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  #1  
Old 02-18-2020, 01:03 AM
Natewest1987 Natewest1987 is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If that character is a few levels higher than you they take more of your EXP than a hybrid close to your level does
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. They’ll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. It’s not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

It’s really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didn’t die seconds after they spawn and weren’t attached to fixed timers anyway.
  #2  
Old 02-18-2020, 05:00 AM
DMN DMN is offline
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Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. They’ll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. It’s not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

It’s really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didn’t die seconds after they spawn and weren’t attached to fixed timers anyway.
I think that's because you are guaranteed a group there if you wait on list.
  #3  
Old 02-18-2020, 06:04 AM
Smellybuttface Smellybuttface is offline
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Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. They’ll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. It’s not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

It’s really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didn’t die seconds after they spawn and weren’t attached to fixed timers anyway.
Well the worst part is that hybrids don’t have a large inherent benefit to offset their penalty. They don’t kill faster, dont add any real amazing utility to a group. Would much rather just root the mob and let the Warrior tank it then deal with the “opened door” of multiple hybrid penalty’s.

Lessons learned: make your hybrids after Velious, go solo, or group with friends or guild mates that are fine with the exp penalty. Don’t inflict it on a group of randoms.
  #4  
Old 02-18-2020, 10:13 AM
Natewest1987 Natewest1987 is offline
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Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
Lessons learned: make your hybrids after Velious, go solo, or group with friends or guild mates that are fine with the exp penalty. Don’t inflict it on a group of randoms.
lol one more lesson:

careful who you make friends with, less you could end up with a hybrid that always wants to group with you.
  #5  
Old 02-18-2020, 10:57 AM
cd288 cd288 is offline
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Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
Well the worst part is that hybrids don’t have a large inherent benefit to offset their penalty. They don’t kill faster, dont add any real amazing utility to a group. Would much rather just root the mob and let the Warrior tank it then deal with the “opened door” of multiple hybrid penalty’s.

Lessons learned: make your hybrids after Velious, go solo, or group with friends or guild mates that are fine with the exp penalty. Don’t inflict it on a group of randoms.
Definitely disagree when it comes to Bards. At least pre-when Enchanters get Clarity, that Bard regen can be huge for helping healer downtime by saving them from having to heal. In the high teens, we did a Befallen basement crawl without even having a healer just using the Bard regen and it was still pretty efficient. Once Enchanters get Clarity and the haste and slow spells just become that much better, I think Bard helpfulness goes away. But I definitely don't mind a Bard before then.
  #6  
Old 02-18-2020, 02:00 PM
lubyen13 lubyen13 is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If that character is a few levels higher than you they take more of your EXP than a hybrid close to your level does
You are spot on! even a 40% penalty class is usually only equivalent of 1-2 levels. 95% of players still think the "penalty" actually affects ur character by taking away X% of exp.
  #7  
Old 02-18-2020, 02:06 PM
cd288 cd288 is offline
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Originally Posted by lubyen13 [You must be logged in to view images. Log in or Register.]
You are spot on! even a 40% penalty class is usually only equivalent of 1-2 levels. 95% of players still think the "penalty" actually affects ur character by taking away X% of exp.
I mean, technically it does. Regardless of how it works, the result is the same. The penalty is shared across the group so it indirectly takes away your EXP.
  #8  
Old 02-19-2020, 10:50 AM
Gatorsmash Gatorsmash is offline
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Originally Posted by lubyen13 [You must be logged in to view images. Log in or Register.]
You are spot on! even a 40% penalty class is usually only equivalent of 1-2 levels. 95% of players still think the "penalty" actually affects ur character by taking away X% of exp.
Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I mean, technically it does. Regardless of how it works, the result is the same. The penalty is shared across the group so it indirectly takes away your EXP.
Its significant and I play a SK so understand the hate. The wiki has a great write up on it.

And the worst class is still Paladin.
  #9  
Old 02-19-2020, 04:27 PM
Tenderizer Tenderizer is offline
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Originally Posted by lubyen13 [You must be logged in to view images. Log in or Register.]
You are spot on! even a 40% penalty class is usually only equivalent of 1-2 levels. 95% of players still think the "penalty" actually affects ur character by taking away X% of exp.
A higher level charecter steals way more xp from the group than an average level hybrid. Plus, I'm pretty sure the calc for group distro is level based and then the hybrids take their xp cut after the group is given their xp. so yes, if you have even a rogue 4 levels higher than everyone else in group they will steal more xp from the group than a hybrid of equal level.

Quote:
Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
-Ranger tops the list. 40% exp penalty, low utility in a group beyond snare, lowest damage out of the pure DPS classes. People will argue “but a Ranger can tank if none of the other 3 are available! They have more sustained DPS than a Wizard!”
penalty doesnt matter as much as you think, see above.
snare,levi,invis,root,harmony, and the many other lower level but still useful spells that can stack in some groups.

low damage? subjective, ranger with cof would do more damage than most others that have lesser haste/gear. the idea that if its not meta its not worth it permeates this server.

Ranger can tank very well in classic up to 40-45 with minimal gear and do fine. higher tier mobs are reserved for tanks' duh.

There are no bad classes, only bad players and meta fags
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  #10  
Old 02-19-2020, 04:37 PM
Asteria Asteria is offline
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Quote:
Originally Posted by Tenderizer [You must be logged in to view images. Log in or Register.]
A higher level charecter steals way more xp from the group than an average level hybrid. Plus, I'm pretty sure the calc for group distro is level based and then the hybrids take their xp cut after the group is given their xp. so yes, if you have even a rogue 4 levels higher than everyone else in group they will steal more xp from the group than a hybrid of equal level.



penalty doesnt matter as much as you think, see above.
snare,levi,invis,root,harmony, and the many other lower level but still useful spells that can stack in some groups.

low damage? subjective, ranger with cof would do more damage than most others that have lesser haste/gear. the idea that if its not meta its not worth it permeates this server.

Ranger can tank very well in classic up to 40-45 with minimal gear and do fine. higher tier mobs are reserved for tanks' duh.

There are no bad classes, only bad players and meta fags
This guy gets it!! +100 points

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