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#21
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![]() A custom progression checklist to progress to the next zone.
So for example to leave Qeynos North, you need to kill the Klicknick queen. Or each of the named gnolls that run at the guards. Than to leave Qeynos hills you have to kill the two necromancers and the rabid grizzly, than you unlock surefall, then western Karannas, you cant leave western Karana till you down one or several named there etc... It could be made pretty balanced so it would be possible to progress without uneccissarily grinding out levels in a zone, this would gamify it and make it funner. This would also be neat in that starting as a dark elf would create a different set of progression options, and could even be further gamified by letting players chose which nameds they would kill for progression. Just food for thought, i think the gameir of us probably get what I am getting at. It would be pretty cool to play a monk and progress by killing that named armadillo in N ro, or a paladin and killing the dark elf at the derv Dorn, or instead of progressing through N ro head to EC and progress by killing the named orc boss at orc 1. Dark elfs could progress by killing that bard, or any one of those named hafllings. and then their options would be to unlock lavastorm, etc... just food for thots. lol this woiuld make a pretty awesome custom classic server idea *crazyeyes* This is not about you secrets I am not begging u to make content for us lol. I actrually wasnt even thinking about u when i thought about this. | ||
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#22
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![]() Quote:
the math works out as 400x400 <<< there's a lot of this and also a lot of satanic 6x6 things going on in EQ math IMO 6:40 minutes = 400 seconds. -4000 to +4000 faction divided by 10, each faction hit in increments is 400. 400x400 = 160,000 seconds to max ally faction, assuming instant kills on a low lvl mob. 160000 ÷ 60 = 2,666.666666666667 or 2666.666666666667 ÷ 60 = 44.4 hrs. Guess it would take 6 seconds or so to actually kill the mob every time assuming zero afks and perfect reaction time. So. 406x400 = 162,400 seconds for +4000 faction points. Assuming that is an every time spawn, we can double that for an average 'mean' spawn time, and we will have 324,800 assuming good luck and perfect 50% spawn at 400 spawns. And we will get 5,413.333333333333 minutes, or 90.22222222222222 hrs, or 3 days, and 18 hrs. Roughly to beat Gnoll Quest. Now if only Lord Lord Elgnub had a quest to give us for investing that time [You must be logged in to view images. Log in or Register.] Custom content for p99 blue??! <3 u said this game was a total waste of time ??? | |||
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#23
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![]() Solo any class to 60 but you have to always wear boxing gloves IRL when playing.
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#24
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![]() You can only make money through tradeskills and you have to level with stuff you buy, like lightstones, snake scales n teeth, loot rights for gnoll teeth, drolvarg canines, tessch scrolls.
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#25
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![]() Quote:
__________________
I like you guys, I really do.
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