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#21
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-IFS is the exact same dps as RFS until you get damage bonus, and that is not for a long while. Also, IFS actually scales better with haste. -Tstaff will almost certainly decrease in price, quite a bit from its present state, the result of being a one-class item who have several great choices, and a constant stream of new weapons entering the market. | |||
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#22
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![]() Even back in the day on Live the TStaff was always pretty high in value and up until PoP I believe it was normal to go from TStaff, SoFW, then REBB if you got the drop. Since we wont see the SoFW or the REBB then the TStaff will/should be high for a while.
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Ruin - Iksar Monk
Ex-Tholuxe Paells player - "Vexikuri & Nytewind" Shout out to Bascome, Naur, Equable, Nizzi, Maynarrd, Daesean, Waggs, Cidz, & others... RIP Vino... | ||
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#23
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DAMAGE CAPS Until level 10 there is a maximum on weapon damage no matter what you use. It does not matter what you use if the weapon's damage is over this cap. The IFS and the RFS have the exact same damage. IFS has 40 delay. RFS has 20 delay. I think you can do the math. From 10-20 the cap raises. Once again it does not matter which weapon you use. The damge is exactly the same. 20+ has another damage cap I think, I do not know exactly what this is. It could be over 19. If it is not, both weapons are still exactly the same until you reach the level when this is removed. DOUBLE ATTACK Using the IFS with no haste you have a chance at attacking EIGHT times in 12 seconds (38/40) with a successful double attack in each round. Using the RFS with no haste you have a chance at attacking FOURTEEN times in 12 seconds (19/20) with a successful double attack in each round. Double attack does not fire every time you attack. It is based on level/skill. Ideally you want as many chances as you can get at performing a successful double attack. HASTE SCALING Let me get this straight, since the Imbued Fighters Staff has a higher delay (40) than the Runed Fighters Staff (20) you believe adding the same percentage of haste to both items will somehow make the IFS maximize its gain better than the RFS?????????????????????????? Simple math. Lets say your monk has both weapons. We'll just say he attacks once every time the delay is up on the weapon to make it easy. IFS - Once every four seconds with no haste. RFS - Once every two seconds with no haste. (Assume leaving the first attack at 0 seconds out of the equation to make it easier -- You would actually have 16 attacks per minute with the IFS, 31 with the RFS) NO HASTE IFS - 38/40 - 15 attacks per minute RFS - 19/20 - 30 attacks per minute FBSS EQUIPPED IFS - 38/33.057851 - 18.150000 attacks per minute RFS - 19/16.528925 - 36.30000 attacks per minute You think because the haste dropped the delay on the Imbued Fighters Staff by 7 its somehow better now than the RFS that only dropped delay by 3.5????????????? Seriously?????????? | |||
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#24
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![]() I've read two-handed damage is funny, and not in a good way. In an unfunny way.
Are the 2-handers(T-Staff, RFS, IFS, Peacebringer) better pre-50 than some of the nicer one-handed weapons(thinking AC and SoS)? I mean, post-50 when they start proc'ing I imagine the one-handers are a no-brainer unless you have a T-Staff, but what about leveling up? That's a convoluted question but I've been wondering about it so please, someone: answer it. | ||
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#25
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1. DAMAGE CAPS This is why I said to use the IFS from 20-50. I'm pretty sure my grandma knows that you can't deal maximum damage at level 4. Would you like to teach us how to pee, too? Quote:
2. DOUBLE ATTACK Where did I say anything remotely to the contrary? I'm honestly surprised at the hate of your attack on absolutely nothing. Your double attack gets a chance to proc every time you swing your 2h weapon. My grandma also knows this. Would you like to teach us all where to make poop, too? 3. HASTE SCALING The RFS is actually fast enough that it can hit the absolute lowest amount of attacks allowed in a given time period, between worn + spell + overhaste. The IFS cannot hit that limit, it just keeps getting faster and more efficient. So, in conclusion, you were 1) Spitting with hate at nothing and also lacking in general information, 2) weirdly raging for no purpose, and 3) Totally wrong. | ||||
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#26
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__________________
Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#27
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__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#30
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The same thing holds true for hit/miss ratio. The more chances you have to hit, the more times the damage bonus is going to be applied. Put these weapons up against each other for a five minute test. Assume hit/miss ratio is 70%. Make the damage bonus 10 for each weapon. Just assume each hit is for the damage of the weapon + the damage bonus. IFS - 38/40 - 52.5 hits per 5 minutes = 2520 damage (48 * 52.5) RFS - 19/20 - 105 hits per 5 minutes = 3045 damage (29 * 105) Quote:
Once again the Imbued Fighters Staff will NEVER compare to the Runed Fighters Staff BEFORE the damage bonus is changed. Perhaps it is close when you first receive the damage bonus at 28-30, but who in their right mind would buy and use the IFS for three levels. If you do not believe me go and run some parses with both weapons as you level up a monk. Most of the information in your posts was incorrect. I simply corrected it. I'm sorry if you're mad. | ||||||
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