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  #21  
Old 07-21-2011, 02:53 PM
Slave Slave is offline
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Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Runed Fighters Staff outdamages the Imbued Fighters Staff by quite a large margin. These two weapons are not even close. Both of these have the same damage bonus until a few months before Velious when two handed weapons with delay under 28 are nerfed.

This is another thing to consider when figuring out which you want to buy. If you do end up purchasing a Runed Fighters Staff, its going to lose a lot of its value after the damage bonus is changed.

I would just go with the Tranquil Staff if you can only afford/want to buy one weapon. There is no nerf that will make it lose its value. Also, if you are still around in the Velious era, you will most likely be switching to two one hand weapons (or fists with epic) that provide more dps and can still sell the Tranquil Staff for a pretty good chunk of plat.
You make several incorrect statements and/or assumptions here. I will deal with the two big ones:

-IFS is the exact same dps as RFS until you get damage bonus, and that is not for a long while. Also, IFS actually scales better with haste.

-Tstaff will almost certainly decrease in price, quite a bit from its present state, the result of being a one-class item who have several great choices, and a constant stream of new weapons entering the market.
  #22  
Old 07-21-2011, 04:15 PM
Nytewind TP Nytewind TP is offline
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Even back in the day on Live the TStaff was always pretty high in value and up until PoP I believe it was normal to go from TStaff, SoFW, then REBB if you got the drop. Since we wont see the SoFW or the REBB then the TStaff will/should be high for a while.
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  #23  
Old 07-21-2011, 07:15 PM
Treats Treats is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
You make several incorrect statements and/or assumptions here. I will deal with the two big ones:

-IFS is the exact same dps as RFS until you get damage bonus, and that is not for a long while. Also, IFS actually scales better with haste.

-Tstaff will almost certainly decrease in price, quite a bit from its present state, the result of being a one-class item who have several great choices, and a constant stream of new weapons entering the market.
Since it seems you have no understanding of how the damage mechanics in Everquest work, I'll explain it to you. Please do some research next time.

DAMAGE CAPS

Until level 10 there is a maximum on weapon damage no matter what you use. It does not matter what you use if the weapon's damage is over this cap. The IFS and the RFS have the exact same damage. IFS has 40 delay. RFS has 20 delay. I think you can do the math.

From 10-20 the cap raises. Once again it does not matter which weapon you use. The damge is exactly the same.

20+ has another damage cap I think, I do not know exactly what this is. It could be over 19. If it is not, both weapons are still exactly the same until you reach the level when this is removed.

DOUBLE ATTACK

Using the IFS with no haste you have a chance at attacking EIGHT times in 12 seconds (38/40) with a successful double attack in each round.

Using the RFS with no haste you have a chance at attacking FOURTEEN times in 12 seconds (19/20) with a successful double attack in each round.

Double attack does not fire every time you attack. It is based on level/skill. Ideally you want as many chances as you can get at performing a successful double attack.

HASTE SCALING

Let me get this straight, since the Imbued Fighters Staff has a higher delay (40) than the Runed Fighters Staff (20) you believe adding the same percentage of haste to both items will somehow make the IFS maximize its gain better than the RFS?????????????????????????? Simple math.

Lets say your monk has both weapons. We'll just say he attacks once every time the delay is up on the weapon to make it easy. IFS - Once every four seconds with no haste. RFS - Once every two seconds with no haste. (Assume leaving the first attack at 0 seconds out of the equation to make it easier -- You would actually have 16 attacks per minute with the IFS, 31 with the RFS)

NO HASTE

IFS - 38/40 - 15 attacks per minute
RFS - 19/20 - 30 attacks per minute

FBSS EQUIPPED

IFS - 38/33.057851 - 18.150000 attacks per minute
RFS - 19/16.528925 - 36.30000 attacks per minute

You think because the haste dropped the delay on the Imbued Fighters Staff by 7 its somehow better now than the RFS that only dropped delay by 3.5????????????? Seriously??????????
  #24  
Old 07-21-2011, 07:22 PM
Barkingturtle Barkingturtle is offline
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I've read two-handed damage is funny, and not in a good way. In an unfunny way.

Are the 2-handers(T-Staff, RFS, IFS, Peacebringer) better pre-50 than some of the nicer one-handed weapons(thinking AC and SoS)? I mean, post-50 when they start proc'ing I imagine the one-handers are a no-brainer unless you have a T-Staff, but what about leveling up?

That's a convoluted question but I've been wondering about it so please, someone: answer it.
  #25  
Old 07-21-2011, 08:49 PM
Slave Slave is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Since it seems you have no understanding of how the damage mechanics in Everquest work, I'll explain it to you. Please do some research next time.
Please allow me to teach you basic game concepts.

1. DAMAGE CAPS This is why I said to use the IFS from 20-50. I'm pretty sure my grandma knows that you can't deal maximum damage at level 4. Would you like to teach us how to pee, too?

