Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-05-2021, 11:20 AM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,776
Default

Quote:
Originally Posted by afelipe1189 [You must be logged in to view images. Log in or Register.]
I've been using Calm as my go-to Lull for it's cheaper mana cost. Are you using Paci simply because mana is not an issue at 60 so it makes the 7 min duration more worthwhile, or is the aggro radius of 1 on Pacify notably better than the 5 from Calm?



I was charm killing the other day and had a charm break. My pet was low, so I CC'd the adds and began casting lvl 4 mez on my broken pet. At this time, I was standing adjacent to my pet. I must've casted mez over 6 times, waited for the server tick each time - his hp never regenerated. I even loaded mem blur for a couple of casts (was level 48 at the time, no BoF) - nothing. I then backed away, casted mez once, and boom, it blurred successfully.

Has anyone else encountered this? Was it just incredibly bad luck that the mob would not blur while I was adjacent, or is that an actual mechanic?
prob just bad luck

this will be your go-to blur: https://wiki.project1999.com/Blanket_of_Forgetfulness

I use paci exclusively as well. I like the duration.
  #2  
Old 08-05-2021, 11:26 AM
Vivitron Vivitron is offline
Sarnak


Join Date: Apr 2020
Posts: 457
Default

Quote:
Originally Posted by afelipe1189 [You must be logged in to view images. Log in or Register.]
I've been using Calm as my go-to Lull for it's cheaper mana cost. Are you using Paci simply because mana is not an issue at 60 so it makes the 7 min duration more worthwhile, or is the aggro radius of 1 on Pacify notably better than the 5 from Calm?
I use pretty much all of the lull line, whichever is the least mana I can get away with for the situation. I'm 60, but no ft.
  #3  
Old 08-05-2021, 08:08 PM
Twochain Twochain is offline
Fire Giant

Twochain's Avatar

Join Date: Aug 2015
Location: Sebilis
Posts: 615
Default

Quote:
Originally Posted by afelipe1189 [You must be logged in to view images. Log in or Register.]
I've been using Calm as my go-to Lull for it's cheaper mana cost. Are you using Paci simply because mana is not an issue at 60 so it makes the 7 min duration more worthwhile, or is the aggro radius of 1 on Pacify notably better than the 5 from Calm?



I was charm killing the other day and had a charm break. My pet was low, so I CC'd the adds and began casting lvl 4 mez on my broken pet. At this time, I was standing adjacent to my pet. I must've casted mez over 6 times, waited for the server tick each time - his hp never regenerated. I even loaded mem blur for a couple of casts (was level 48 at the time, no BoF) - nothing. I then backed away, casted mez once, and boom, it blurred successfully.

Has anyone else encountered this? Was it just incredibly bad luck that the mob would not blur while I was adjacent, or is that an actual mechanic?
Lmao this is something that i've never spoken out loud about because i'm ashamed to not know the answer, but i've encountered that scenario so many times before that i always distance myself from the mob before blurring.

I cast pacify out of habit. It FEELS like it crit resists less than the others, but i'd place that in a realm of my own superstition before saying that it's a fact. Also yes, 7 minutes is very very nice.
__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion>
  #4  
Old 08-06-2021, 07:39 AM
Vaarsuvius Vaarsuvius is offline
Sarnak

Vaarsuvius's Avatar

Join Date: Jan 2020
Posts: 326
Default

Quote:
Originally Posted by afelipe1189 [You must be logged in to view images. Log in or Register.]
I was charm killing the other day and had a charm break. My pet was low, so I CC'd the adds and began casting lvl 4 mez on my broken pet. At this time, I was standing adjacent to my pet. I must've casted mez over 6 times, waited for the server tick each time - his hp never regenerated. I even loaded mem blur for a couple of casts (was level 48 at the time, no BoF) - nothing. I then backed away, casted mez once, and boom, it blurred successfully.

Has anyone else encountered this? Was it just incredibly bad luck that the mob would not blur while I was adjacent, or is that an actual mechanic?
I'm just a beginner enchanter so excuse my ignorance on that matter but I thought one had be far enough from a former pet (out of its aggro range) for it to have a chance to be mem-blurred and to start regenerating HPs AF with Mez ?
__________________
"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down."
  #5  
Old 08-26-2021, 07:11 AM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Quote:
Originally Posted by afelipe1189 [You must be logged in to view images. Log in or Register.]
I've been using Calm as my go-to Lull for it's cheaper mana cost. Are you using Paci simply because mana is not an issue at 60 so it makes the 7 min duration more worthwhile, or is the aggro radius of 1 on Pacify notably better than the 5 from Calm?



