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			#1  
			
			
			
			
			
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 |   5 halfling rangers and myself just because it is fun to watch them die | ||
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			#2  
			
			
			
			
			
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 |   (2) enchanter + cleric (4) monk + shaman + necro + bard (6) war + monk + rogue + enc + cleric + shaman | ||
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						Last edited by Toxigen; 01-26-2021 at 10:12 AM..
					
					
				
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			#3  
			
			
			
			
			
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 |   Wiz Wiz Wiz Wiz Wiz Wiz This way they could keep a 6-spawn camp locked down. Each wiz kills one mob, then complains about being OOM for the next 5 mobs, till it is their turn again to nuke. | ||
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			#4  
			
			
			
			
			
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 |   5 rogues and 1 shaman. Shaman keeps aggro with a low level slow and tanks, while the rogues backstab. He tosses regen out as needed. This might be the highest sustainable DPS 6-man group. | ||
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			#5  
			
			
			
			
			
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 |   Druid Cleric Enchanter Paladin Rogue Ranger | ||
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			#6  
			
			
			
			
			
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 |   Necros get no love in this thread.... | ||
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			#7  
			
			
			
			
			
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 |   6 monks. In 2000 this is a group I had for hand room in KC. 4 out of the 6 of us had Fungi's. It was insanely good, we would swap off who is tanking when needed with FD. Everything just melted. We ended up getting 2 T-staff drops because we were doing so well no one wanted to leave. Had the camp for about 14 hours or so. I just wish I could get a group like this again | ||
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			#8  
			
			
			
			
			
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 |   1.) Monk - Offtank + perfect puller, great dps with or without twink gear. 2.) Enchanter - Healer mana + best CC + Slows + Haste. 3.) Paladin - Guaranteed Aggro, LoH for oh shit pulls, not as gear dependant to tank group content. 4.) Rogue - Single Target DPS - seb crypt access, corpse drag, sneak scouting. 5.) Cleric - Solid Heals. 6.) Druid/Shaman - Just that offhealer/buffer feels good for the group. Could sub out for another rogue or DPS class, but honestly having 2 healers in a group just pretty much eliminates major fuck ups from afk. Shaman probably better value here for the stronger STR buff to the 3 melees. If you fuck up in a group with this comp don't know what to tell you. EDIT: Don't forget the server launch special: 4 mages + 1 enc + 1 cleric(all gnomes). 
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						Last edited by Knuckle; 01-26-2021 at 03:29 PM..
					
					
				
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			#9  
			
			
			
			
			
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 |   It all depends on gearing, Rangers on blue now are far more worthwhile then they were prior to velious, etc. In any given situation I prefer: Ranger - Tank Bard - Puller Rog Rog Enc Shaman (w/ torpor) Ghet Rekt m0bz | ||
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			#10  
			
			
			
			
			
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 |   Monk- Pulling Cleric- Ch the pets Enc- Charm Enc- Charm Enc- Charm Enc- Charm 4 charm pets geared out, monk none stop pulling and cleric just complete healing every few mobs. | ||
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