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Old 08-02-2011, 03:30 PM
Atarius Atarius is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
What is there to not understand? It's classic behavior and this is a classic server.
I don't ever remember root canceling out snare. If anything it was a brief bug from classic live and it should be removed from P99 because of that.
Last edited by Atarius; 08-02-2011 at 03:33 PM..
  #2  
Old 08-02-2011, 03:37 PM
Messianic Messianic is offline
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Originally Posted by Atarius [You must be logged in to view images. Log in or Register.]
I don't ever remember root canceling out snare. If anything it was a brief bug from classic live and it should be removed from P99 because of that.
If you want to argue this in the bug forums, have at it. It's already had extensive research and patch notes/etc corroborate this.

I personally remember root overriding snare...
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  #3  
Old 08-02-2011, 03:47 PM
Estu Estu is offline
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Originally Posted by Atarius [You must be logged in to view images. Log in or Register.]
I don't ever remember root canceling out snare. If anything it was a brief bug from classic live and it should be removed from P99 because of that.
Find evidence and submit a bug report and it will be fixed. If you can't find any evidence, maybe your memory is failing you. The devs don't make changes willy-nilly or just to piss you off; they make changes for good reason. Nerfs aren't random.
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  #4  
Old 08-05-2011, 05:23 AM
Vladesch Vladesch is offline
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Its been a long time since I played live, so making a direct comparison isn't really possible, but I don't remember pulling my hair out as much as I do here with resists on my necro.

It just isn't worth it trying to grind high blue mobs because regularly snare/darkness will get resisted twice and result in losing pet and having to resummon (which isnt too bad) and organize 2 more weapons (which is really annoying for the level of my pet).

Much better xp overall just to grind a steady stream of very low dark blues because then it's almost impossible to get darkness resisted twice and have to screw around remaking pet.

Some spells seem to never get resisted, like the blood boil (unless its fire immune), or vampiric curse.

So yeah my money is on resists being higher than classic.
  #5  
Old 08-05-2011, 05:28 AM
Vladesch Vladesch is offline
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Quote:
Originally Posted by Atarius [You must be logged in to view images. Log in or Register.]
I don't ever remember root canceling out snare. If anything it was a brief bug from classic live and it should be removed from P99 because of that.
I can assure you that root and snare did not stack originally. I remember having to root-rot with my druid on unsnared mobs (pre kunark), and how nice it was when they finally patched it to make them stack.

I can also assure you that dot damage was reduced when the mob was chasing you, and my memory of it being patched out is much more hazy, but it would definitely have been later than the root/snare stack patch.
  #6  
Old 08-04-2011, 07:05 PM
Atarius Atarius is offline
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Fighting mobs 3 lvls lower than myself and just had two of them resist me 4 times in a row on snare and fear. Pretty awesome stuff.
  #7  
Old 08-04-2011, 08:25 PM
Bubbles Bubbles is offline
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Originally Posted by Atarius [You must be logged in to view images. Log in or Register.]
Fighting mobs 3 lvls lower than myself and just had two of them resist me 4 times in a row on snare and fear. Pretty awesome stuff.
Note that Fear and Snare are really the *only* two spells you can potentially use that have a MR check. Both are horribly mana inefficient, and tbh the darkness line is probably the only spell you'll ever cast as a necro and go "wow look i had a spell resisted!".

Pet and pact tank stuff. Root/Rot stuff. It may sound crazy, but duoing with another pet class or someone who can cast snare it remarkably efficient and a much safer experience than stubbornly trying to fear kite your way to 60.

Fear / Kiting on a necro is kind of like root/nuking on an enchanter. You'll eventually meet your goals, but spamming MR-based spells to the point you have to med like a wizard after each fight, in an outdoor ZEM-free zone, is just not a recipe for success.

Bonus points if you're sitting down for long med breaks next to a druid who's b*tching to you about how much of a pain soloing is, and it never dawns on either of you to actually click 'invite' and/or 'follow'. [You must be logged in to view images. Log in or Register.]
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  #8  
Old 08-04-2011, 08:33 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
Note that Fear and Snare are really the *only* two spells you can potentially use that have a MR check. Both are horribly mana inefficient, and tbh the darkness line is probably the only spell you'll ever cast as a necro and go "wow look i had a spell resisted!".

Pet and pact tank stuff. Root/Rot stuff. It may sound crazy, but duoing with another pet class or someone who can cast snare it remarkably efficient and a much safer experience than stubbornly trying to fear kite your way to 60.

Fear / Kiting on a necro is kind of like root/nuking on an enchanter. You'll eventually meet your goals, but spamming MR-based spells to the point you have to med like a wizard after each fight, in an outdoor ZEM-free zone, is just not a recipe for success.

Bonus points if you're sitting down for long med breaks next to a druid who's b*tching to you about how much of a pain soloing is, and it never dawns on either of you to actually click 'invite' and/or 'follow'. [You must be logged in to view images. Log in or Register.]

If you're using dooming/invoke, resist strings should not drain your mana.
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  #9  
Old 08-04-2011, 08:43 PM
Bubbles Bubbles is offline
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Quote:
Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
If you're using dooming/invoke, resist strings should not drain your mana.
Good catch, forgot to add that casting anything above dooming, ever, is a complete waste of time and resources hehe.

Probably the biggest problem young necros have is leaning on the crutch of fear kiting *and* soloing. And their targets are usually Spectres, hill giants, town guards, kunark mobs, etc...

Which is precisely the highest possible blue cons, the heaviest hitting mobs, and the mobs with the most hit points. The mobs that will both resist the most often and, in consequence, since they hit amazingly hard, will punish both snare and feign resists the most lethally.
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  #10  
Old 08-05-2011, 05:42 AM
Vladesch Vladesch is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
Pet and pact tank stuff. Root/Rot stuff. It may sound crazy, but duoing with another pet class or someone who can cast snare it remarkably efficient and a much safer experience than stubbornly trying to fear kite your way to 60.
Fear kiting is fine so long as you're fighting lower level dark blues and is an order of magnitude more efficient than root rotting. (I would call this pure fail for a necro)

You can *almost* kill with 0 downtime fear kiting with pet (that you give 2 weapons to).

I do agree that grouping with a druid can be very rewarding though, and lots of fun.
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