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  #21  
Old 10-22-2019, 06:44 AM
Jimjam Jimjam is offline
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All this talk of changes we can't lock the details down on in time for green is getting me excited for 2.0. 1.0 ain't even out yet!
  #22  
Old 10-22-2019, 07:00 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Chryorn [You must be logged in to view images. Log in or Register.]
Yes, the intention to recreate Classic as close to the original as possible seems to have been abandoned towards a more stream lined version. Sometimes I am just a bit puzzled by the things they chose to change versus those they stick to.
It's always been this way.

Consider that ivandyr hoop soulfire thread. They unclassicly changed the hoop AGES ago because it was ridiculous. But soulfires? Perhaps recharging overall? They affect things as much or more but go untouched.

It's always been a custom server, though it's still very classic compared to the alternatives. The servers are fantastic, but the staff definitely are doing this as a hobby and so I imagine personal preferences and time and effort constraints affect development and balancing and etc.
Last edited by Tecmos Deception; 10-22-2019 at 07:04 AM..
  #23  
Old 10-22-2019, 01:05 PM
cd288 cd288 is offline
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Originally Posted by Icannotpost [You must be logged in to view images. Log in or Register.]
Damn - none are in?
Well, for one there's no hard proof that Clarity wasn't in the game at launch. There's conflicting evidence. Pretty much all we have are forum posts by people from 20 years ago. Some of which show Clarity existed at launch; on the other side of the coin, there are other old forum posts which, if you try and extrapolate the implications of their vague wording seem to others to provide an argument that it was not. It seems like the devs of P99 have required more solid proof than that.

For the Necro and Shaman charm, I think it's a mix of (i) it's a good amount of work to build this into the game for such a short period of time before it was patched out, and (ii) it was patched out because it made the classes more OP and the P99 devs seem to lean toward not building things in that would make things much easier for people (and were eventually patched out by Verant for that reason) just because it would be classic.

For the Mage pet stuff, it's pretty obvious that the change was made back in the day because Mages were way less of a playable class without it. Most people in 1999 abandoned their Mages in the 20s. I would assume that there's no reason to implement the original state of Mages on day 1 just to reflect a terrible class design that Verant realized within about 8 weeks or so was bad and needed to be changed in order to have there be any reason for someone to play a Mage.
  #24  
Old 10-22-2019, 01:12 PM
Deathrydar Deathrydar is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
For the Mage pet stuff, it's pretty obvious that the change was made back in the day because Mages were way less of a playable class without it. Most people in 1999 abandoned their Mages in the 20s. I would assume that there's no reason to implement the original state of Mages on day 1 just to reflect a terrible class design that Verant realized within about 8 weeks or so was bad and needed to be changed in order to have there be any reason for someone to play a Mage.
Agree!
  #25  
Old 10-22-2019, 01:13 PM
Indicas Indicas is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I prefer to play green 1.0 instead of blue 2.0.

If they are too arbitrary with picking winners and losers of previous patches, then green is no more than a custom content server. You don't recreate the civil war by giving the north panzer tanks and the south squirt guns.
why would the untied states have german tanks during a civil war?
  #26  
Old 10-22-2019, 01:21 PM
Bardp1999 Bardp1999 is offline
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Quote:
Originally Posted by Indicas [You must be logged in to view images. Log in or Register.]
why would the untied states have german tanks during a civil war?
Why would the south have squirt guns is an equally viable question.

The devs should be concentrating on making a classic experience that is fun, not intentionally implementing bugs and bad ideas that were quickly discarded.
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  #27  
Old 10-22-2019, 01:28 PM
Gustoo Gustoo is offline
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Project 1999 BLUE, RED, and GREEN are custom content servers

For example, red had duck interrupt disabled since it started. WELL before the era where blue should have gained the ability to duck cancel their spells.

But staff decided not to make this classic change to blue.

Why?

Who knows. It totally baffles me. Its a custom server and they decided not to fix blue to make it more classic when they had all of the tools to do so.

So the level of focus and implementation on classic stuff seems to go with the staffs willingness or commitment to fix stuff.

Overall we have been on a steady train of "pretty freaking classic" with some really unclassic stuff like crazy sneak pulling that took forever to get nerfed.

You can expect to NOT understand all of the reasons for staff decisions and you can expect to have NO ability to change these decisions.

You might remember back when BOB was B/S/T accounts all the time on forums and in EC tunnel. 3 letter names are not allowed in EQ servers ever except in weird bug cases, but this guy BOB had one, and he was like "the guy" for account trading.

Then they decided that was no longer allowed, and BOB despawned. I have no idea what happened to BOB but I really miss account trading, it allowed me to trade my valuable time for someone elses valuable time and enjoy a lot more classes a lot more readily than otherwise was possible.

At the same time i KNOW that I would be beating my head against a wall if I decided I was going to try to get the staff to change this decision.

The point is, they make decisions and you won't always know why. Just like your parents used to.

It may seem arbitrary. Maybe it is, maybe it isn't. Your opinion on that though, is irrelevant.

Enjoy the server.


Speaking of beating heads against the wall I am really looking forward to some new PVP 99 stuff
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  #28  
Old 10-22-2019, 01:29 PM
soronil soronil is offline
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Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
Why would the south have squirt guns is an equally viable question.

The devs should be concentrating on making a classic experience that is fun, not intentionally implementing bugs and bad ideas that were quickly discarded.
By your logic should we just go ahead and remove legacy items and exp penalties? Does the length of time it took verant to realize/correct a mistake matter?
  #29  
Old 10-22-2019, 01:35 PM
cd288 cd288 is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
By your logic should we just go ahead and remove legacy items and exp penalties? Does the length of time it took verant to realize/correct a mistake matter?
Depending on the mistake, definitely yes. Should we have every single bug that was ever in EQ replicated on launch just because it took Verant some time to fix it? Should we have every possible exploit available just because it took Verant some time to patch it? Should we have things reflected on launch that Verant changed within a couple of months because they realized it completely didn't work (i.e. Mages as a viable class pre-pet patch) and didn't realize before then because this was one of the first MMOs ever and nobody knew what they were doing?

Don't be ridiculous.
  #30  
Old 10-23-2019, 10:43 AM
DMN DMN is offline
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Could we at least get some kind of indication there will be no more significant class changes that what exists on green currently? Some of these issues will have huge class-choice implications for people.
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