
OR
Open up another server that's completely FFA.
OR
Just instance the damn thing.

Literally any of these would be a better solution than this weird forced rotation.
One of these things already exists.
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