![]() |
#21
|
||||
|
![]() Quote:
The most exploited spell on p99 ever. 1. Shrink the mage fully (10 Dose Ant's Potion) 2. Mage stands tight against a wall facing it and casts Eye of Zomm 3. The eye will appear at zone in, not at the mage. 4. The mage see's through the eye so they can target players at zone in 5. mage invites players to their group whom are at zone in 6. mage casts call of the hero on the newly invite players to their location (raid) 7. repeat as needed until the whole raid force is at the raid. It's a classic EXPLOIT but it's still an EXPLOIT. Cough staff have said they can't enforce it. Cough Pets are summoned just a little bit in front of the player. And when out of bounds it gets sent to zone in.
__________________
| |||
Last edited by Baler; 10-06-2019 at 03:59 PM..
Reason: lol look at these other replies that were too slow and less detailed
|
|
#22
|
|||
|
![]() Eye of zomm. Mages cast it through a bracelet click.
It is used to target people far away and then teleport that person to the mage with call of hero. Gnomes can glitch the eye to spawn at a certain point in a zone by using an exploit. Ban all gnomes. Surely a dedicated erud could just shrink pot for coth/eye glitch? | ||
|
#23
|
||||
|
![]() Quote:
| |||
|
#24
|
|||
|
![]() Eyes of Zomm that are summoned in the wall should, classically, appear at a random place in the zone, not just at the zonein. I have a bug thread about this.
https://www.project1999.com/forums/s...highlight=zomm | ||
|
#25
|
|||
|
![]() Yes, an erudite can use shrink potions or get a shrink. I don't think that a few extra points of int are nearly enough to justify the extra difficulty and expense for what will be a primary function of mages later on.
This may be about LAUNCH, but the first few months aren't all that will matter to people when they are starting a character. Kunark will drop, and CoTHing will be around for more than half the life of the server. You're talking about a 9 int difference between Erudite and Gnome. That means practically nothing for how a mage actually plays. | ||
|
#26
|
|||
|
![]() Tenlaar it is about launch. Erudite INT is the best race for Mage on LAUNCH.
Don't lie to people telling them something that isn't true. ->By the time kunark rolls around, guilds will be power leveling every class in the game to be used as guild characters. ->Guilds will just power level mages to park at every raid zone so they can exploit the eye. In classic Mage is very powerful and Erudite is the best race for it. This post is as real as it gets.
__________________
| ||
Last edited by Baler; 10-06-2019 at 04:08 PM..
|
|
#27
|
|||
|
![]() Acknowledging that the 9 extra points of int mean nothing compared to an advantage that will come around a bit later is not "pushing a fake agenda." Good grief, get over yourself.
| ||
|
#28
|
|||
|
![]() Besides, gnomes have tinkering, something that no other race can get. So I'd say that also makes gnomes the best race for mage on LAUNCH.
| ||
|
#29
|
|||
|
![]() You're still failing to understand this is a launch thread.
Erudite is the min/max for Mage in >>classic era<<. This isn't about kunark or velious. Please see my last post for details. AND YES MORE INT IS BETTER BECAUSE IN CLASSIC THERE AREN'T VERY MANY HIGH STAT ITEMS. Kunark and Velious has rotted your way of thinking. Green wont be a twink fest like it is on blue. Starting race will matter a whole lot more on green. Extra main stats will be the difference between surviving or dieing. I await your reply where you plug your ears and go "lalala baler you're wrong". While ignoring the truth.
__________________
| ||
Last edited by Baler; 10-06-2019 at 04:17 PM..
|
|
#30
|
|||||
|
![]() Quote:
Quote:
I may not be able to provide hard concrete proof as the search for early patches is super hard to find, but I can still look. | ||||
|
![]() |
|
|