Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-25-2019, 12:41 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

Boiled down:

Knights have easy on demand aggro and their spellbooks nicely supplement tanking to a point. Sks are user friendly and mobile. Aggro is easy and feign death is amazing. Paladins bring a lot more utility to a group. At high levels paladin heal potential makes possibly the best group tanks in the game for most content. With clarity and catching a few Med ticks, from 59 plus a paladin can average 700-875 healing per minute with a lightning fast heal over time targeting self while tanking. That’s 5-6 extra fungi tunics worth of sustained healing. Neato buffs to share, 90% rez, and cc/stun.

Warriors suffer from no on demand aggro. With good gear choices they can be highly effective even on a budget they always suffer from extreme gear dependence. At high levels they start to hit Demi-god status. Evasive/defensive is wickedly powerful. With good gear they put out solid damage.

If you want to tank the nastiest monsters go warrior. If you plan on mostly grouping, knights fit that bill well.

I have a 60 warrior and 60 paladin. Both are a blast to play but Paladins are more fun in general unless raiding.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Last edited by Troxx; 06-25-2019 at 12:45 AM..
  #2  
Old 06-25-2019, 08:51 AM
Classicranger Classicranger is offline
Kobold


Join Date: Mar 2010
Posts: 190
Default

If WOW tanking is your experience, I think an EQ warrior is going to get boring for you pretty quick. I play a warrior for the first few months of every WOW xpac myself.

I made a pally a few months ago after playing a ranger to 50 when it was max and a Rog to 60 before stopping two years ago. The paladin is 44 now and is a blast to play. Aggro is easy, unrest (as a pally) will get you hooked on the class early on as it’s probably the most powerful you will feel in the game as a tank.
  #3  
Old 06-25-2019, 01:19 PM
bradsamma bradsamma is offline
Sarnak


Join Date: Jan 2019
Posts: 279
Default

I always say that untwinked, a monk will be your best tank. With absolutely minimal gear they tank great, hold agro better than a warrior (better weapons for less plat), and can pull singles much more easily.

After you level up your monk, twink out a knight or warrior [You must be logged in to view images. Log in or Register.]
  #4  
Old 07-11-2019, 12:42 AM
unleashedd unleashedd is offline
Sarnak


Join Date: Feb 2015
Posts: 402
Default

dont forget that as you level, and the level range of groupies widens, a paladin who is at the top end of this level range can heal as well as dedicated healer class.

WAR = hard to fulfill tanking role if undergeared (some impatient groupies will hate you)
SK = best group tank
PAL = 2nd best group tank; can heal

play a monk
  #5  
Old 07-11-2019, 01:20 AM
Topgunben Topgunben is offline
Banned


Join Date: Sep 2014
Posts: 1,438
Default

Quote:
Originally Posted by unleashedd [You must be logged in to view images. Log in or Register.]
play a monk
I approve of this message
  #6  
Old 07-11-2019, 04:32 AM
wagorf wagorf is offline
Fire Giant


Join Date: May 2017
Posts: 602
Default

Halfcell is the only person here who puts himself in the OP's shoes, while the majority bases on their current state of eq knowledge and past experience.

The grind and difficulty, the lack of transparency in game, the shitty graphics and animations, the high penalty, the stupid inconvenience, the e-peen issues in the player community - all these "hardcore" aspects are fun for you because you are not new to EQ in 2019.

Talking to a brand new player about min/maxing and end game raiding, seriously wtf is wrong with you people. 99% chance this guy is going to quit this game before his war hits lvl 52.
Last edited by wagorf; 07-11-2019 at 04:35 AM..
  #7  
Old 07-11-2019, 08:13 AM
fortior fortior is offline
Fire Giant

fortior's Avatar

Join Date: Jun 2016
Posts: 644
Default

Playing a warrior without lots of friends/a guild/plat will suck. Here's why:

- You will have lots of downtime with your only healing coming from bandages. Without racial sneak, you'll either have to carry them and restock (can be problematic) or go without.

- You're dependent on other players for everything. Not just heals and CC, but invis, levitate, run speed, really basic stuff you don't even think about when you're an established player.

- You have no access to many of the good money making methods as a warrior. You're shit at soloing and without decent gear, so-so at duoing since you have no pulling tools. This means you're fighting uphill from day 1.

- No plat = no clickies to fix any of the above, and a lot of the stuff you'd need is nodrop/trade, which means you can't exactly transfer it if you end up not enjoying the class.

I leveled a warrior, monk, and shaman. A few months after I took some time to start playing semi-seriously (got the shaman to 55, monk to 51, warrior to 30 since), I received the funds from 2 friends to purchase a fungi and some nice melee weapons. Even then, playing the warrior felt like garbage. Having access to a fungi is basically OP's best case scenario.

In every other game, I play a warrior. In this game it feels like hell unless you're decked out. You can't do anything without help or clickies. Can't split spawns, can't outrun mobs, can't port, can't invis, etc. I guess you could make a halfling warrior for racial sneak, but I'd suggest playing a monk instead. Hell, even SKs can fear kite.

I honestly wouldn't suggest playing a warrior unless you either really, really want to and know what you're in for, or you have a fungi and enough cash for good haste and good weapons
Last edited by fortior; 07-11-2019 at 08:15 AM..
  #8  
Old 07-11-2019, 08:17 AM
Xulia Xulia is offline
Sarnak

Xulia's Avatar

Join Date: Dec 2014
Location: Charlotte
Posts: 230
Default

Quote:
Originally Posted by wagorf [You must be logged in to view images. Log in or Register.]
Talking to a brand new player about min/maxing and end game raiding, seriously wtf is wrong with you people.
I had a lot of sugar this morning.

We're treating OP like they're not new to Tanking - as OP stated in the name of the thread. The reality is that once you've entered the long-haul that is 55-60, WAR tanks own raid content, and SHD/PAL are more for single group tanking and aggro control/ripping.

They asked a question in a semi-public forum, and for the most part people have provided reasonable answers - why do you have a problem with a forum functioning as intended?
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:56 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.