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#21
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![]() Did you really need to make a second thread about this?
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#22
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#23
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#24
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#25
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The vision for this project has always been to get it as classic as possible. I am not sure where the logic in your argument lies. | |||
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#26
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This isn't a live retail game, we aren't customers. Is someone's pet project, someone's hobby. Our ease of gameplay doesn't trump what THEY want to do at all, and its really pretty rude the way some people act towards the devs about this stuff. OP was pretty polite but at the end of the day there's two sides to this: "Please leave *mechanic* in because its harder and super annoying without it" VS "We did this because it better matches the era we are emulating". If you can't see why the player's side of things is irrelevant in light of what the project has set out to do with the server, I don't know what to tell you. | |||
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#27
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![]() You EZmoders have ruined your own lands, you will not ruin mine!
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#28
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Look, everyone who wants "classic with QoL improvements" ... or even just "not classic with QoL improvements" ... I think the chorus of complaints that come up every. single patch. like. this. shows that there are many, many players who would love such a server ... [You must be logged in to view images. Log in or Register.] ... and yet ... no one has. There's a ton of EQ emulator servers, yet not a single one with even a decent fraction of P99's population, and no custom content (with or without QoL stuff). That's probably related to the fact that all those other servers allow two-boxing and have crap support compared to P99. It's easy to say "hey devs (who have put a decade of work into your passion project), do something different." But, so far at least, it has proven impossible for anyone to "do something different", in spite of the clear MASSIVE demand for such a server (hell I'd certainly play a PoP server, even with post-PoP QoL, if it was like P99). Maybe, just maybe, it's literally impossible to make an unclassic successful emulated EQ server? Maybe no one else has the stomach/passion to make such a server: only the nutjobs ([You must be logged in to view images. Log in or Register.] <3) like R&N, who care way too much about re-creating a 20-year old game as exactly as possible, have what it takes? A decade of EQEmu history certainly seems to suggest as much.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 09-30-2019 at 12:07 PM..
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#29
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#30
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![]() It's mostly a nerf to Enchanters and epic Shaman root rot soloing. Bards will feel it too, and any other root class trying to CC multiple mobs with root will also be affected.
The change is classic and good. It makes the game more difficult, as it was in classic. Cycle targeting made CCing multiple mobs trivially easy, which enabled a lot of sloppy gameplay and made Enchanters safer and more powerful than they were in Classic. This was not a quality of life change. Cycle targeting has major gameplay implications. Its removal will cause no shortage of caterwauling from the usual suspects, but like all classic changes it will promote more classic gameplay. Which is what this project is all about. | ||
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