Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 10-06-2019, 03:49 PM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,521
Default

Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
sorry, i'm a noob. What Eye?
http://wiki.project1999.com/Eye_of_Zomm

The most exploited spell on p99 ever.

1. Shrink the mage fully (10 Dose Ant's Potion)
2. Mage stands tight against a wall facing it and casts Eye of Zomm
3. The eye will appear at zone in, not at the mage.
4. The mage see's through the eye so they can target players at zone in
5. mage invites players to their group whom are at zone in
6. mage casts call of the hero on the newly invite players to their location (raid)
7. repeat as needed until the whole raid force is at the raid.

It's a classic EXPLOIT but it's still an EXPLOIT.
Cough staff have said they can't enforce it. Cough

Pets are summoned just a little bit in front of the player. And when out of bounds it gets sent to zone in.
__________________
Last edited by Baler; 10-06-2019 at 03:59 PM.. Reason: lol look at these other replies that were too slow and less detailed
  #22  
Old 10-06-2019, 03:52 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,512
Default

Eye of zomm. Mages cast it through a bracelet click.

It is used to target people far away and then teleport that person to the mage with call of hero.

Gnomes can glitch the eye to spawn at a certain point in a zone by using an exploit. Ban all gnomes.

Surely a dedicated erud could just shrink pot for coth/eye glitch?
  #23  
Old 10-06-2019, 03:55 PM
the_only_jake the_only_jake is offline
Kobold


Join Date: Jun 2016
Posts: 110
Default

Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
sorry, i'm a noob. What Eye?
Being a Gnome , or using a shrink potion facing a wall and summoning an eye of zomm into an area outside the game. The game doesn't understand where that location is so it drops the eye to the safe spot in a zone where Succor or Evac spells take you, allowing mages to park in some pretty nice places summon an eyeball and pull entire raid groups to a safe spot very close to a raid bosses lair bypassing the need to fight your way though a dungeon to get to the boss.
  #24  
Old 10-06-2019, 03:57 PM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,565
Default

Eyes of Zomm that are summoned in the wall should, classically, appear at a random place in the zone, not just at the zonein. I have a bug thread about this.

https://www.project1999.com/forums/s...highlight=zomm
  #25  
Old 10-06-2019, 03:59 PM
Tenlaar Tenlaar is offline
Fire Giant


Join Date: Feb 2013
Posts: 759
Default

Yes, an erudite can use shrink potions or get a shrink. I don't think that a few extra points of int are nearly enough to justify the extra difficulty and expense for what will be a primary function of mages later on.

This may be about LAUNCH, but the first few months aren't all that will matter to people when they are starting a character. Kunark will drop, and CoTHing will be around for more than half the life of the server. You're talking about a 9 int difference between Erudite and Gnome. That means practically nothing for how a mage actually plays.
  #26  
Old 10-06-2019, 04:01 PM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,521
Default

Tenlaar it is about launch. Erudite INT is the best race for Mage on LAUNCH.
Don't lie to people telling them something that isn't true.

->By the time kunark rolls around, guilds will be power leveling every class in the game to be used as guild characters.
->Guilds will just power level mages to park at every raid zone so they can exploit the eye.


In classic Mage is very powerful and Erudite is the best race for it.

This post is as real as it gets.
__________________
Last edited by Baler; 10-06-2019 at 04:08 PM..
  #27  
Old 10-06-2019, 04:03 PM
Tenlaar Tenlaar is offline
Fire Giant


Join Date: Feb 2013
Posts: 759
Default

Acknowledging that the 9 extra points of int mean nothing compared to an advantage that will come around a bit later is not "pushing a fake agenda." Good grief, get over yourself.
  #28  
Old 10-06-2019, 04:04 PM
Tenlaar Tenlaar is offline
Fire Giant


Join Date: Feb 2013
Posts: 759
Default

Besides, gnomes have tinkering, something that no other race can get. So I'd say that also makes gnomes the best race for mage on LAUNCH.
  #29  
Old 10-06-2019, 04:10 PM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,521
Default

You're still failing to understand this is a launch thread.

Erudite is the min/max for Mage in >>classic era<<.

This isn't about kunark or velious. Please see my last post for details.
AND YES MORE INT IS BETTER BECAUSE IN CLASSIC THERE AREN'T VERY MANY HIGH STAT ITEMS.
Kunark and Velious has rotted your way of thinking. Green wont be a twink fest like it is on blue.

Starting race will matter a whole lot more on green. Extra main stats will be the difference between surviving or dieing.

I await your reply where you plug your ears and go "lalala baler you're wrong". While ignoring the truth.
__________________
Last edited by Baler; 10-06-2019 at 04:17 PM..
  #30  
Old 10-06-2019, 04:54 PM
skorge skorge is offline
Planar Protector

skorge's Avatar

Join Date: Sep 2010
Posts: 1,473
Default

Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
OP just doesn't like the class. Fine I get that but don't make up bs to push fake ideas. I understand magician isn't for everyone, they have to reply on the strongest summoned pets in the game.

Mages at launch will have the strongest starting game because they don't require gear to progress[I] further faster
Nice try, but it appears that I am not the only one who remembers this. Also, Baler, what class did you play April 1999 - June 1999? Lol, don't lie. If you played a mage you would know I am right.

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I recall that lower level mage pets didn't actually cast spells. in fact, i think it wasn't until the pets were level 30ish that they started to cast spells. Eventually they patched in the ability for lower pets to use them down the line, but in vanilla for a period of time they didn't cast any spells.

One of my best friends back then played a mage the first month or so after release and he was always complaining about having no idea why he was wasting plat on 4 pets when they all seemed to be virtually identical

Then one day in sol b his new pet started rooting shit (which really pissed me off because i was on snaring duty. )
From: https://www.project1999.com/forums/showthread.php?p=2970515#post2970515


I may not be able to provide hard concrete proof as the search for early patches is super hard to find, but I can still look.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:58 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.