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  #21  
Old 09-30-2019, 11:55 AM
soronil soronil is offline
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Did you really need to make a second thread about this?
  #22  
Old 09-30-2019, 11:56 AM
Sporkotron Sporkotron is offline
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Quote:
Originally Posted by Castamere [You must be logged in to view images. Log in or Register.]
You think because people don't want to have to fumble click mobs that they want instanced raids* and whatever other garbage came in the later expansions? I don't think people on the other side of your argument are asking for that. I certainly am not.
Having to click makes the game more difficult which means it’s an important change. Stop asking for the game to be easier and embrace the challenge.
  #23  
Old 09-30-2019, 11:56 AM
Castamere Castamere is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
I think he is referring to the fact that THIS is where it starts. One quality of life change is where it all starts to fall apart.
I'm not asking for anything that hasn't been here for the life of the server. And the server is running strong. Perhaps others are, but not I.
  #24  
Old 09-30-2019, 11:58 AM
Castamere Castamere is offline
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Quote:
Originally Posted by Sporkotron [You must be logged in to view images. Log in or Register.]
Having to click makes the game more difficult which means it’s an important change. Stop asking for the game to be easier and embrace the challenge.
I'm not asking for it to be easier. It's been that way, so if anything, i'm asking for it to be the same. But I'm not kidding myself thinking I actually get a vote. It's merely an opinion. I can choose to play with the changes or not. Pretty simple.
  #25  
Old 09-30-2019, 11:58 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Castamere [You must be logged in to view images. Log in or Register.]
I'm not asking for anything that hasn't been here for the life of the server. And the server is running strong. Perhaps others are, but not I.
And again, the blue server is beta for the green server.
The vision for this project has always been to get it as classic as possible.

I am not sure where the logic in your argument lies.
  #26  
Old 09-30-2019, 11:59 AM
Fammaden Fammaden is offline
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Quote:
Originally Posted by Castamere [You must be logged in to view images. Log in or Register.]
You think because people don't want to have to fumble click mobs that they want instanced servers and whatever other garbage came in the later expansions? I don't think people on the other side of your argument are asking for that. I certainly am not.
The slippery slope is very real around here yes. We see the arguments constantly like "because this other non classic thing exists then you should give me back extra hotbars what's the big deal?". The big deal is they have an idea for what they are trying to create, if they don't stand on their convictions for what's best versus what's popular then there isn't a point to what they are doing anymore.

This isn't a live retail game, we aren't customers. Is someone's pet project, someone's hobby. Our ease of gameplay doesn't trump what THEY want to do at all, and its really pretty rude the way some people act towards the devs about this stuff.

OP was pretty polite but at the end of the day there's two sides to this: "Please leave *mechanic* in because its harder and super annoying without it" VS "We did this because it better matches the era we are emulating". If you can't see why the player's side of things is irrelevant in light of what the project has set out to do with the server, I don't know what to tell you.
  #27  
Old 09-30-2019, 11:59 AM
DMN DMN is offline
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You EZmoders have ruined your own lands, you will not ruin mine!
  #28  
Old 09-30-2019, 12:00 PM
loramin loramin is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
If someone else makes a reputable vanilla only server, but fills it with more user friendly amenities then I'd probably give it a shot! But that is just not what p1999 is about...
This seems like the elephant in the room.

Look, everyone who wants "classic with QoL improvements" ... or even just "not classic with QoL improvements" ... I think the chorus of complaints that come up every. single patch. like. this. shows that there are many, many players who would love such a server ...

[You must be logged in to view images. Log in or Register.]

... and yet ... no one has.

There's a ton of EQ emulator servers, yet not a single one with even a decent fraction of P99's population, and no custom content (with or without QoL stuff). That's probably related to the fact that all those other servers allow two-boxing and have crap support compared to P99.

It's easy to say "hey devs (who have put a decade of work into your passion project), do something different." But, so far at least, it has proven impossible for anyone to "do something different", in spite of the clear MASSIVE demand for such a server (hell I'd certainly play a PoP server, even with post-PoP QoL, if it was like P99).

Maybe, just maybe, it's literally impossible to make an unclassic successful emulated EQ server? Maybe no one else has the stomach/passion to make such a server: only the nutjobs ([You must be logged in to view images. Log in or Register.] <3) like R&N, who care way too much about re-creating a 20-year old game as exactly as possible, have what it takes?

A decade of EQEmu history certainly seems to suggest as much.
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Last edited by loramin; 09-30-2019 at 12:07 PM..
  #29  
Old 09-30-2019, 12:01 PM
Castamere Castamere is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
And again, the blue server is beta for the green server.
The vision for this project has always been to get it as classic as possible.

I am not sure where the logic in your argument lies.
I understand the vision. I don't like this one change, so I voiced that opinion. I'm not being cryptic.
  #30  
Old 09-30-2019, 12:02 PM
Vexenu Vexenu is online now
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It's mostly a nerf to Enchanters and epic Shaman root rot soloing. Bards will feel it too, and any other root class trying to CC multiple mobs with root will also be affected.

The change is classic and good. It makes the game more difficult, as it was in classic. Cycle targeting made CCing multiple mobs trivially easy, which enabled a lot of sloppy gameplay and made Enchanters safer and more powerful than they were in Classic. This was not a quality of life change. Cycle targeting has major gameplay implications. Its removal will cause no shortage of caterwauling from the usual suspects, but like all classic changes it will promote more classic gameplay. Which is what this project is all about.
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