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  #1  
Old 11-29-2019, 03:33 PM
bbsmitz bbsmitz is offline
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Originally Posted by zodium [You must be logged in to view images. Log in or Register.]
you can fix the hybrid penalty by not caring how fast your exp bar fills up
  #2  
Old 11-28-2019, 05:17 PM
Octopath Octopath is offline
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Why did they unban you
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  #3  
Old 11-28-2019, 06:14 PM
Kerwin 5.0 Kerwin 5.0 is offline
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Originally Posted by Octopath [You must be logged in to view images. Log in or Register.]
Why did they unban you
Agree. This post reeks of hybrid hater.
  #4  
Old 11-29-2019, 06:43 AM
Zal22 Zal22 is offline
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Why did they unban you
  #5  
Old 11-28-2019, 06:18 PM
Baler Baler is offline
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Hybrids are great and bring a lot of utility to the group. They also have fantastic snap agro to tank more efficiently.

Rangers are the defacto best trackers. People will be leveling them to place in fear. Fear is the next big raid content.

Shadow Knights can feign death which makes them valuable taggers and trash mob tanks.

Paladin lay on hands can save them from death and potentially the rest of the group too. Flash of light is a cheap agro spell.

Bards sing songs for people to clap their hands.

nope, I don't hate hybrids. I do hate the exp penalty. Let's all take a deep breath and try to stay on topic please.
Your feelings about me or my posts have nothing to do with the hybrid exp penalty affecting the whole group.
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Old 11-28-2019, 06:32 PM
Siege Siege is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Hybrids are great and bring a lot of utility to the group. They also have fantastic snap agro to tank more efficiently.

Rangers are the defacto best trackers. People will be leveling them to place in fear. Fear is the next big raid content.

Shadow Knights can feign death which makes them valuable taggers and trash mob tanks.

Paladin lay on hands can save them from death and potentially the rest of the group too. Flash of light is a cheap agro spell.

Bards sing songs for people to clap their hands.

nope, I don't hate hybrids. I do hate the exp penalty. Let's all take a deep breath and try to stay on topic please.
Your feelings about me or my posts have nothing to do with the hybrid exp penalty affecting the whole group.
There are a lot of dogshit mechanics that I don't want to see on Green, but the devs want it to be as close to Classic as possible.

Personally, I dream of a P99 server with custom changes that enhance the Classic experience, like a permanent nerf to bard swarming and a buff to Warrior aggro that makes them the tanks they should be. The devs appear to be reluctant to do this kind of thing on Green/Teal, but hopefully they'll do something like this somewhere down the line.
  #7  
Old 11-28-2019, 08:26 PM
Kirrund Kirrund is offline
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Quote:
Originally Posted by Siege [You must be logged in to view images. Log in or Register.]
There are a lot of dogshit mechanics that I don't want to see on Green, but the devs want it to be as close to Classic as possible.

Personally, I dream of a P99 server with custom changes that enhance the Classic experience, like a permanent nerf to bard swarming and a buff to Warrior aggro that makes them the tanks they should be. The devs appear to be reluctant to do this kind of thing on Green/Teal, but hopefully they'll do something like this somewhere down the line.
Except they already nerfed bard swarming
  #8  
Old 11-28-2019, 08:43 PM
Siege Siege is offline
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Originally Posted by Kirrund [You must be logged in to view images. Log in or Register.]
Except they already nerfed bard swarming
Are you talking about the 25-mob limit on Blue or the 4-mob limit on Green/Teal? The former is a much less severe nerf than I'd like to see, and the latter will be lifted 6 months into the life of Green/Teal if it follows the Classic timeline.
  #9  
Old 11-28-2019, 09:46 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Siege [You must be logged in to view images. Log in or Register.]
Are you talking about the 25-mob limit on Blue or the 4-mob limit on Green/Teal? The former is a much less severe nerf than I'd like to see, and the latter will be lifted 6 months into the life of Green/Teal if it follows the Classic timeline.
Is your concern zone disruption? Cuz once the 4mob limit is removed I'll be rolling a Bard. The ability to swarm makes Bard the only Hybrid I would even CONSIDER levelling due to penalty
  #10  
Old 11-28-2019, 08:29 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Siege [You must be logged in to view images. Log in or Register.]
There are a lot of dogshit mechanics that I don't want to see on Green, but the devs want it to be as close to Classic as possible.

Personally, I dream of a P99 server with custom changes that enhance the Classic experience, like a permanent nerf to bard swarming and a buff to Warrior aggro that makes them the tanks they should be. The devs appear to be reluctant to do this kind of thing on Green/Teal, but hopefully they'll do something like this somewhere down the line.
Essentially some compromise between the DayBreak TLP servers and the P99 servers would be a fantastic experience (IMO)

And I'm enjoying Green (have a 21 Monk and 19 Shammy) but I definitely noticed the slowdown when I had two hybrids in my group last night for example. That's the less tangible tradeoff though: the Bard was pulling and his regen song undoubtedly reduced our downtime by a large margin, and the SK tanking w/ Disease Cloud ensured that I was able to slow every mob immediately on pull (further reducing our downtime via saving the main healer mana).

Was that reduction in downtime significant enough to offset the reduced XP gain they incurred? Perhaps. Perhaps not. That would require a rather large amount of testing to find out for certain.
Last edited by Vizax_Xaziv; 11-28-2019 at 08:43 PM..
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