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#21
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...would be my guess. Only ever seen the depiction on Bloated Belly and pianos in Mistmoore, but could be elsewhere. No idea what it's representative of. | |||
#22
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![]() Change shaman epic to be not so easily cheeseable via faction manipulation. Make black fur boots clickable on other players.
Also change rogue epic so you don't have to just repeat like half the quest to get the HE mask | ||
#23
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![]() enc epic should be group VoG click
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#24
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![]() Imo they screwed themselves making it a weapon for melee. They knew they would be improving things in expansions and eventually become obsolete. Monk is the only exception really.
__________________
Wedar - Level 60 Grandmaster (Retired)
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#26
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A haste that people sometimes click off to get vog instead is probably not the best thing it could have had | |||
#28
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![]() So the problem with chanter epic haste is the stats not stacking? Or more. Duration as well according to naeth as well.
Sounds broken. Clicking off an epic effect sounds broken. There appear to be selfish and shared epic effects. War selfish but fir good reason. Hate gen good for group/raid. Rng shared and selfish. Slow good for raid. Att and haste good for self. Mag. Shared. Wiz. Selfish. Rog shared. Dru. Dmg and snare. Good for groups but actual snare is better. Clr SHARED! Shm selfish. Most groups kill before damage ramps up. Pal/Shd selfish. Nec. Same as shm isnt it? I dunno. I wonder if the devs thought about the effects added to epics on a overall basis. Or just pal fire sword. Shd blood sucker etc.. | ||
#29
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![]() Quote:
Speed of the shissar (epic): 66% haste +40agi +12ac, 30 mins Visions of grandeur (kunark mob drop lvl60 spell) : 58% haste +40agi +25dex +20atk, 275mana, 42mins WR is the most mana intensive and has shortest duration. Highest haste, good for melees with shit gear but overkill on anyone with 30%+ haste. SotS is great because its free. Works well for people with 34%+ haste. VOG will be in high demand for anyone with 41% haste, they prefere the 20atk over the 1% hit on haste. Cheaper mana wise and lasts 42 minutes, for that reason alone you should probably just give it to everyone if you have it to axe the time/mana you spend rehasting in half if you don't have epic. Epic haste is only interesting because it is free and WR is bad. With WR if you have 4 melees + pet to haste you can burn over half a mana bar every 18mins just for haste. Depending on group make up, area difficulty and pull consistency sometimes I fall back on Augment (45% haste, 125mana, 36mins) to leave room to perform other tasks. Epic has its use but it is basically pure convenience except when raiding where you need to VOG anyway. | |||
Last edited by Goregasmic; 04-01-2025 at 11:54 AM..
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#30
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![]() Quote:
Again, cleric epic could have been a censer with 1-2 container slots for alchemy mats. It could have done little to no damage, so Bowl of Watery Protection or Sorcerous Bowl, but provided a groupwide buff. Either that or maybe a collection plate? With the wielder placing coins into it to maintain a passive effect. Shaman epic could have been a dreamcatcher equipable in primary, secondary, ranged, neck slot...with the effect being? Only other item that comes to mind would be a medicine bag upgrade, granting shaman the ability to forage alchemy mats. Bard epic...a tinkered music box? Ranged slot item that could have provided bonuses to songs. So, for example, Purifying Rhythms removing disease/poison counters as it did briefly in classic. Something along those lines. Paladin epic...a head slot aura that enhanced all worn versions of AOB in group? And provided truesight? With worn effect +SVs, similar to white dragon helm. Wizard epic...a primary, secondary, waist spellbook that doubled as a container, with certain spells having combo effects if a physical copy of each was placed inside? Rogue epic...a mask would have been the obvious alternative, but with what effect? Drawing blanks on other classes and slots. | |||
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