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#21
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Thanks for your comment, Your assumption is that the guilds will remain the same, and people will not split off into smaller groups. Also, I am not advocating that smaller guilds should have long term opportunities. Like you said after a Earthquake they will get a week or two of opportunities (Time to help learn content and strats) Then they will be back in with the competition. This is not a free hand out (Like OPEN RAIDS are) this is giving windows of opportunity to groups and guilds to learn and build confidence to compete. Sky is rotated now, not changing the frame work of needing to clear the island 2 weeks to claim the content... same shit, just more people will be rotating. if you wanna partner idea why that wouldn't be a possibility. | |||
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#22
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![]() So with all of that being said I would like to address the issue of raiding in general. People are making it too complicated and trying to come up with solutions that are too complicated.
The first thing that needs to be addressed before providing solutions is identifying what is the biggest issue with raiding on green? And the answer is simple. 16 hour windows are the biggest issue with raiding on green. When other guilds are actually prepared for a spawn, whether it’s noble or a 7day target being at the very end of its window then the competition is quite healthy with multiple guilds racing and multiple guilds having killed targets. So what’s the easiest solution to the 16 hour window problem? Shorter windows sounds good but the big problem with that is that it requires the dev’s to make changes to the code. From my understanding that is very unlikely to happen so solutions should be focused on things that don’t require changes to the code. The simplest solution I have seen is for raid target spawns to be called and all guilds who want to race given a certain timeframe to mobilize to the target, 10 minutes for example. Then a race is initiated based on a certain number being /randomed. This solution has the benefit of requiring no changes to the code, means any guild big or small can compete, still advantages guilds who can mobilize faster, still requires everyone to race for the target, and still means raid targets have a large 16 hour window and can spawn in different timezones for guilds based in different countries. And best of all? No more socking! | ||
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#23
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The large window is the main competition stopper. Add a bag limit to key dropping mobs to avoid ultra competitive guild blocking end zones uncontested and you've got yourself a healthier raid scene. | |||
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#24
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Thanks! | |||
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#25
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16hrs windows aren't classic, they added it they can remove it. Same way they added 10mn window on nobles not long ago. Unless I misunderstood what you were implying. | |||
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#26
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