I was charm killing the other day and had a charm break. My pet was low, so I CC'd the adds and began casting lvl 4 mez on my broken pet. At this time, I was standing adjacent to my pet. I must've casted mez over 6 times, waited for the server tick each time - his hp never regenerated. I even loaded mem blur for a couple of casts (was level 48 at the time, no BoF) - nothing. I then backed away, casted mez once, and boom, it blurred successfully.

Has anyone else encountered this? Was it just incredibly bad luck that the mob would not blur while I was adjacent, or is that an actual mechanic?
mez's blur component gets little bit weaker as the level of enemies increase.. so if you are talkng about faily high level mobs, getting 6 failed blurs in a row won't be common but it won't be rare either. i think i was averaging around 3.5 mez attempts on level 45ish eneimies when i was collecting some data before.

There is also the possibility that you're charming a high enough level mob reletive to you that his aggro range was still large enough to see you. The aggro range is based on level difference minus the lulls reduction. If ballsy enough, you will eventually even come across scenarios where even pacify will still let them aggro you if you are standing next to them. Happened several times when i was trying to solo level 47-50 stuff at level 50.
  #6  
Old 08-27-2021, 06:55 PM
unsunghero unsunghero is offline
Banned


Join Date: Aug 2015
Posts: 8,467
Default

Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]

The method is, when your pet breaks mid fight, you stun, tash, stun, charm, mez other mob for a mem blur chance. This virtually guarantee's if your stun isn't resisted that your going to get both a retash and and a recharm without having to break in the fight. By the time you recharm, you stun 1 should be castable again too. You take very little damage. I also bind (and encourage just about everyone to also) my GCD item to "G" so it is very spammable.
Tash lasts a really long time. The only time I need to re-tash on a charm break is if I have the same charmed pet for hours in a group, in which case I do every 15ish mins whenever tash fades. I can’t imagine needing to re-tash when charm soloing unless you really love that pet and want to keep trying to heal it by blurring it over and over

I usually never bother trying to keep/heal the same pet like this, but I can imagine some occasions where a mob is just much higher level than what’s around or underconned or something where you’d want to use it for hours soloing

I personally don’t even bother reverse charming half the time these days in my 40’s. It’s by far the best exp, but if you don’t care about exp all that much and don’t mind losing 50% for a few kills, then I usually will just charm the highest level blue around. Then with slow that blue can usually kill 2-3 lower level blue/greens in a row quickly before it’s sub-20% hp. Then I break charm to kill it. So I only end up using 1 nuke, whereas had I been reverse-charming and breaking charm each time and finishing each pet, those nukes really add up. When I factor in time to re-med the lost mana I feel like the exp/hour difference shrinks. It’s a big exp loss, only getting full exp every 3rd or 4th kill. But this way I can usually continue to chain kill without having to stop, so it’s better money if you are killing stuff with vendor trash drops. Whereas breaking charm and finishing both mobs, or even doing 50% to the charmed pet then charming a new pet to kill the old pet with for full exp, just eats up too much mana for me when I only have 134 int

The ideal situation for reverse charming is having a clump of mobs rooted and running the pet into those for a super fast sub-20% that you can then finish with a nuke. But this setup is harder to get with the randomness of open world. And without ggr for the fast breaks I find it’s even a bit gnarly to try in dungeons too. I know there’s another method of making a steroid mob, finding the highest level thing around, charming + hasting it. Then breaking charm and running lower level charmed stuff into it and watching it destroy them, then breaking charm and killing each one. Once again tho, the mana to finish a mob with anarchy for me is just too significant to do it that way. I’d rather chain kill with a strong charmed pet losing 50% exp for a few kills but not having to stop…

Of course I could always try to get the pet sub-10% or even sub-5% where I can finish it with something like sanity warp or chaos flux and save mana that way. But I’ve lost too many pets who got stunned as I was trying to pull them back at super low health totals to keep trying that lol
Last edited by unsunghero; 08-27-2021 at 07:10 PM..
  #7  
Old 09-03-2021, 06:02 PM
Twochain Twochain is offline
Fire Giant

