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![]() I Read through the thread on hits and misses and figured I would post some questions about resists on this server.
I have a Wiz who is currently 22 and noticed I get a lot of resists even on blue mobs. I haven't yet had the time to parse resist/full/partial resist data if anyone has any available on resists of blue/yellow/red mobs I would love to see it. I do understand that certain types of mobs will have higher base or buffed resists. How was the resist formula for this server determined? I remember Wizards on live got a base modifier to decrease the resist rate of their spells (I'm not talking about the mod on spells like Lures). This is also confirmed by the Wiki, but is that actually in place on this server? Magic based spells, I know they cause additional agro. Do they also have a higher chance to be resisted? IIRC when I played live someone told me that when it was raining certain spells where more likely to get resisted or fizzle or something. Is that true? I've also noticed that the Tash/Malo line of spells doesn't seem to have a significant (at least from my observation) influence on spell resists. Some of these answers I might be able to find answers to looking at the EQEmu server source code but that could easily be very different from the source code running on P99. | ||
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