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| View Poll Results: Is grouping worth it? | |||
| Only if you suck |
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18 | 37.50% |
| It's really good if you're boxing |
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5 | 10.42% |
| they hate us for our freedom |
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12 | 25.00% |
| other (posted in comment) |
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13 | 27.08% |
| Voters: 48. You may not vote on this poll | |||
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#1
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I am with loramin on this one, 'You regain your concentration and continue your casting' message was a luxury, not the standard.
And to add to that, resists are broken here, broken in a sense that is more 'playable', on live 200+ resists would make you pretty much immune to that line of spells except unresistables, while NPCs resisted players spells far far more often, with timed spells like root, charm, mez far more likely resist and/or break every tick. Yes, that would make it nearly impossible to farm things anything above lguk with a chanter, but that was what it was on live, that would also make many caster and ae raid mobs far less effective, but it was what it was on live. AC/atk is kind of broken here too, if corrected, then it would make most raid mobs even more trivial, like how on live 80+ players with BIS/near BIS gears would absolutely cream an AoW, whereas on P99 there is still some sort of challenge. Would make well geared monk and warrior better solo/duo farmers which may or may not be good for P99 if corrected to 'classic'. | ||
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#2
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Quote:
https://web.archive.org/web/20010911...p?Id=38&Page=2 Obviously always take players' reported experiences with a pinch of salt, but an interesting mix of opinions on this page as to whether or not charm is worth it, and how to strategize it. | |||
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#4
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We die plenty. I died 12 times today trying to cycle a single mob,unsuccessfully.
Granted she is lvl 61 and in a terrible spot, but still. Sometimes I can do her first try,but rng kills enchanters. | ||
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#5
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Channeling isn't gonna save anyone when your pet eats your rune and bedlam and kills you faster than it takes to get a stun off. And it's not like it *never* fails here, it fails more than people think based on this non-troversy.
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#6
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Quote:
Quote:
Instead, I just watch people playing Ryu, and see if they use dragon punch. If the play the emulator a lot and stop using dragon punch, I know something is wrong with the emulator, because in the original game people who played Ryu a lot did use dragon punch. Similarly here I'm not saying "Enchanters need to die 20% more" or anything. I'm just saying "people playing Ryu in our emulator aren't dragon punching" ... ie. "Enchanters in our emulator aren't grouping" ... and that is undeniably unclassic. I can find you a mountain of posts about Enchanters grouping in a million classic sources.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#7
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Quote:
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#8
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9 times out of 10 trying hard in grouping isn't worth it. You just get to the finish like 3.5% faster in a dead game anyways. And all you're really doing is picking up the slack of some diabetic house wife who AFKs to throw hot dogs in a pot of boiling water for her little piglet's "dinner".
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#9
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need reds group bonus imo
i prefer duos and trios over solo, just because its fun / chill to hang with peeps | ||
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#10
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I will go as far as to say that Ryu was maybe the first weeb filter. Think about it. Initially identical characters Ken and Ryu, and there were two so that people could pick the most popular character as there was no technology for mirror matches.
People who picked Ryu were basically the protoweebs | ||
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