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  #21  
Old 10-30-2019, 04:27 PM
Midoo Midoo is offline
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I can understand all the love for the impractical, exaggerated "hardcore" version of EQ but in 2019 variables are different and non-classic measures must be taken to ensure a smooth classic experience.

Good points were raised in this thread but I'd like to add some clarifications to my initial proposal:

I don't think it would be too technically challenging to split Green's population into equal parts depending on the time of creation of their character (first 500 since launch, second 500, third 500, etc..) and have character transfers available in case you and your friend created your characters too far apart for some reason.

But most importantly I'm only suggesting this split goes into effect for the time it takes most of the population to get past the "newbie yard" zones. Maybe just a few days up to a week, but for now it's a literal traffic jam.

Say you're a level 7 barb in Everfrost and you're desperate to squeeze a level in before you have to go to work in a few hours. Having 40 Barbarians in one Blackburrow and 40 in the Tundra area (and more constantly catching up to that point) makes it pretty much impossible to get anything done since these are the only places where you'll find any blue/white mobs.

From levels 1 to 10 your leveling options are extremely restricted, and there are no alternative ways "off the beaten path" of any kind. You can't explore since anything out of your zone cons red. All you have is the yard in front of your home city and maybe a dungeon if you're lucky that's fully camped 24/7 anyway.

But once you get past that point a lot of conventional (CB, HHK, Unrest, Guk, MM) and unconventional (Up to your imagination) ways of leveling up start to open to you and that's when I suggest realms could be merged.

At this point it's just Black Friday in videogame form, and as a Barbarian player I shudder to think of what Elf and Human zones must look like.
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  #22  
Old 10-30-2019, 04:28 PM
Sunderfury Sunderfury is offline
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I think it is a valuable learning experience seeing what 2500 people do to a server, even with increased spawn rates. I think the classic way is key for Green 202X... determine areas that, for example, would instantly respawn mob A+B+C if all 3 were dead. Typical newbie zones, areas of the karanas, low level dungeons, etc.

This is not custom content, but classic. Instant respawns (with potentially variable spawn locs / holders to prevent exploits of neckbeards) can handle an even larger influx of population without the need for additional servers.

I would personally not like to see a split on current server.
  #23  
Old 10-30-2019, 04:30 PM
Lonedrahon25 Lonedrahon25 is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
And clearly a majority voted no. Regardless of what the percentage was on each side, a vote was taken and the majority said no. If the pop is still high in a month or so, maybe they'll take another poll. Who knows.

But in the meantime, the majority of the server voted no and that is what it is. These posts from the minority who voted yes serve no point.
Where was the vote at? Are you going by the player made one on the forums, or the broadcast that Rogean asked on opening night? Because he stated in the broadcast that the votes he was received via tell was pretty even split. I dont know where you're getting your information from that says Rogean is a liar. If you could kindly point me to where it does that may help your case here.
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  #24  
Old 10-30-2019, 04:40 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
A massively popular modern MMO like WoW putting out a Classic server, and the level of population and rate of population decline (or lack thereof), is not at all analogous to Project 1999 Green. It's not even close to being a similar situation. WoW has millions upon millions of people all wanting to play Classic.

P99 has somewhere between 2-2.5k at primetime currently. At least a few hundred of which fall into one of the following buckets: (i) people brand new to EQ and will leave when they decide they don't like the grind and generally old/outdated nature of the game, (ii) people who played EQ back in the day, but not since, who have come back to try it and will leave once the nostalgia wears off because they don't like the grind, (iii) people who have played on Blue in the past who are just hear to enjoy the initial weeks of a fresh launch who will eventually migrate back to Blue, and (iv) people who have played on Blue and will decide they don't like playing on a fresh server and will migrate back to Blue.

Let's say that once those people leave you settle in at 2k on Green at primetime. If you split that into two servers, all that's going to happen is you will create the same problem on Green that you have on Blue where the only places to consistently find a good number of XP groups are essentially CB, Highkeep, Unrest, Guk, Mistmoore and no one goes off the beaten path. That would defeat one of the big reasons many people are excited for Green, which is that higher population will mean more zones, dungeons, and camps are utilized. There's also no real reason for the merge once you get out of the first couple of levels; I have not had issues finding groups to join (in fact, it's easier than it's ever been on Blue because there are multiple XP groups going in pretty much every zone) nor have I had any issue finding spawns to kill if I want to solo (I haven't spent time trying to find a mob to kill since Saturday when I was level 3. Pretty much the only time I'm not killing something is when I'm medding, because it's so easy to find mobs).

If a server split was going to happen, the vote Rogean took the other day was the opportunity. The population will decline little by little over the next few weeks and eventually level out, so there won't be any desire from the staff to split it.
I wasn't comparing P99 to Wow. That would be idiotic. I was simply stating that underestimating something can have long term effects. And allowing this many players in a game that wasn't even built for half of the amount of players logging on currently, will have long term negative effects!
  #25  
Old 10-30-2019, 04:41 PM
Danger Danger is offline
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stop asking for a split. a split isn't going to happen.
  #26  
Old 10-30-2019, 04:51 PM
Deathrydar Deathrydar is offline
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And furthermore: All of you that are worried that the population will be too low later if there is a split are making zero sense!

If you do not split, many people (many have already) will leave and not come back. And even if it is over two servers, the merge will put the population back together again. Nothing like logging on when you have time and you can't get nothing accomplished because "some people" are worried that if you split the serer the population will get too low.

Not sure why I have to explain this but:

In 2 months if there are 500 players on green1 and 500 on green2, when they merge, there will be 1k.

Quite frustrating that anyone has an issue with a split. It makes no sense.
  #27  
Old 10-30-2019, 04:55 PM
Gustoo Gustoo is offline
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Open up timeline pvp server.

problam salved. Based on Deathrydar's comments I think the community is demanding it.

I support you Deathrydar, open up p99 pink pvp
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  #28  
Old 10-30-2019, 04:57 PM
Lonedrahon25 Lonedrahon25 is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
And furthermore: All of you that are worried that the population will be too low later if there is a split are making zero sense!

If you do not split, many people (many have already) will leave and not come back. And even if it is over two servers, the merge will put the population back together again. Nothing like logging on when you have time and you can't get nothing accomplished because "some people" are worried that if you split the serer the population will get too low.

Not sure why I have to explain this but:

In 2 months if there are 500 players on green1 and 500 on green2, when they merge, there will be 1k.

Quite frustrating that anyone has an issue with a split. It makes no sense.
Its as if people cannot read where it was stated that the servers could be MERGED back at a later time deemed appropriate by the Devs.
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  #29  
Old 10-30-2019, 04:58 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Lonedrahon25 [You must be logged in to view images. Log in or Register.]
Its as if people cannot read where it was stated that the servers could be MERGED back at a later time deemed appropriate by the Devs.
I don't think they plan on merging non PVP server with PVP server but still its a good thought.
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  #30  
Old 10-30-2019, 04:59 PM
Lonedrahon25 Lonedrahon25 is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I don't think they plan on merging non PVP server with PVP server but still its a good thought.
Always enjoy your appropriately timed comedic relief. Kudos.
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We were still $1500 short, so I'm making the difference up with my own money.
If anyone has any room to grief, its Rogean. Nuff said.

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