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  #21  
Old 02-18-2023, 05:23 PM
Ekco Ekco is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Mistmoore used to have the best trains when a dumbass would wander into the wrong room in the castle and pull half of it with some of the pathing issues.
>a dumbass
yes, cat gif man. part of the formula of making a enjoyable video game is the community not literally knowing everything. god bless mistmoore dumbass and all the mistmoore dumbasses for making the game, the game.
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  #22  
Old 02-20-2023, 12:00 AM
Tethler Tethler is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Mistmoore used to have the best trains when a dumbass would wander into the wrong room in the castle and pull half of it with some of the pathing issues.
I like when the pond group somehow aggros the tower while pulling gargoyles at the base and causes half the zone to train to the entrance.
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  #23  
Old 02-20-2023, 12:02 AM
Trexller Trexller is offline
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no one has yet mentioned that you can't fight a mob in a hallway or room with a low ceiling in Unrest because the mob will warp up and come back with train
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  #24  
Old 02-20-2023, 12:25 AM
Swish Swish is offline
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Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
no one has yet mentioned that you can't fight a mob in a hallway or room with a low ceiling in Unrest because the mob will warp up and come back with train
This is true, but it wasn't always true. In the old days pre-Velious the pathing wasn't so shocking. Something changed. I think it was that time Haynar was doing some fixing and the server came up with mobs stacked up on top of each other in a lot of zones.
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  #25  
Old 02-20-2023, 12:37 AM
Jimjam Jimjam is offline
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Bad pathing classic. Should be worse. Collision detection should be worse too. Mobs never get pushed through walls here.
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  #26  
Old 02-20-2023, 01:10 AM
Trexller Trexller is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
This is true, but it wasn't always true. In the old days pre-Velious the pathing wasn't so shocking. Something changed. I think it was that time Haynar was doing some fixing and the server came up with mobs stacked up on top of each other in a lot of zones.
but at least grapes are sold in neriak
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  #27  
Old 02-20-2023, 05:16 AM
Ekco Ekco is offline
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lol.
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  #28  
Old 02-20-2023, 12:24 PM
Ooloo Ooloo is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Mistmoore used to have the best trains when a dumbass would wander into the wrong room in the castle and pull half of it with some of the pathing issues.
One of my most distinct memories from classic are watching those mistmoore trains from the pond ledge, which was usually safe from aggro, but you'd kinda get a showcase of the types of mobs that are deeper in the zone which was so cool as a lvl 20 pond newb. Those dark elf mobs in full plate and the vampire looking ones running by, I was like oh boy I'll *never* be good enough to kill those things (lol)
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  #29  
Old 02-20-2023, 12:42 PM
WizardEQ WizardEQ is offline
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Quote:
Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
I like when the pond group somehow aggros the tower while pulling gargoyles at the base and causes half the zone to train to the entrance.
How dafuq is pond aggroing tower?!?! Even a noob puller wouldn't do that. How are people playing the game now? Jesus. H!!!
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  #30  
Old 02-20-2023, 01:01 PM
Ekco Ekco is offline
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i remember people doing it on purpose, never seen it done on accident though, that takes skill
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