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Old 07-11-2020, 12:17 PM
Velerin Velerin is offline
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This was many years ago but I did a lot of solo in Kedge post 55 in Undertow area. Invis to the safe corner before his room. Clear the piranhas 1 at a time with body pull (don’t let pet go up there or you pull mults). They give a bit of exp but mostly just to get out of the way. Use root net and coth to split 2 seahorses. Then kill other seahorse, then the single mermaid. This is how I soloed Undertow too. Was decent solo exp.
  #2  
Old 07-11-2020, 12:58 PM
Scoojitsu Scoojitsu is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
Use root net and coth to split 2 seahorses.
Just curious, how does that work exactly?
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Old 07-11-2020, 01:45 PM
Velerin Velerin is offline
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Quote:
Originally Posted by Scoojitsu [You must be logged in to view images. Log in or Register.]
Just curious, how does that work exactly?
Cast root net on one from far away. Back into corner until other comes to you out of sight of the other. Make sure pet never got agro on rooted one.
COTH self so other forgets you.
Unless coth has changed from a few years ago?
  #4  
Old 07-11-2020, 01:32 PM
Cen Cen is offline
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When you jump away from the Earth, are you escaping the earth, or are you pushing the Earth away from you? Albert Einstein had an answer, and so does Kunark melee gear and pet spells.
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Old 07-11-2020, 09:13 PM
Selene Selene is offline
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This strategy of COTH yourself to remove aggro no longer works I heard. The devs here do not allow you to erase aggro anymore on yourself. So you can't use it to single pull anymore, which is sad because its the only way to single pull as a mage.

To add insult to injury, the pets on this server don't seem to cast their spells as much as on live. I remember my earth pet on live would keep casting the damn root so often I would even get frustrated that it wasn't actually attacking! (I remember my earth pet literally getting a mob down to 5% health and then dying because it chain casted root instead of finishing him off). So without even pet's root being cast often enough, there is no way to split mobs using the pet's CC. And now root nets arent rechargeable I hear??

All this talk of a mage's inability to solo past 55 efficiently makes me want to re-roll into enchanter....ughhh
  #6  
Old 07-12-2020, 03:09 AM
Vaarsuvius Vaarsuvius is offline
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Quote:
Originally Posted by Selene [You must be logged in to view images. Log in or Register.]
This strategy of COTH yourself to remove aggro no longer works I heard. The devs here do not allow you to erase aggro anymore on yourself. So you can't use it to single pull anymore, which is sad because its the only way to single pull as a mage.

To add insult to injury, the pets on this server don't seem to cast their spells as much as on live. I remember my earth pet on live would keep casting the damn root so often I would even get frustrated that it wasn't actually attacking! (I remember my earth pet literally getting a mob down to 5% health and then dying because it chain casted root instead of finishing him off). So without even pet's root being cast often enough, there is no way to split mobs using the pet's CC. And now root nets arent rechargeable I hear??

All this talk of a mage's inability to solo past 55 efficiently makes me want to re-roll into enchanter....ughhh
Unless it's been changed on blue, I think that was what mage pullers did in Chardok AoE groups to clear aggro after before someone with DA would heal them & transfer aggro to group

Will have to check self COtHing but if a mob still has aggro on your pet, aggro will transfer to you no matter how many times you CoTH yourself...

Will have to parse my logs again but I think pets (at least air & water) do cast their innate ability every tick like they did on live
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Last edited by Vaarsuvius; 07-12-2020 at 03:25 AM..
  #7  
Old 07-12-2020, 07:29 AM
Bristlebaner Bristlebaner is offline
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Quote:
Originally Posted by Selene [You must be logged in to view images. Log in or Register.]
This strategy of COTH yourself to remove aggro no longer works I heard. The devs here do not allow you to erase aggro anymore on yourself. So you can't use it to single pull anymore, which is sad because its the only way to single pull as a mage.

To add insult to injury, the pets on this server don't seem to cast their spells as much as on live. I remember my earth pet on live would keep casting the damn root so often I would even get frustrated that it wasn't actually attacking! (I remember my earth pet literally getting a mob down to 5% health and then dying because it chain casted root instead of finishing him off). So without even pet's root being cast often enough, there is no way to split mobs using the pet's CC. And now root nets arent rechargeable I hear??

All this talk of a mage's inability to solo past 55 efficiently makes me want to re-roll into enchanter....ughhh
You are correct about pets casting substantially more.

Here is a really old bug thread. Telin confirmed but needs Rogean to fix code:

https://www.project1999.com/forums/s...d.php?t=107938
  #8  
Old 07-12-2020, 01:25 AM
damus1 damus1 is offline
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pet agro is still pretty broken, not at all sure exactly how it works, but as you go through more pets the agro accumulated on the mage becomes progressively worse. If you let one die then switch to a second its pretty minor, after that you need to kite more and more each pet to regain agro -- most noticable while soloing allizewsaur who requires 3-4 pets. at #4 it takes about 2-3 mins of kiting

not sure if its intentional or not by the devs (i assume so), but it makes low # phinny, qwinn, dragon, whatever-else kills a lot less effective than it was on blue or live. will make sky alot harder too if people try the same cheesy strats that used to work
  #9  
Old 07-12-2020, 02:09 AM
M.J. M.J. is offline
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Quote:
Originally Posted by damus1 [You must be logged in to view images. Log in or Register.]
not sure if its intentional or not by the devs (i assume so), but it makes low # phinny, qwinn, dragon, whatever-else kills a lot less effective than it was on blue or live. will make sky alot harder too if people try the same cheesy strats that used to work
i wonder if this is why dotted pre-charmed mobs followed me around once charmed, some sort of sticky threat coding that persisted once THEY became the pets. Was a new experience if harmless with low level oasis crocs... though I imagine positioning and amusement factor would be a lot different with CoM / KC / HS / Seb charm pets.
  #10  
Old 07-12-2020, 11:43 AM
Jimjam Jimjam is offline
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It's important to package any bug report as a nerf to players.

Bugs requiring buffs to players can be overlooked, cos tbh they doing fine. All content is clearable.

Bugs requiring nerfs to players are important as those players are able to accomplish unclassic levels of success.


A call to fix pet spells needs to be sold as

"Mage pets are delivering unclassically high levels of dps as they aren't having enough missed rounds due to not spamming spells"

not

"My Earth pet isn't insta casting root so I can't break up two spawns so easily".
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