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#21
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![]() You can really tell who plays a Shaman and who doesn't by these reading responses (see the guy who said anyone who doesn't put all in STA and use Rage is a bad Shaman who will get kicked from his groups). I suggest listening to people who actually have Shamans like Jeremy and Skorge. They would all agree that putting all in STA is unwise. You get about 3 HP per sta at level 50-60 on a Shaman.. So 20 points in STA, you get 60 HP... You realize that doesn't even amount to one Cannibalize: II cast? Instead you could've put 20 points in WIS and increased your mana pool by 200, and focused your gear on +hp instead.
tldr; Dump all in wis, focus gear on +hp instead of +wis | ||
Last edited by purist; 05-20-2011 at 04:12 PM..
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#23
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How's that root rotting on mobs that summon? | |||
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#25
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Past that, it's manafree DPS. I don't know how someone can be like "Oh, manafree DPS, that's neat, I guess" but like I said, depends on your play style. For mine, it's a hell of a lot better than "handy" | |||
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#26
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![]() Thanks guys, I'm fairly convinced that 25 into wis is a good idea! I see the stamina side as well but the benefits of that sound like they'll wear off as levels progress.
So, its down to a troll vs ogre situation... Read somewhere that troll shamans can get hold of a special snare/darkness clickie - is that enough of a reason to barrel roll a troll? Is it an effective item? Wish I could find the name of it. Further comments appreciated, want to make the best use of race creation here [You must be logged in to view images. Log in or Register.] | ||
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#27
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Troll: regen @ 60 means an extra canni III a minute and a snare that lasts 6-7 ticks and is a slight movement decrease. Ogre: immunity to melee stuns. | |||
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#28
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#29
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And manafree DPS is relevant if you value convenience. If I'm soloing, I can (going to use the blood of saryrn example) do 2324 damage and get the mana back in 30 seconds after canni'ing 6 times and monitoring the med ticks to make sure I sit at the appropriate times to do an efficient canni dance, or I can be watching TV and eating a sandwich while mashing 111 11 111111 1111 11 11 111 1 11. Obviously if you just do that all the time you're failing pretty hard, but added convenience in soloing (something I do a LOT of) has a HUGE value to me, so like I said, it comes down to how you play. The value is in more than just the numbers [You must be logged in to view images. Log in or Register.] | |||
Last edited by soup; 05-21-2011 at 06:12 PM..
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#30
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![]() Reiker's post is excellent but here's the one flaw in his argument (which is actually not relating to what he's talking about and was just an aside in that whole post):
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Which is why I said in the other thread that Shaman shouldn't have pets (and Druids should heal better and resists should be fixed so that Magicians/Necros and sometimes even Wizards aren't crap against most of the high level content). Shaman already have amazing power. Giving them the pet, even though it's not a strong pet, is like taxing the poor more heavily so that the rich can become richer. Plus it goes against flavor that a Shaman can have a wolf following them around everywhere and a Druid (or even Ranger), who are specifically attuned to animals, can not.
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