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Old 06-25-2011, 08:27 PM
deneauth deneauth is offline
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I tanked Drolvarg Captain spawn for hours last night no problem with my ranger. Me, Bard, Necro, Shaman, with the necro healing, it was an awesome group. Shaman slows make the difference but 50 + tanking is doable.
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Old 06-26-2011, 10:42 AM
skybluepugwash skybluepugwash is offline
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Sometimes efficiency in tanking is more about holding agro and killing fast. Up to a point its perfectly viable with the right group makeup, and certainly not inefficient enough to warrant holding out for a real tank class.
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Old 06-26-2011, 02:19 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by skybluepugwash [You must be logged in to view images. Log in or Register.]
Sometimes efficiency in tanking is more about holding agro and killing fast. Up to a point its perfectly viable with the right group makeup, and certainly not inefficient enough to warrant holding out for a real tank class.
And other times, its about the rate of mana use in the group, the conversion of that mana back into HP, and that conversion rate limiting the amount of damage your group can take over time before you have to med back up. A knight can hold aggro just as well with their spells, and require a slower rate of mana conversion back into hit points.
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Old 06-26-2011, 12:58 PM
Kika Maslyaka Kika Maslyaka is offline
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yeah. Ranger can sure hold agro with taunt and spamming Snare, and if you have 2 clerics attached to him, he will will even survive on more tough fights, but that won't be no where efficiency of having an actual tank.
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Old 06-26-2011, 02:32 PM
VincentVolaju VincentVolaju is offline
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But at the same time, when a ranger is tanking its like having an extra dps class at the same time. The other 3 tanks don't do the dps that a ranger can do, while tanking at the same time. Especially if were talking about warriors who are using yaks. Its like a ranger in a group can count as both a tank and dps class while only taking up 1 spot in the group. So if you have the same exact group members but tgive them 2 diff tanks, first a warrior or pally, then a ranger. And let them fight in the same camp for like 20mins, the group with the ranger tank should be killing faster cause there tank is also like having an extra dps class in the group. Im not saying ranger dmg is double that the other tanks... but when you have a warrior using 2 8/24 yaks vs a ranger using 2 25/40 wurmys.... that dps diff should be a big difference.
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Old 06-26-2011, 03:03 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by VincentVolaju [You must be logged in to view images. Log in or Register.]
But at the same time, when a ranger is tanking its like having an extra dps class at the same time. The other 3 tanks don't do the dps that a ranger can do, while tanking at the same time. Especially if were talking about warriors who are using yaks. Its like a ranger in a group can count as both a tank and dps class while only taking up 1 spot in the group. So if you have the same exact group members but tgive them 2 diff tanks, first a warrior or pally, then a ranger. And let them fight in the same camp for like 20mins, the group with the ranger tank should be killing faster cause there tank is also like having an extra dps class in the group. Im not saying ranger dmg is double that the other tanks... but when you have a warrior using 2 8/24 yaks vs a ranger using 2 25/40 wurmys.... that dps diff should be a big difference.
ehem, a ranger with lower offense/weapon caps and without warrior criticals - more dps than a warrior? In best case scenario they will be even

combined with - ranger needs to be healed twice as often than a warrior - your ranger group will be sitting on their arses waiting for cleric to med up every few pulls.
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Old 06-26-2011, 04:58 PM
VincentVolaju VincentVolaju is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
ehem, a ranger with lower offense/weapon caps and without warrior criticals - more dps than a warrior? In best case scenario they will be even

combined with - ranger needs to be healed twice as often than a warrior - your ranger group will be sitting on their arses waiting for cleric to med up every few pulls.
I dont see how a Warrior useing 2 SSoYs that are 8/24 could, even with crits... could even come close to the DPS of someone using 2 Wurmys that are 25/40. Even with lower skill caps, the dmg diff between those weps are insane. A Ranger with those would def. 100% out dps a Warrior with SSoYs whos tanking. How could they not??
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Old 06-26-2011, 05:51 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by VincentVolaju [You must be logged in to view images. Log in or Register.]
I dont see how a Warrior useing 2 SSoYs that are 8/24 could, even with crits... could even come close to the DPS of someone using 2 Wurmys that are 25/40. Even with lower skill caps, the dmg diff between those weps are insane. A Ranger with those would def. 100% out dps a Warrior with SSoYs whos tanking. How could they not??
Even so, the extra DPS the ranger would do would in no way make up for the extra mana loss spent during the mana-to-hp conversion rate required to prop a ranger up vs a warrior, nor would it make up for the XP penalty the ranger is sticking the group with.

When you get to 50+ on your ranger, you will understand... unless you stick to Sol B or Lower Guk until you can't get XP from them anymore.

There is a reason they added Jolt on Live a few months into Kunark. While aggro isn't quite working the same here and rangers have been getting by just fine without Jolt, we're not efficiently tanking mobs that hit for 120+ in Kunark unless you've got the gear that Zilo has from being in the top raiding guild on the server.

I keep emphasizing efficiently, because you CAN tank these mobs. I am not saying you can't tank in Karnor's Castle or Sebilis or even in Howling Stones. We're just not the best choice for it when other options are available to a group.
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  #9  
Old 06-26-2011, 08:05 PM
skybluepugwash skybluepugwash is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
I keep emphasizing efficiently, because you CAN tank these mobs. I am not saying you can't tank in Karnor's Castle or Sebilis or even in Howling Stones. We're just not the best choice for it when other options are available to a group.
But efficiency isn't all about least damage taken over time in every case, you have to take other factors into consideration, including group makeup. Taken to an extreme, a ranger may take 30% more damage than a plate class but if the end result is that the cleric casts a single complete heal then the damage taken is irrelevant.

You also need to take into account any time spent sitting around waiting for a plate tank when a ranger could be tanking immediately, even if it's not quite an optimal solution. Exp > no exp.
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Old 06-28-2011, 02:30 PM
Duie Duie is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Even so, the extra DPS the ranger would do would in no way make up for the extra mana loss spent during the mana-to-hp conversion rate required to prop a ranger up vs a warrior, nor would it make up for the XP penalty the ranger is sticking the group with.

When you get to 50+ on your ranger, you will understand... unless you stick to Sol B or Lower Guk until you can't get XP from them anymore.

There is a reason they added Jolt on Live a few months into Kunark. While aggro isn't quite working the same here and rangers have been getting by just fine without Jolt, we're not efficiently tanking mobs that hit for 120+ in Kunark unless you've got the gear that Zilo has from being in the top raiding guild on the server.

I keep emphasizing efficiently, because you CAN tank these mobs. I am not saying you can't tank in Karnor's Castle or Sebilis or even in Howling Stones. We're just not the best choice for it when other options are available to a group.
With a shaman slowing , cleric buffs and the hpgear you can tank at any level just fine..... in some cases a ranger will accually tank better than said knight /warrior(key word some) .However, with that being said, that doesnt mean you should.

Jolt is a wonderful tool that will allow rangers to do the job they should be doing better, Secondary tank. get the mob off the caster/cleric and hold agro till its either mezzed or the tank as biult up enough hate .Cast jolt to assure that the tank can get agro back w/o too much of a hassle
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