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Old 06-20-2011, 04:46 PM
Kika Maslyaka Kika Maslyaka is offline
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yeah what was said before- Weapon Skill appears to be increasing your hit chance, but in fact it only improves your 0 damage hits to actual damage
on AGI and Dodge
in modern Emu code AGI DOES contribute to Dodge chance- even thought its TINY.This may or may not be so in classic code.
But in either case, the dodge check is only rolled AFTER you have successfully landed a hit
  #2  
Old 06-21-2011, 08:45 PM
aubie aubie is offline
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Not sure about the 0 damage hit (but is logical). Just thought I'd post the definitive damage post originally by Ruatha (inventor of ghetto bash) from steelwarriors:

http://www.thesteelwarrior.org/forum...ead.php?t=1541
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Old 06-21-2011, 09:09 PM
Kika Maslyaka Kika Maslyaka is offline
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the 0-damage=miss is directly from Emu source code - no need to guess =)
  #4  
Old 06-21-2011, 11:05 PM
Treats Treats is offline
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Should not be possible to have a hit for 0 damage here. You either hit for minimum damage (1), minimum damage (1) + damage bonus, or miss. If you ever hit for 0, +1 is always added to it.
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Old 06-22-2011, 12:01 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Should not be possible to have a hit for 0 damage here. You either hit for minimum damage (1), minimum damage (1) + damage bonus, or miss. If you ever hit for 0, +1 is always added to it.
No. This is not how it works - when you hit for 0 dmg - you hit for 0 dmg- thats it.
When you hit for 1 dmg, THEN and only THEN the damage bonus is added
  #6  
Old 06-22-2011, 03:56 AM
Treats Treats is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
No. This is not how it works - when you hit for 0 dmg - you hit for 0 dmg- thats it.
When you hit for 1 dmg, THEN and only THEN the damage bonus is added
You hit NPC. NPC mitigates to under 1. 1 is added to value because you still hit the fuckin NPC (this is done to MAKE SURE YOU DO NOT HIT FOR 0). You don't miss lol. How would you explain hitting for 0.01? Would that still be a miss?

Weapon skill should probably affect whether you hit or miss but this should be done before anything else is calculated. If you hit you hit and if you miss you miss. Its not that complicated.
  #7  
Old 06-22-2011, 09:11 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
You hit NPC. NPC mitigates to under 1. 1 is added to value because you still hit the fuckin NPC (this is done to MAKE SURE YOU DO NOT HIT FOR 0). You don't miss lol. How would you explain hitting for 0.01? Would that still be a miss?

Weapon skill should probably affect whether you hit or miss but this should be done before anything else is calculated. If you hit you hit and if you miss you miss. Its not that complicated.
have you seen the source code?
  #8  
Old 06-21-2011, 11:59 PM
Hasbinbad Hasbinbad is offline
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You guys should stop bullshitting and start parse-testing and posting results.
  #9  
Old 06-22-2011, 01:10 AM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
You guys should stop bullshitting and start parse-testing and posting results.
  #10  
Old 06-22-2011, 01:36 AM
Kika Maslyaka Kika Maslyaka is offline
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and how exactly you going to distinguish between misses and 0-damage hits reported as misses using parses???
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