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						Last edited by Atarius; 08-02-2011 at 03:33 PM..
					
					
				
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			#2  
			
			
			
			
			
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 I personally remember root overriding snare... | |||
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			#3  
			
			
			
			
			
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				__________________ Member of <Divinity> Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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			#4  
			
			
			
			
			
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 |   Its been a long time since I played live, so making a direct comparison isn't really possible, but I don't remember pulling my hair out as much as I do here with resists on my necro. It just isn't worth it trying to grind high blue mobs because regularly snare/darkness will get resisted twice and result in losing pet and having to resummon (which isnt too bad) and organize 2 more weapons (which is really annoying for the level of my pet). Much better xp overall just to grind a steady stream of very low dark blues because then it's almost impossible to get darkness resisted twice and have to screw around remaking pet. Some spells seem to never get resisted, like the blood boil (unless its fire immune), or vampiric curse. So yeah my money is on resists being higher than classic. | ||
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			#5  
			
			
			
			
			
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 I can also assure you that dot damage was reduced when the mob was chasing you, and my memory of it being patched out is much more hazy, but it would definitely have been later than the root/snare stack patch. | |||
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			#6  
			
			
			
			
			
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 |   Fighting mobs 3 lvls lower than myself and just had two of them resist me 4 times in a row on snare and fear. Pretty awesome stuff. | ||
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			#7  
			
			
			
			
			
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 Pet and pact tank stuff. Root/Rot stuff. It may sound crazy, but duoing with another pet class or someone who can cast snare it remarkably efficient and a much safer experience than stubbornly trying to fear kite your way to 60. Fear / Kiting on a necro is kind of like root/nuking on an enchanter. You'll eventually meet your goals, but spamming MR-based spells to the point you have to med like a wizard after each fight, in an outdoor ZEM-free zone, is just not a recipe for success. Bonus points if you're sitting down for long med breaks next to a druid who's b*tching to you about how much of a pain soloing is, and it never dawns on either of you to actually click 'invite' and/or 'follow'. [You must be logged in to view images. Log in or Register.] | |||
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			#8  
			
			
			
			
			
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 If you're using dooming/invoke, resist strings should not drain your mana. 
				__________________ ||Spaceman Supafly - [59] Iksar Necromancer ||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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			#9  
			
			
			
			
			
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 Probably the biggest problem young necros have is leaning on the crutch of fear kiting *and* soloing. And their targets are usually Spectres, hill giants, town guards, kunark mobs, etc... Which is precisely the highest possible blue cons, the heaviest hitting mobs, and the mobs with the most hit points. The mobs that will both resist the most often and, in consequence, since they hit amazingly hard, will punish both snare and feign resists the most lethally. | |||
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			#10  
			
			
			
			
			
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 You can *almost* kill with 0 downtime fear kiting with pet (that you give 2 weapons to). I do agree that grouping with a druid can be very rewarding though, and lots of fun. | |||
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