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#1
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yeah what was said before- Weapon Skill appears to be increasing your hit chance, but in fact it only improves your 0 damage hits to actual damage
on AGI and Dodge in modern Emu code AGI DOES contribute to Dodge chance- even thought its TINY.This may or may not be so in classic code. But in either case, the dodge check is only rolled AFTER you have successfully landed a hit | ||
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#2
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Not sure about the 0 damage hit (but is logical). Just thought I'd post the definitive damage post originally by Ruatha (inventor of ghetto bash) from steelwarriors:
http://www.thesteelwarrior.org/forum...ead.php?t=1541 | ||
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#3
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the 0-damage=miss is directly from Emu source code - no need to guess =)
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#4
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Should not be possible to have a hit for 0 damage here. You either hit for minimum damage (1), minimum damage (1) + damage bonus, or miss. If you ever hit for 0, +1 is always added to it.
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#5
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Quote:
When you hit for 1 dmg, THEN and only THEN the damage bonus is added | |||
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#6
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Quote:
Weapon skill should probably affect whether you hit or miss but this should be done before anything else is calculated. If you hit you hit and if you miss you miss. Its not that complicated. | |||
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#7
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Quote:
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#8
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You guys should stop bullshitting and start parse-testing and posting results.
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#10
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and how exactly you going to distinguish between misses and 0-damage hits reported as misses using parses???
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