#21
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Alright, I'll bite. It's slow at work.
Out of the gate, lets make it ubundantly clear that this is talking about GROUP TANKS for GROUP CONTENT and not at all addressing raid tanks in classic or Kunark/Velious. Group content in Classic era. Lets check out these statements point by point. Quote:
Easy to play well, difficult to master. Well worth the exp penalty IMO. Quote:
This is getting into the meta a bit, but classes in EQ do not share one big damage table. Casters, Monks, Knights, Warriors...all get their own damage table that modifies their mitigation and avoidance independent of whatever AC you have from gear or buffs. For mitigation, warriors are on top, then knights, monks, casters, and the like. While a ranger is a great benefit to any group, a bard can tank just as well. The ranger is another class that has a high skill ceiling to really play well. Make use of all your snare, root, and snap agro abilities to win the hearts of any group. Quote:
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Group with your warrior tank as much as possible. Help them. Raise them up, and they will be your hero when its raid time. Quote:
This is a good discussion to have. I may be off base with some of my opinions, so lets hear your points and add them to the pile! The reality is, classic is going to be very different from the world we know on P99Blue today. Casters and pet classes are going to reign supreme until its raid time, and by then good guilds will have either sunk the resources into warriors and knights or have the ability to quickly power level the ones they need. Everyone seems in a jitter about the exp penalty of knights and bards and monks, but the truth is, if you arnt running a caster-only group, you're gonna want one in the group taking hits, snapping agro, and using their bag of tricks to the fullest. When it comes to classic era group content, a knight is the better tank. Fight me.
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-Glasken, coming out of retirement for Green99
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Last edited by Glasken; 10-07-2019 at 03:47 PM..
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#22
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-------------------------------------------------- Glasken: I did not bring up differing mitigation tables because P99's host is its own entity and I don't know if anyone has ever done the necessary parsing to see where P99 stands in that regard. What was true in the original game is not necessarily true here so I consider that particular point an unknown. Danth | ||||
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#23
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I have no experience tanking but mained a cleric for all of live kunark thru GoD (i had no alts) i always wanted SK or Paladins almost in any situation. (except for high end raid groups where you had access to multiple of all classes)
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#24
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Warriors do more dps and hold aggro OK.
SK and Pal and Ranger get more hate but the first two are bad dps and the last one is an inferior tank. Ogre classes are going to be the best tanks in vanilla by a long shot. Their base stats and stun resist are the best. I'm a ranger guy but they don't stand up to an ogre when it comes to tanking. If ogres could be rangers it would be a different story. All I'm trying to say is that id take any warrior or sk or paladin for tanking duties on green. Monk and Ranger are okay too. | ||
Last edited by Gustoo; 10-07-2019 at 03:51 PM..
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#25
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There is only 10 difference in defence skill between ranger and warrior on vanilla though...
Furthermore, early game both will be wearing banded, late game both wear mithril; Main difference is hp pool. Can someone confirm if wiki is right on the level 50 skill cap for defence (in vanilla) is 230? Their avoidance, and mitigation if going for an AC build, is just going to be so far beyond anyone else? | ||
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#26
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I would add the paladin in there however. Yes ogres are great and the race adds a lot to the classes they can play, but they arnt the best group tank just because #ogre. Size is an issue, mobility is an issue, and even a pretty-faced elf paladin can take a hit pretty much as well as an ogre shadowknight can until you start getting into the really hard stuff at 45-50 (damn bashing evil frogs come to mind). I think it's important to keep the frame of discussion about leveling groups. Fact is, warriors mitigate the best but snap agro the worst, and pathing bugs aside they dont pull any better than just making some tiny trains.
__________________
-Glasken, coming out of retirement for Green99
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#27
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#28
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#29
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You won't find all the information you're looking for because it's not out there. For many years AC was broken on P1999. Any threads pre-dating about mid 2015 are thus useless for your purpose. Armor was fixed in 2015 and a modest amount of trial was conducted by myself and others to confirm that point, but that's about the limit of what I ever saw. Most testing was done with Warriors, a little with Knights, and virtually nothing with Rangers or other light melee. Only the developers who programmed it know the details for sure, and in true classic spirit they aren't spelling it out.
What we have to go on in-game is that Rangers mitigate sufficiently for most group content, including effectively all "normal" group content. Shields should in this case not be forgotten even by Rangers since P1999 uses the slightly out-of-era shield overcap bonus. EDIT: In the original game Warriors had 90% AC effect, Knights 75% and Rangers lower still (I forget offhand). Knights had a tough time and Rangers were mana-sponges. They seem to do better than that on P1999 in my experience. Danth | ||
Last edited by Danth; 10-07-2019 at 04:19 PM..
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#30
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