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  #1  
Old 09-29-2019, 05:14 PM
Vexenu Vexenu is offline
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Originally Posted by Wiltan [You must be logged in to view images. Log in or Register.]
What you're saying is that this is a game, a recreational activity, a pasttime. Therefore people shouldn't want it to be slightly more enjoyable, because they'll play it more.

Got it.
It's more like saying we shouldn't put couches, snacks and coffee machines at the subway/bus station because doing so just attracts more homeless people who loiter around all day.

EverQuest is not your best friend or your mama who kisses you goodnight. She's a harsh mistress who can and often will kick you square in the nuts. You make the game too comfortable and easy to play and before you know it you've robbed it of its charm and turned it into another forgettable modern MMO. Where do you draw the line? I don't know. Maybe minor QoL changes wouldn't cross the line. Or maybe they would. A few seemingly small changes can have an impact that is greater than the sum of their parts. For that reason, I think the best approach is the most conservative one, and the one favored by the devs: deviate as little as possible from Classic EQ as we know it. This is why they are constantly making changes as new evidence of classic mechanics is discovered. The goal is not making the game more fun or easy, it is about making it more faithful to the EQ of the classic era. Classic EQ didn't have a ton of quality of life features, so neither should P1999. Simple. Elegant. Easy.
  #2  
Old 09-29-2019, 07:17 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Wiltan [You must be logged in to view images. Log in or Register.]
That's some good trolling right there. I can't even tell if you're being sarcastic or serious. Because why would anyone want to make a game slightly less tedious if possible? I mean, nobody is making YOU use a guild window, shared bank slot, or extra hotbar.
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Originally Posted by Thomacles [You must be logged in to view images. Log in or Register.]
You don't have to use them. That's your choice. But I and others want them. What difference is it going to make to you how I play MY game? It doesn't affect the way you play your game at all.
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  #3  
Old 09-29-2019, 11:36 AM
Baler Baler is offline
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Not everyone wants QoL features to make the game easier.
an example of a QoL feature that doesn't make the game easier is item linking. it reduces chat spam and makes trading smoother. beyond that, there is no benefit to it.
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  #4  
Old 09-29-2019, 11:39 AM
loramin loramin is offline
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Quote:
Originally Posted by hada79 [You must be logged in to view images. Log in or Register.]
This may be an unpopular opinion, but I was wondering now that Green is going live that maybe we could add a few convenience features onto blue.
There's a lot of negative feedback here, but I think it has to do a lot with timing. Honestly, I think that's a very valid question to ask ... in a couple years.

Someday, when Green is running smoothly along, and the devs are done with classic coding and get to write their own custom zones, I think some QoL stuff might be on the table for Blue.

I think one of the most likely features is shared bank slots, because they could help cut down on CSR time (imagine the staff never having to take a "I lost something in a drop transfer" petition ever again). Other QoL improvements might be on the table if they help the staff somehow, or are minor enough and are something that don't require extra coding (ie. something Blue used to have and got removed).

But really all that sort of talk is premature right now: we don't even have a classic server yet, and even once we do the staff will be focused on it for the foreseeable future. Blue's arc does seem to be going towards a sort of 1.5 of classic (not as classic as Green, with custom UI and pet windows, but still very classic). Because of that, some QoL improvements might someday fall under Blue/Classic 1.5 ...

... but it's entirely up to R&N and I don't see them wanting to even put any thought into Blue anytime soon.
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  #5  
Old 09-29-2019, 02:46 PM
Baler Baler is offline
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LFG window functional
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  #6  
Old 09-29-2019, 02:50 PM
Nargule Nargule is offline
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Default Don't Chane Blue

I'd rather Blue not change at all. I know there are some non-classic features in it (e.g. item linking), but not messing with it at all would be the best thing at this point.

If any changes at all were to be made, how about we give these servers cool names rather than colors?
  #7  
Old 09-29-2019, 03:53 PM
Wiltan Wiltan is offline
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I don't care about maps, and I've made do without the second hotbar, but I agree on shared bank and for the love of all that is holy, the guild window.
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Kobayashii Maruu - Feir'Dal Rogue, Co-Leader/Consigliere of <Castle>
Wiltan Ryouki - Teir'Dal Necromancer
Hikide Kikka - Iksar Monk
Dialectica Logicae - Gnome Wizard
Tuminy Altz - Halfling Druid
Tipsey McStaggers - Ogre Shaman
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  #8  
Old 09-29-2019, 04:27 PM
Wallicker Wallicker is offline
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For the love of god give us raid chat that’s all I ask
  #9  
Old 09-29-2019, 04:29 PM
Wiltan Wiltan is offline
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Quote:
Originally Posted by Wallicker [You must be logged in to view images. Log in or Register.]
For the love of god give us raid chat that’s all I ask
That would be handy. I'd love to see an officer chat too, if just to say "not it" to the other officers when someone says "/gu Can someone invite my alt? He's in Everfrost."
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Kobayashii Maruu - Feir'Dal Rogue, Co-Leader/Consigliere of <Castle>
Wiltan Ryouki - Teir'Dal Necromancer
Hikide Kikka - Iksar Monk
Dialectica Logicae - Gnome Wizard
Tuminy Altz - Halfling Druid
Tipsey McStaggers - Ogre Shaman
Medikku Saishi - Koada'Dal Cleric
Lavander Gooms - Teir'Dal Cleric
  #10  
Old 09-29-2019, 04:35 PM
scifo76 scifo76 is offline
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No extra conveniences on Blue, thank you.
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