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#1
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This was many years ago but I did a lot of solo in Kedge post 55 in Undertow area. Invis to the safe corner before his room. Clear the piranhas 1 at a time with body pull (don’t let pet go up there or you pull mults). They give a bit of exp but mostly just to get out of the way. Use root net and coth to split 2 seahorses. Then kill other seahorse, then the single mermaid. This is how I soloed Undertow too. Was decent solo exp.
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#3
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COTH self so other forgets you. Unless coth has changed from a few years ago? | |||
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#4
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When you jump away from the Earth, are you escaping the earth, or are you pushing the Earth away from you? Albert Einstein had an answer, and so does Kunark melee gear and pet spells.
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#5
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This strategy of COTH yourself to remove aggro no longer works I heard. The devs here do not allow you to erase aggro anymore on yourself. So you can't use it to single pull anymore, which is sad because its the only way to single pull as a mage.
To add insult to injury, the pets on this server don't seem to cast their spells as much as on live. I remember my earth pet on live would keep casting the damn root so often I would even get frustrated that it wasn't actually attacking! (I remember my earth pet literally getting a mob down to 5% health and then dying because it chain casted root instead of finishing him off). So without even pet's root being cast often enough, there is no way to split mobs using the pet's CC. And now root nets arent rechargeable I hear?? All this talk of a mage's inability to solo past 55 efficiently makes me want to re-roll into enchanter....ughhh | ||
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#6
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Quote:
Will have to check self COtHing but if a mob still has aggro on your pet, aggro will transfer to you no matter how many times you CoTH yourself... Will have to parse my logs again but I think pets (at least air & water) do cast their innate ability every tick like they did on live
__________________
"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down."
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Last edited by Vaarsuvius; 07-12-2020 at 03:25 AM..
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#7
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Here is a really old bug thread. Telin confirmed but needs Rogean to fix code: https://www.project1999.com/forums/s...d.php?t=107938 | |||
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#8
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pet agro is still pretty broken, not at all sure exactly how it works, but as you go through more pets the agro accumulated on the mage becomes progressively worse. If you let one die then switch to a second its pretty minor, after that you need to kite more and more each pet to regain agro -- most noticable while soloing allizewsaur who requires 3-4 pets. at #4 it takes about 2-3 mins of kiting
not sure if its intentional or not by the devs (i assume so), but it makes low # phinny, qwinn, dragon, whatever-else kills a lot less effective than it was on blue or live. will make sky alot harder too if people try the same cheesy strats that used to work | ||
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#9
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Quote:
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#10
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It's important to package any bug report as a nerf to players.
Bugs requiring buffs to players can be overlooked, cos tbh they doing fine. All content is clearable. Bugs requiring nerfs to players are important as those players are able to accomplish unclassic levels of success. A call to fix pet spells needs to be sold as "Mage pets are delivering unclassically high levels of dps as they aren't having enough missed rounds due to not spamming spells" not "My Earth pet isn't insta casting root so I can't break up two spawns so easily". | ||
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