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#21
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I can understand all the love for the impractical, exaggerated "hardcore" version of EQ but in 2019 variables are different and non-classic measures must be taken to ensure a smooth classic experience.
Good points were raised in this thread but I'd like to add some clarifications to my initial proposal: I don't think it would be too technically challenging to split Green's population into equal parts depending on the time of creation of their character (first 500 since launch, second 500, third 500, etc..) and have character transfers available in case you and your friend created your characters too far apart for some reason. But most importantly I'm only suggesting this split goes into effect for the time it takes most of the population to get past the "newbie yard" zones. Maybe just a few days up to a week, but for now it's a literal traffic jam. Say you're a level 7 barb in Everfrost and you're desperate to squeeze a level in before you have to go to work in a few hours. Having 40 Barbarians in one Blackburrow and 40 in the Tundra area (and more constantly catching up to that point) makes it pretty much impossible to get anything done since these are the only places where you'll find any blue/white mobs. From levels 1 to 10 your leveling options are extremely restricted, and there are no alternative ways "off the beaten path" of any kind. You can't explore since anything out of your zone cons red. All you have is the yard in front of your home city and maybe a dungeon if you're lucky that's fully camped 24/7 anyway. But once you get past that point a lot of conventional (CB, HHK, Unrest, Guk, MM) and unconventional (Up to your imagination) ways of leveling up start to open to you and that's when I suggest realms could be merged. At this point it's just Black Friday in videogame form, and as a Barbarian player I shudder to think of what Elf and Human zones must look like.
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![]() 23 y/o forever DM and old school fantasy nerd - Discord: midoo Odym Drekk - 54 BAR SHM (main) || Midoo - 52 BAR WAR (alt) | ||
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#22
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I think it is a valuable learning experience seeing what 2500 people do to a server, even with increased spawn rates. I think the classic way is key for Green 202X... determine areas that, for example, would instantly respawn mob A+B+C if all 3 were dead. Typical newbie zones, areas of the karanas, low level dungeons, etc.
This is not custom content, but classic. Instant respawns (with potentially variable spawn locs / holders to prevent exploits of neckbeards) can handle an even larger influx of population without the need for additional servers. I would personally not like to see a split on current server. | ||
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#23
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Quote:
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#24
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#25
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stop asking for a split. a split isn't going to happen.
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#26
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And furthermore: All of you that are worried that the population will be too low later if there is a split are making zero sense!
If you do not split, many people (many have already) will leave and not come back. And even if it is over two servers, the merge will put the population back together again. Nothing like logging on when you have time and you can't get nothing accomplished because "some people" are worried that if you split the serer the population will get too low. Not sure why I have to explain this but: In 2 months if there are 500 players on green1 and 500 on green2, when they merge, there will be 1k. Quite frustrating that anyone has an issue with a split. It makes no sense. | ||
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#27
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Open up timeline pvp server.
problam salved. Based on Deathrydar's comments I think the community is demanding it. I support you Deathrydar, open up p99 pink pvp | ||
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#28
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Quote:
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#29
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#30
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Quote:
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