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#1
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EverQuest is not your best friend or your mama who kisses you goodnight. She's a harsh mistress who can and often will kick you square in the nuts. You make the game too comfortable and easy to play and before you know it you've robbed it of its charm and turned it into another forgettable modern MMO. Where do you draw the line? I don't know. Maybe minor QoL changes wouldn't cross the line. Or maybe they would. A few seemingly small changes can have an impact that is greater than the sum of their parts. For that reason, I think the best approach is the most conservative one, and the one favored by the devs: deviate as little as possible from Classic EQ as we know it. This is why they are constantly making changes as new evidence of classic mechanics is discovered. The goal is not making the game more fun or easy, it is about making it more faithful to the EQ of the classic era. Classic EQ didn't have a ton of quality of life features, so neither should P1999. Simple. Elegant. Easy. | |||
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#2
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#3
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Not everyone wants QoL features to make the game easier.
an example of a QoL feature that doesn't make the game easier is item linking. it reduces chat spam and makes trading smoother. beyond that, there is no benefit to it.
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#4
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Someday, when Green is running smoothly along, and the devs are done with classic coding and get to write their own custom zones, I think some QoL stuff might be on the table for Blue. I think one of the most likely features is shared bank slots, because they could help cut down on CSR time (imagine the staff never having to take a "I lost something in a drop transfer" petition ever again). Other QoL improvements might be on the table if they help the staff somehow, or are minor enough and are something that don't require extra coding (ie. something Blue used to have and got removed). But really all that sort of talk is premature right now: we don't even have a classic server yet, and even once we do the staff will be focused on it for the foreseeable future. Blue's arc does seem to be going towards a sort of 1.5 of classic (not as classic as Green, with custom UI and pet windows, but still very classic). Because of that, some QoL improvements might someday fall under Blue/Classic 1.5 ... ... but it's entirely up to R&N and I don't see them wanting to even put any thought into Blue anytime soon.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#6
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I'd rather Blue not change at all. I know there are some non-classic features in it (e.g. item linking), but not messing with it at all would be the best thing at this point.
If any changes at all were to be made, how about we give these servers cool names rather than colors? | ||
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#7
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I don't care about maps, and I've made do without the second hotbar, but I agree on shared bank and for the love of all that is holy, the guild window.
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Kobayashii Maruu - Feir'Dal Rogue, Co-Leader/Consigliere of <Castle>
Wiltan Ryouki - Teir'Dal Necromancer Hikide Kikka - Iksar Monk Dialectica Logicae - Gnome Wizard Tuminy Altz - Halfling Druid Tipsey McStaggers - Ogre Shaman Medikku Saishi - Koada'Dal Cleric Lavander Gooms - Teir'Dal Cleric | ||
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#8
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For the love of god give us raid chat that’s all I ask
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#9
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Quote:
__________________
Kobayashii Maruu - Feir'Dal Rogue, Co-Leader/Consigliere of <Castle>
Wiltan Ryouki - Teir'Dal Necromancer Hikide Kikka - Iksar Monk Dialectica Logicae - Gnome Wizard Tuminy Altz - Halfling Druid Tipsey McStaggers - Ogre Shaman Medikku Saishi - Koada'Dal Cleric Lavander Gooms - Teir'Dal Cleric | |||
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#10
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No extra conveniences on Blue, thank you.
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