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#1
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ABC is child’s play. Wis/int/sta are easy to raise in velious. Paci classes should go CHA. | |||
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#2
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https://wiki.project1999.com/Crude_Stein https://wiki.project1999.com/Matchless_Dragonskin_Mask https://wiki.project1999.com/Cat_Eye_Velium_Necklace https://wiki.project1999.com/Seahorse_Spine_Bracelet https://wiki.project1999.com/Froststone_Stein https://wiki.project1999.com/Luminary_Two_Handed_Sword That's +119 CHA from some very easily and cheaply acquired items, and doesn't even include rings or earrings, which could also add even more. There is zero universe in which STA or WIS are that trivial to raise and at such minimal expense. As the OP's post illustrates, CHA is literally only good when you're using Lull in extremely risky circumstances, because on normal blue XP mobs 1) you will very rarely crit fail to begin with, and 2) when you do so, you can usually recover quite easily with your own toolkit and the presumed aid of your groupmates. Maxing CHA on a Paladin basically only makes sense if you're doing something unusual like leveling solo in particularly dangerous dungeons for the sheer thrill and challenge of it. But this is not how most people play the class, and at 60 a Paladin (who will presumably be running around doing group and raid content at that point) gains almost nothing from CHA. And for the vanishingly small number of times you do need as much CHA as you can get for some absurdly dangerous pull? Carry a bag full of those items above, which by themselves will take even an ugly Dwarf to over 160 CHA. | |||
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#3
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Pretty sure I alrdy told y'all cha was for enchanters
__________________
Pint
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#4
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This leaves cha(hardest stat to raise) or wis(diminishing returns 200+). I’ll take better crit chances than maybe one extra hot in which case you’re probably already dead. But ymmv. Also gear swaps are hella annoying. The less the better. And you know you’re not gonna swap every time. And you’re gonna get crits. And you’re gonna take more hits/deaths. Also not sure why this is a solo artist thing. So many low man uses for paci. It’s that fucking good. | |||
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Last edited by Crede; 04-26-2023 at 10:15 AM..
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#5
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55 Paladin Human - Rodcet Nife STR 186 STA 166 AGI 91 DEX 133 WIS 115 INT 102 CHA 119 [You must be logged in to view images. Log in or Register.] | ||||
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#6
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Most solo level 55's arent killing level 45-52's in seb. They are killing low 40's mobs in HK and what-not. So the lull difference is basically the same. Only like a level 30 hunting in the Unrest basement is a bit more dodgy...
A.) Where are you gonna run? B.) That's a LOT of npcs not far from your level My point wasnt that 95 CHA is all you need or that I would roll through jugs without issues. So whether I didnt make that clear or it's a Strawman (fun!), good point. Just that my literal experience at 60 in ABC killing blues was a snooze fest. I wish I was 55 because the enchanter would have had more to do. In most groups a Pally with a few pieces of CHA gear can lull in a pinch. At level 55 they get divine aura on a 15 minute cooldown. Worst case you DA as the ench has a couple ticks by the time you are in camp to figure out what to do. Or people start rooting the melee ncs. As I've said I literally carry all the CHA tryhard stuff. I can get to about 220 self-buffed and near cap with even Overwhelming Splendor. It's just an arthritic amount of clicking for very little benefit. Past about 150CHA unless you're an ench doing chardok things. In which case...cool. But that's not a pally discussion. In the end if you have a pally or anyone who wants to pull, just let them. Try to not be a bad and it will work out. Quote:
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Last edited by Snaggles; 04-25-2023 at 03:06 PM..
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#7
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theres a few bad paladins that didnt max cha at creation that are a little upset here
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#10
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This all falls into the Velious trap. The “you will cap every stat” lie. Sure with a few Vulak and Doz slots you will bulk up but true combat stats will only with Avatar. Before the proc agility and dexterity won’t be. Wisdom isn’t effected by that but even at diminishing returns after 205 will give about 6 mana/1pt of Wisdom instead of 11. Even if you overcap Stamina running around with more hps unbuffed isn’t a bad thing. It’s less buffs you need and more slots free (plus it’s one less ask assuming you have a buffer around).
Let’s be real though, most people will never get near this loot. Not.even.close. These people have to pick their downfall and as one of them I rarely worry about my charisma. Top slot root and get good. | ||
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