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  #21  
Old 01-15-2025, 07:44 AM
Duik Duik is offline
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@Ekco
I was 34 in 1999 and I'm more into the eqemu scene than most. Well outwardly anyways. Given your recent posts I'm not suprised you are into a way to manipulate the emu server in creative ways.
I've been squirreling away lua and perl code that wouldn't stand up to a 1000 player server (like here for example) but more of a proof of concept type thing.
I prefer perl but lua seems to be the prefered scripting lingo. Poop.

*Good* C/c++ is a lil beyond me. I can follow it to the sections i wish to investigate/change but i wouldnt push any of my changes.

@Shovel
Failed classes hey, that would explain alot ;+p
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  #22  
Old 01-15-2025, 10:03 AM
Rygar Rygar is offline
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Timelock specific rules would be interesting. To help with the alt problem off the top of my head, all gear no drop, disable all multi quest. To prevent parking alts for loot, all gear gets limits to equip based on the zone it dropped in. Example: all loot in velks requires level 45 to equip.

Now you don't have a million jade maces flying around, money is kind of useless except for gems / trade skills. Bigger market for crafted gear (which also needs equip limits).
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  #23  
Old 01-15-2025, 10:17 AM
Ciderpress Ciderpress is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
I did well in school so I got to buy a new game and then i failed all my classes.
Haha yeah my academic performance took a nosedive because of ultima online and everquest. Luckily for me that was just late middleschool, and then EQ launched when I was in 9th grade as a highschool freshman. Failed math twice, then had to take it in summerschool and aced it cause it was the only class I had to take, leaving plenty of time to work on my shaman epic which was the real priority.
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  #24  
Old 01-15-2025, 10:43 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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If you made everything no trade no drop, you could use that one change to alter how both grouping and raiding works. Tagging along to loot an item, buying loot rights, would replace EC.

Would require much more social interaction than the current group-guild model of acquiring pixels. And, would end sizable part of what otherwise happens in EC.

Decrease corpse rot times to 5 minutes or else this gets gamed quickly too.
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  #25  
Old 01-15-2025, 01:16 PM
cd288 cd288 is online now
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Quote:
Originally Posted by richice [You must be logged in to view images. Log in or Register.]
The fact that it doesn’t cost anything to make multiple accounts also impacts the game. How many guilds have a raid team of just shared accounts that are more geared than the players driving them?
This is probably the thing I hate the most about the end game raiding scene. It totally makes everything boring and trivial.

You have armies of bots, COTH bots, several cleric bots parked at every possible major raid target, etc.

I miss raiding from back in the day where for the most part everyone played their own characters. It created actual motivation to roll a certain class because you'd be valuable and wanted, and it could make a real impact on your guild's raid force. Now it's like why would I ever roll a cleric? The guilds already have tons of bot clerics parked everywhere. Shit, there are even tank bots all over the place so why roll a tank?

It just makes raiding way less challenging. I would love if they found some way to limit or ban bots altogether.
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  #26  
Old 01-15-2025, 01:49 PM
onmove_broke onmove_broke is offline
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If you want to make the game "Harder" start a new server and make it 100% classic. Classic UI, Looking at your book till 35 etc. Giving mobs more HP and just making every mob a sponge is boring.

The problem is everyone knows what items to get, where to exp, what to avoid and where to fight. You would need to make the game completely different..like adding new zones, switching up loot, creating new mobs with loot tables. I do not think any of the ideas here make the game harder but just more annoying and will drive people away. Not many people have 10+ hours a day to play a 25 year old game either, so you limit the amount of people who play.

I think a game like Evercraft or Monsters and memories will scratch that itch.
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  #27  
Old 01-15-2025, 04:36 PM
Ciderpress Ciderpress is offline
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Quote:
Originally Posted by onmove_broke [You must be logged in to view images. Log in or Register.]
If you want to make the game "Harder" start a new server and make it 100% classic. Classic UI, Looking at your book till 35 etc. Giving mobs more HP and just making every mob a sponge is boring.

The problem is everyone knows what items to get, where to exp, what to avoid and where to fight. You would need to make the game completely different..like adding new zones, switching up loot, creating new mobs with loot tables. I do not think any of the ideas here make the game harder but just more annoying and will drive people away. Not many people have 10+ hours a day to play a 25 year old game either, so you limit the amount of people who play.

I think a game like Evercraft or Monsters and memories will scratch that itch.
This is such a dead horse topic. If they could make it 100% classic in terms of the client, they would. There are limitations because it's the titanium client, not the original velious-era client, so they get as close as they can. You *do* have to open your spellbook on p99 to med until the point in the timeline where that was removed. They can't make the spellbook take up the entire screen though, because the little letterbox window view is completely missing from the titanium client.

Making "unclassic" changes to rules and certain mechanics in order to curb unclassic behavior is not itself an unclassic endeavor; the original devs in 1999 were also changing things on the fly to respond to emergent player behavior. They literally cannot make both the client and how everyone plays the game identical to 1999, so they do the best they can to make it close.
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  #28  
Old 01-15-2025, 04:39 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
If you made everything no trade no drop, you could use that one change to alter how both grouping and raiding works. Tagging along to loot an item, buying loot rights, would replace EC.

Would require much more social interaction than the current group-guild model of acquiring pixels. And, would end sizable part of what otherwise happens in EC.

Decrease corpse rot times to 5 minutes or else this gets gamed quickly too.
Has there been a live server that did that?

I agree that would be dope. Id love to try a full no drop server. Although that would make camping things pointless so maybe it's a total failure.

But I'm curious if it'd be a fun progression server.
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  #29  
Old 01-15-2025, 04:47 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
Has there been a live server that did that?

I agree that would be dope. Id love to try a full no drop server. Although that would make camping things pointless so maybe it's a total failure.

But I'm curious if it'd be a fun progression server.
How would it make camps pointless? People still need the drops. So players would have to figure out a system with other players, to get said drops.

This both creates new social interaction as well as potential for cornering camps. So, guilds still relevant as camp breakers.

I'm assuming a p99 eq. Anything live dies b/c subs = Russian yachts.
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  #30  
Old 01-15-2025, 04:49 PM
WarpathEQ WarpathEQ is offline
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Login accounts are IP locked with no IP exemptions would be interesting. Sure there would still be work arounds like VPN that people would use to create additional accounts but perameters could be set to elminate the proliferation of bot armys and the ability for people to swap around to multiple accounts in quick succession.

Just like back in classic live there was a rare person that had multiple computers and funds to pay for multiple monthly subscriptions but it was a big enough hurdle that it was by far the exception not the meta.
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