Twochain's Avatar

Join Date: Aug 2015
Location: Sebilis
Posts: 615
Default

Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
Tash lasts a really long time. The only time I need to re-tash on a charm break is if I have the same charmed pet for hours in a group, in which case I do every 15ish mins whenever tash fades. I can’t imagine needing to re-tash when charm soloing unless you really love that pet and want to keep trying to heal it by blurring it over and over

I usually never bother trying to keep/heal the same pet like this, but I can imagine some occasions where a mob is just much higher level than what’s around or underconned or something where you’d want to use it for hours soloing

I personally don’t even bother reverse charming half the time these days in my 40’s. It’s by far the best exp, but if you don’t care about exp all that much and don’t mind losing 50% for a few kills, then I usually will just charm the highest level blue around. Then with slow that blue can usually kill 2-3 lower level blue/greens in a row quickly before it’s sub-20% hp. Then I break charm to kill it. So I only end up using 1 nuke, whereas had I been reverse-charming and breaking charm each time and finishing each pet, those nukes really add up. When I factor in time to re-med the lost mana I feel like the exp/hour difference shrinks. It’s a big exp loss, only getting full exp every 3rd or 4th kill. But this way I can usually continue to chain kill without having to stop, so it’s better money if you are killing stuff with vendor trash drops. Whereas breaking charm and finishing both mobs, or even doing 50% to the charmed pet then charming a new pet to kill the old pet with for full exp, just eats up too much mana for me when I only have 134 int

The ideal situation for reverse charming is having a clump of mobs rooted and running the pet into those for a super fast sub-20% that you can then finish with a nuke. But this setup is harder to get with the randomness of open world. And without ggr for the fast breaks I find it’s even a bit gnarly to try in dungeons too. I know there’s another method of making a steroid mob, finding the highest level thing around, charming + hasting it. Then breaking charm and running lower level charmed stuff into it and watching it destroy them, then breaking charm and killing each one. Once again tho, the mana to finish a mob with anarchy for me is just too significant to do it that way. I’d rather chain kill with a strong charmed pet losing 50% exp for a few kills but not having to stop…

Of course I could always try to get the pet sub-10% or even sub-5% where I can finish it with something like sanity warp or chaos flux and save mana that way. But I’ve lost too many pets who got stunned as I was trying to pull them back at super low health totals to keep trying that lol
I personally pretty much ALWAYS keep one pet on my enchanter sessions, dumping like 10k worth of the good shit on it. -mr, tola, sick weapons etc. Feels more efficient to absolutely rip through mobs and then blur for heal when solo. Big reason why I always have tash up.

The main reason why i don't change out slot gem 1 on the fly is because with my set up i feel like i'm never really missing anything. The only time I am frantically loading up a spell is if theres a train on me and im chain stunning to load up fascination or gate. Otherwise my pulls are almost always controlled with paci and slow
__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion>
  #8  
Old 09-03-2021, 11:09 PM
unsunghero unsunghero is offline
Banned


Join Date: Aug 2015
Posts: 8,467
Default

Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
I personally pretty much ALWAYS keep one pet on my enchanter sessions, dumping like 10k worth of the good shit on it. -mr, tola, sick weapons etc. Feels more efficient to absolutely rip through mobs and then blur for heal when solo. Big reason why I always have tash up.
damn! What level did you start to adopt that method do you recall? I would never have the confidence to give that much stuff to a charmed pet, lost too many. Maybe with a cleric duo, MAYBE [You must be logged in to view images. Log in or Register.]
Last edited by unsunghero; 09-03-2021 at 11:11 PM..
  #9  
Old 09-07-2021, 02:47 PM
bilirubin bilirubin is offline
Kobold


Join Date: Jan 2015
Location: Plane of Mischief
Posts: 152
Default

Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
The method is, when your pet breaks mid fight, you stun, tash, stun, charm, mez other mob for a mem blur chance.too.
Tash never really stays on my bar as there's no reason to worry about it mid-fight. You're essentially relying on two stuns, increasing your aggro in the meantime, rather than just the one to get your pet re-charmed or everything mezzed. Though I'm aware there is no "right" answer when speaking of charming in an abstract way as it really depends upon the specifics of the camp.
  #10  
Old 08-04-2021, 06:55 PM
Naethyn Naethyn is offline
Planar Protector

Naethyn's Avatar

Join Date: Feb 2015
Posts: 1,177
Default

https://wiki.project1999.com/Potion_of_Stinging_Wort
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:32 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.