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#1
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Boiled down:
Knights have easy on demand aggro and their spellbooks nicely supplement tanking to a point. Sks are user friendly and mobile. Aggro is easy and feign death is amazing. Paladins bring a lot more utility to a group. At high levels paladin heal potential makes possibly the best group tanks in the game for most content. With clarity and catching a few Med ticks, from 59 plus a paladin can average 700-875 healing per minute with a lightning fast heal over time targeting self while tanking. That’s 5-6 extra fungi tunics worth of sustained healing. Neato buffs to share, 90% rez, and cc/stun. Warriors suffer from no on demand aggro. With good gear choices they can be highly effective even on a budget they always suffer from extreme gear dependence. At high levels they start to hit Demi-god status. Evasive/defensive is wickedly powerful. With good gear they put out solid damage. If you want to tank the nastiest monsters go warrior. If you plan on mostly grouping, knights fit that bill well. I have a 60 warrior and 60 paladin. Both are a blast to play but Paladins are more fun in general unless raiding.
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Last edited by Troxx; 06-25-2019 at 12:45 AM..
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#2
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If WOW tanking is your experience, I think an EQ warrior is going to get boring for you pretty quick. I play a warrior for the first few months of every WOW xpac myself.
I made a pally a few months ago after playing a ranger to 50 when it was max and a Rog to 60 before stopping two years ago. The paladin is 44 now and is a blast to play. Aggro is easy, unrest (as a pally) will get you hooked on the class early on as it’s probably the most powerful you will feel in the game as a tank. | ||
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#3
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I always say that untwinked, a monk will be your best tank. With absolutely minimal gear they tank great, hold agro better than a warrior (better weapons for less plat), and can pull singles much more easily.
After you level up your monk, twink out a knight or warrior [You must be logged in to view images. Log in or Register.] | ||
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#4
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dont forget that as you level, and the level range of groupies widens, a paladin who is at the top end of this level range can heal as well as dedicated healer class.
WAR = hard to fulfill tanking role if undergeared (some impatient groupies will hate you) SK = best group tank PAL = 2nd best group tank; can heal play a monk | ||
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#6
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Halfcell is the only person here who puts himself in the OP's shoes, while the majority bases on their current state of eq knowledge and past experience.
The grind and difficulty, the lack of transparency in game, the shitty graphics and animations, the high penalty, the stupid inconvenience, the e-peen issues in the player community - all these "hardcore" aspects are fun for you because you are not new to EQ in 2019. Talking to a brand new player about min/maxing and end game raiding, seriously wtf is wrong with you people. 99% chance this guy is going to quit this game before his war hits lvl 52. | ||
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Last edited by wagorf; 07-11-2019 at 04:35 AM..
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#7
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Playing a warrior without lots of friends/a guild/plat will suck. Here's why:
- You will have lots of downtime with your only healing coming from bandages. Without racial sneak, you'll either have to carry them and restock (can be problematic) or go without. - You're dependent on other players for everything. Not just heals and CC, but invis, levitate, run speed, really basic stuff you don't even think about when you're an established player. - You have no access to many of the good money making methods as a warrior. You're shit at soloing and without decent gear, so-so at duoing since you have no pulling tools. This means you're fighting uphill from day 1. - No plat = no clickies to fix any of the above, and a lot of the stuff you'd need is nodrop/trade, which means you can't exactly transfer it if you end up not enjoying the class. I leveled a warrior, monk, and shaman. A few months after I took some time to start playing semi-seriously (got the shaman to 55, monk to 51, warrior to 30 since), I received the funds from 2 friends to purchase a fungi and some nice melee weapons. Even then, playing the warrior felt like garbage. Having access to a fungi is basically OP's best case scenario. In every other game, I play a warrior. In this game it feels like hell unless you're decked out. You can't do anything without help or clickies. Can't split spawns, can't outrun mobs, can't port, can't invis, etc. I guess you could make a halfling warrior for racial sneak, but I'd suggest playing a monk instead. Hell, even SKs can fear kite. I honestly wouldn't suggest playing a warrior unless you either really, really want to and know what you're in for, or you have a fungi and enough cash for good haste and good weapons | ||
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Last edited by fortior; 07-11-2019 at 08:15 AM..
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#8
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Quote:
We're treating OP like they're not new to Tanking - as OP stated in the name of the thread. The reality is that once you've entered the long-haul that is 55-60, WAR tanks own raid content, and SHD/PAL are more for single group tanking and aggro control/ripping. They asked a question in a semi-public forum, and for the most part people have provided reasonable answers - why do you have a problem with a forum functioning as intended? | |||
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