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#1
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Maybe they find martyrdom strategically important. | |||
#2
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And when you are 66% of a year behind on volunteer work this can be one of those things. The last time I checked, which was years ago, they were 6 months behind on IR requests. And years before that I waited approximately 3 months to get handfuls of spells and mage stuff restored. All these anecdotes are possible proof of the need for shared bank slots. | |||
#3
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#4
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#5
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__________________
Kav
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#6
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![]() The description of the workflow for this makes me twitch. This should really be a script that the GM reviews and selects yes or no for each reimbursement and then it just automatically does everything directly on the DB/logging systems to restore the items directly from outside the game.
Dev time is precious though, and I'm sure there's complications building that in a secure and reliable way. But damn, that workflow just hurts so bad to read.
__________________
Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
#7
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I get that a shared bank would be a major and glaring violation of classic principles and thus wont happen, but if you looked objectively at the principle involved it would be very consistent with many of the previous decisions made on this server and would definitely help with the backlog of GM petitions | |||
#8
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#9
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![]() I remember the good ol days of ultima online, where you could literally scam somebody out of everything they have by just lying and the gm's would say it's part of the game. Cause it is.
We forget/forgot. | ||
#10
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![]() EQ's broken and poorly coded quest system isn't more hardcore, it's just more bad. Even in an IRL actual fantasy world (like, you know, where perma death would be a thing) the person wouldn't just blindly take the wrong items for no reason then stare at you and not give them back. Maybe if they were an evil/scheming character, but somehow i doubt that's Yeolarn Bronzeleaf of Felwithe and the vast majority of all quests. So I don't really see a good reason to praise anything about EQ's broken quest system other than purposely celebrating bad technologically deficient design being tedious and unforgiving for zero lore or gameplay reasons.
Corpse rotting you can argue is a gameplay/lore thing I suppose. But on the other hand it's the easiest task in the world for low level guides to restore and takes up like no fraction of their time so might as well toss people playing this server that bone so they don't quit forever cause they were out of town for a week. They might want to look into lowering the staff permission level for some subset of restorations if they have a feasible way to do that without creating any issues with security or whatever. | ||
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