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
20+ has another damage cap I think, I do not know exactly what this is. It could be over 19.
It's kind of funny how much you don't know, but attemping to troll someone based on your total lack of knowledge didn't bring you very far into your post, did it?

2. DOUBLE ATTACK Where did I say anything remotely to the contrary? I'm honestly surprised at the hate of your attack on absolutely nothing. Your double attack gets a chance to proc every time you swing your 2h weapon. My grandma also knows this. Would you like to teach us all where to make poop, too?

3. HASTE SCALING The RFS is actually fast enough that it can hit the absolute lowest amount of attacks allowed in a given time period, between worn + spell + overhaste. The IFS cannot hit that limit, it just keeps getting faster and more efficient.

So, in conclusion, you were 1) Spitting with hate at nothing and also lacking in general information, 2) weirdly raging for no purpose, and 3) Totally wrong.
  #26  
Old 07-21-2011, 09:00 PM
SirAlvarex SirAlvarex is offline
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Originally Posted by tekniq [You must be logged in to view images. Log in or Register.]
was mostly going to use this character to duo with a buddy of mine who is going to start a cleric. we'd probably be duoing only 90% of the time and level up together
Oh, then at this point the question really becomes "Which weapon can I get sooner"? Because lets face it, any of the weapons mentioned in this thread will last you for all 60 levels.
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  #27  
Old 07-21-2011, 10:38 PM
baalzy baalzy is offline
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Quote:
3. HASTE SCALING The RFS is actually fast enough that it can hit the absolute lowest amount of attacks allowed in a given time period, between worn + spell + overhaste. The IFS cannot hit that limit, it just keeps getting faster and more efficient.
With the haste cap being 100% combined (until bard overhaste in velious) & the delay floor being 10 (or 9, depending on who you talk to), RFS won't have a problem. So as long as damage bonus' on 2 handers are the same no matter what the delay is, RFS is a superior weapon.
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  #28  
Old 07-21-2011, 10:43 PM
Slave Slave is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
So as long as damage bonus' on 2 handers are the same no matter what the delay is, RFS is a superior weapon.
This gets patched soon.™
  #29  
Old 07-21-2011, 10:48 PM
Troy Troy is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
This gets patched soon.™
I thought the patch wasn't until after Velious launch?
  #30  
Old 07-22-2011, 01:37 AM
Treats Treats is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
You make several incorrect statements and/or assumptions here. I will deal with the two big ones:

-IFS is the exact same dps as RFS until you get damage bonus, and that is not for a long while. Also, IFS actually scales better with haste.
Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Please allow me to teach you basic game concepts.

1. DAMAGE CAPS This is why I said to use the IFS from 20-50. I'm pretty sure my grandma knows that you can't deal maximum damage at level 4. Would you like to teach us how to pee, too?
Hold on, what??? First you say to use the IFS from 20-50. Then you say its the exact same dps as the RFS until you get damage bonus?????????

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
2. DOUBLE ATTACK Where did I say anything remotely to the contrary? I'm honestly surprised at the hate of your attack on absolutely nothing. Your double attack gets a chance to proc every time you swing your 2h weapon. My grandma also knows this. Would you like to teach us all where to make poop, too?
See if you can follow this here. I'll explain it really well for you this time. The more times you swing your 2h weapon, the more chances you have to perform a double attack. The more chances you have to double attack, the more times the damage bonus is going to be applied. I thought that would be fairly clear to most if they read my previous post.

The same thing holds true for hit/miss ratio. The more chances you have to hit, the more times the damage bonus is going to be applied. Put these weapons up against each other for a five minute test. Assume hit/miss ratio is 70%. Make the damage bonus 10 for each weapon. Just assume each hit is for the damage of the weapon + the damage bonus.

IFS - 38/40 - 52.5 hits per 5 minutes = 2520 damage (48 * 52.5)
RFS - 19/20 - 105 hits per 5 minutes = 3045 damage (29 * 105)

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
3. HASTE SCALING The RFS is actually fast enough that it can hit the absolute lowest amount of attacks allowed in a given time period, between worn + spell + overhaste. The IFS cannot hit that limit, it just keeps getting faster and more efficient.
All false. There will NEVER EVER be any overhaste on this server. It was not added until the Luclin expansion. Even if you could get overhaste, the delay would drop to 9. This is all a moot point anyway, there should not be a minimum delay on weapons.

Once again the Imbued Fighters Staff will NEVER compare to the Runed Fighters Staff BEFORE the damage bonus is changed. Perhaps it is close when you first receive the damage bonus at 28-30, but who in their right mind would buy and use the IFS for three levels. If you do not believe me go and run some parses with both weapons as you level up a monk.

Most of the information in your posts was incorrect. I simply corrected it. I'm sorry if you're mad.
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