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  #21  
Old 06-09-2011, 09:08 PM
Kingofqueens123 Kingofqueens123 is offline
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SoL was the shit, AA's made EQ.
  #22  
Old 06-09-2011, 09:21 PM
Belenos Belenos is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Cats on the Moon was the beginning of the end; that much is obvious from step one, when the expansion was named "Shadows of Luclin" (SoL = Shit outta Luck).

AAs, the Bazaar, The Nexus, and the updated graphics all killed the game. Maybe many of us were too young for it to have realized it at the time, but looking back I think many of us can see that this was the expansion, not PoP, that killed the game, because it killed the community by reducing the reliance on Druids/Wizards for ports and eliminated the need to interact with people to trade. Things like AAs, which added never ending progression at 60 and created a schism between fresh 60s and veterans, and the updated graphics engine which forced many people to upgrade their comps when previously there was not a need for such a thing, only added insult to injury.

Even if everything was left as is; new zones with one or two connecting points (e.g., only allowing travel to Luclin via the Dreadlands spires where the Combine originally left from), the graphics engine was left alone, AAs weren't added, Shadow Haven wasn't some "one stop shop" for all your basic needs, and the Bazaar was absolutely obliterated from all memory, I still think Luclin was an absurd expansion. How many of us can actually pronounce the names of many of the higher end monsters? How many felt this diverged from both lore (the combine empire was supposed to be long gone, was it not?) and common fantasy archetypes?

Game would've been fine if we expanded some of Odus, Antonica, and Faydwer (look at a Kunark-era world map; notice a lot of places that were never in the game until like the 12th expansion?) and if they added Kerras as a playable race starting on the island west of Toxxulia.

There, I discussed. :P
YES! luclin was when i stopped playing EQ originally, makes me so sad
  #23  
Old 06-09-2011, 09:58 PM
jerus jerus is offline
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Just want to point out, it's hard to pronounce lord bob too!
  #24  
Old 06-09-2011, 10:47 PM
moklianne moklianne is offline
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Quote:
Originally Posted by garyogburn [You must be logged in to view images. Log in or Register.]
I disagree with a few of your points.

I dont see how relying on something other than wizards and druids ruined anything. TBH, its a pita to both the porter and portee, and most people enjoy traveling by foot. I mean ports are just an easier way to get someplace, which by your definition is a bad thing. Youd meet alot more players running to a location rather than being ported directly to it.

AAs were a great addition to the game. They added a way for you to increase individuality of your toon, and made it so you could choose which aspects of your class you liked the best to become more effective. Later on, AAs became required, which I also had a problem with, but in Luclin it was fantastic, imo.

Im on the fence about the bazaar, I think alot of people on this server (myself included) dont have hours to sit in EC auctioning, and simply avoid the zone and vendor most of the gear I find. I like the player interaction, but I dont think its as beneficial as everyone says it is.

As for Luclin being "absurd" storyline/archtype wise, I think thats a bit silly seeing as fantasy covers more than just orcs and dragons. I like that it broadened things up a bit, as I think if they just did another dragon/god combo expansion things would have gotten stale quickly.
How I feel essentially. I actually enjoyed Luclin. I actually liked the graphics update. To each their own. Its all opinions being thrown around in this thread anyway.
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  #25  
Old 06-09-2011, 10:51 PM
Gustahn Gustahn is offline
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Its not going to happen...

Luclin was the start of the end and Ldon was the death blow.

Deal with it.
  #26  
Old 06-09-2011, 10:52 PM
moklianne moklianne is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
How many of us can actually pronounce the names of many of the higher end monsters?
You do realize that each of their names translates to a phrase describing them somewhat? The names weren't created for enunciation, they essentially created another language to describe those mobs. I thought it was pretty neat.
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  #27  
Old 06-09-2011, 10:52 PM
moklianne moklianne is offline
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Quote:
Originally Posted by Gustahn [You must be logged in to view images. Log in or Register.]
Its not going to happen...

Luclin was the start of the end and Ldon was the death blow.

Deal with it.
GoD was.
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  #28  
Old 06-09-2011, 10:56 PM
Muligan21 Muligan21 is offline
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It is to each their own... there were good things about SoL, especially compared to later expansions. Remember though, even Smed has said that SoL was one of their worst expansions until Gates of Discord. It was a huge time sink but some of the Shissar stuff was kind of cool. I believe it would have been much more accepted if VT and keying would have been tweaked, less books (or even no books), and the overall content would have been polished (reducing HP across the board for start, though Bane weapons were a cool idea to offset)
  #29  
Old 06-10-2011, 01:41 AM
Ledzepp02 Ledzepp02 is offline
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http://www.youtube.com/watch?v=oCW9Hey6IVY
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Server first Golden Sash of WTFPWN

Quote:
Originally Posted by Uthgaard View Post
Unlike modern life, natural selection is alive and well on p99. Adapt or die.
  #30  
Old 06-10-2011, 02:27 AM
Giopawa Giopawa is offline
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Okay, one problem and the only problem I have with new content.
It would be harder for Uth to maintain it. That's a lot more landmass to run, it would need more server space. (s)He relies on donations alone for this. It's not just about us, we have to remember we are being done a kindness.
As well, if people could be logged in to sell their goods all the time, more people would be on longer, requiring again, more server space.
You see where this is headed?
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