Quote:
Originally Posted by zaneosak
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Not sure if you saw my reply above but you will see that you won't ever get negative experience as far as net XP, you will slightly hurt the groups total XP per hour gain by a small amount. For example if you are swapped out with a Warrior Human as a tank, the group will have to kill 30 less mobs (maybe 30-40 minutes of time) to ding. It's not going to be significant enough for people to avoid you.
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Quote:
Originally Posted by zaneosak
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Good thing this tool was created to combat that and show people who are worried about it that the actual real-game examples as it plays out usually amount to what is a +/- hour of game time gained or lost in an average case of grouping. Math nerds who like numbers like myself win and so does everybody else who wants to know the real effects of the system. win-win.
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Insignificant for ONE level perhaps, sure! On the other hand not only does that additional time start to add up quickly over multiple levels, it also becomes MORE PRONOUNCED as levels (and therefore the exp required to level) increases. All this while many people are going to be rushing to level up so they can be amongst the first wave of players to hit the high-level camps, meaning they're going to be averse to ANYTHING that will slow them down (to any degree)
What about hell levels? Good luck getting a group invite as a hell-level-45 Troll SK!
Quote:
Originally Posted by El-Hefe
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SK and Pally Hybrid penalty means people might actually play Warriors.
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People will ALWAYS play Warriors! Not only the are they 100% REQUIRED for any raid content post-classic they're also the single best gear-scaling class in the game and a lot of people find that gear-based progression to be rewarding. Furthering that agenda, they also tend to get defaulted gear-priority anytime a guild moves on to new raid targets! (which obviously attracts people as well)