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  #1  
Old 11-22-2019, 01:13 PM
nectarprime nectarprime is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Not at all.

I made this thread as a person ahead of this particular shitter bc I felt bad for all the people behind him.

Its simple fix, make #1-#3 engage the mob as part of the rules.

Or bump the lvl req up to a proper solo level.
There are classes that still won't be able to solo it.

Not just killing the mob is spiteful and immature.
  #2  
Old 11-22-2019, 01:16 PM
Erati Erati is offline
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Quote:
Originally Posted by nectarprime [You must be logged in to view images. Log in or Register.]
There are classes that still won't be able to solo it.

Not just killing the mob is spiteful and immature.
I dont want anyone forced to solo this, I am baffled people will arrive at a list camp, spend 30+ hours in our vicinity clicking a box but refuses to click spell gems or attack.

Thats not what was intended.
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  #3  
Old 11-22-2019, 01:54 PM
Legidias Legidias is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Its simple fix, make #1-#3 engage the mob as part of the rules.

Or bump the lvl req up to a proper solo level.

Quote:
Originally Posted by Legidias [You must be logged in to view images. Log in or Register.]
This is easy to say, hard to implement. What if you're a cleric? Does it require hitting a mob? Getting on aggro table? Does a slow count? Does calming / mezzing adds count? Requires 24/7 GM to watch every kill or filter through a new petition every 28 mins?
As I said previously, it's not as simple as just saying 'engage the mob'.

Solo level is a moot point as you're not gonna solo these as a cleric for example.
  #4  
Old 11-22-2019, 02:12 PM
Grakken Grakken is offline
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Quote:
Originally Posted by Legidias [You must be logged in to view images. Log in or Register.]
As I said previously, it's not as simple as just saying 'engage the mob'.

Solo level is a moot point as you're not gonna solo these as a cleric for example.
Why can't a cleric solo? As a Shaman my strat = Spam my nuke. Cleric has a strong nuke. Why people think a cleric's "contribution" to killing EE means that can only heal is boggling.
  #5  
Old 11-22-2019, 02:41 PM
mcoy mcoy is offline
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Originally Posted by Grakken [You must be logged in to view images. Log in or Register.]
Why can't a cleric solo? As a Shaman my strat = Spam my nuke. Cleric has a strong nuke. Why people think a cleric's "contribution" to killing EE means that can only heal is boggling.
At 35 as a cleric that'd be a rough solo experience. Would likely need at least 44 so they'd have reckoning and the mana to handle killing a shaman mob and then root/camping the pet off let alone killing it.

-Mcoy
  #6  
Old 11-22-2019, 02:48 PM
Zekayy Zekayy is offline
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Quote:
Originally Posted by Legidias [You must be logged in to view images. Log in or Register.]
As I said previously, it's not as simple as just saying 'engage the mob'.

Solo level is a moot point as you're not gonna solo these as a cleric for example.
Clerics can solo it with undead nukes its an undead mob after all
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  #7  
Old 11-22-2019, 01:05 PM
bubur bubur is offline
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agree that list #1 and #2 should be required to present a reasonable effort to help

#3 maybe too, if 1-2 are unable to duo it, but 3+ imo is forgivable
  #8  
Old 11-22-2019, 01:06 PM
Tecmos Deception Tecmos Deception is offline
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It blows my mind that they made it this open to player conflict. If their goal here was a less monopolized spawn and less required CSR attention, then they should have made a list system, minimum level req, and then random the manastone to anyone who was on the aggro list and the /list.

More hours = more chance of a stone.
Few hours = still at least a small chance of a stone.
Too low level or not at least being nearby = no stone.
No more requirement to put in your hours all at once.

Sitting nearby and getting on aggro list but not actually contributing at all wouldn't be eliminated perhaps, but it wouldn't be a big deal anymore since these modifications would increase the number of people spending time at the camp at any given hour compared to the current system where any sane person doesn't even bother showing up because they know they're 30+ hours even if lucky away from a stone. It wouldn't be a matter of 2-3 people carrying one asshole all the way to a stone because if they don't, it only lengthens their wait.
Last edited by Tecmos Deception; 11-22-2019 at 01:09 PM..
  #9  
Old 11-22-2019, 01:10 PM
Raclen Raclen is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
It blows my mind that they made it this open to player conflict. If their goal here was a less monopolized spawn and less required CSR attention, then they should have made a list system, minimum level req, and then random the manastone to anyone who was on the aggro list and the /list.

More hours = more chance of a stone.
Few hours = still at least a small chance of a stone.
Too low level or not at least being nearby = no stone.

Sitting nearby and getting on aggro list but not actually contributing at all wouldn't be eliminated perhaps, but it wouldn't be a big deal anymore since these modifications would increase the number of people spending time at the camp at any given hour compared to the current system where any sane person doesn't even bother showing up because they know they're 30+ hours even if lucky away from a stone. It wouldn't be a matter of 2-3 people carrying one asshole all the way to a stone because if they don't, it only lengthens their wait.
I would just sit at that spawn with my other SK bud and harmtouch every EE that spawns, split every EE with my other best SK pal. No one else would have aggro.
  #10  
Old 11-22-2019, 01:16 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Raclen [You must be logged in to view images. Log in or Register.]
I would just sit at that spawn with my other SK bud and harmtouch every EE that spawns, split every EE with my other best SK pal. No one else would have aggro.
Autoattack is as fast as HT. There's only a few SKs to even do this with anyways. And currently there is a permanent lockout besides.

I didn't think of your "tactic" but it would hardly be a speed bump.

If you want to grind out level 35 SK alts to get a chance at a MS drop with 10 other people who have autoattack, a bow, a root net, or whatever else, be my guest.
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