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View Poll Results: What is the most fun class 1-60?
Warrior 2 3.85%
Rogue 0 0%
Monk 6 11.54%
Ranger 3 5.77%
Bard 7 13.46%
Paladin 1 1.92%
Shadowknight 3 5.77%
Cleric 0 0%
Druid 7 13.46%
Shaman 3 5.77%
Magician 1 1.92%
Enchanter 14 26.92%
Necromancer 5 9.62%
Wizard 0 0%
Voters: 52. You may not vote on this poll

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  #21  
Old 04-04-2025, 07:19 PM
Crazycat Crazycat is offline
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"Both druid and bard have great mobility. Druid is imo the most versatile magic class, as you can charm, root rot, nuke, quad, heal. Ports plus sow, invis, levitate let you go anywhere you want. It's far from the most powerful class but it's a hell of a lot of fun."

I have to agree with the above.
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  #22  
Old 04-04-2025, 09:55 PM
Tearrah Tearrah is offline
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Druid is a good PP maker can fund the other adventures u feel u want to do
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  #23  
Old 04-05-2025, 01:28 AM
druidbob druidbob is offline
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Druid will always be my favorite to level for the versatility and creature comforts. Ports and SoW for travel, tracking both regular and pet, multiple ways to solo (quad, charming, root/rot) while still being useful in duos or groups. I also enjoyed the other priest classes, my shaman and cleric managed to feel completely different despite them all being "healers".
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  #24  
Old 04-05-2025, 10:51 AM
Vexenu Vexenu is offline
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Voted Necro due to their fun and versatile toolkit. You can fear kite, pet tank, root rot or charm for XP. You're a very capable soloer and an extremely underrated group member. You're an INT caster but can heal yourself and others. You can mez, invuln yourself and self-evac. You can FD, invis and IVU, meaning you can go pretty much wherever you want and can safely AFK anytime. You have some really nice clickies with CoS and VP staff. You get a free OT hammer. You can easily farm plat from giants/guards or camp rare spawns deep in a dungeon. You don't need a ton of gear to be effective, but at the same time you scale better into high end Velious gear than any other INT caster due to getting more value from +HP items. You have a fairly steady power curve from 1-60 and feel strong throughout, unlike Druids (frontloaded power curve) or Shamans/Enchanters (backloaded).

Just a very fun and versatile class with a solution to almost every problem in its toolbox. You never feel weak on a Necro, can solo, duo or group at your leisure and should very rarely die.
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  #25  
Old 04-05-2025, 11:59 AM
Skarne Skarne is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Voted Necro due to their fun and versatile toolkit. You can fear kite, pet tank, root rot or charm for XP. You're a very capable soloer and an extremely underrated group member. You're an INT caster but can heal yourself and others. You can mez, invuln yourself and self-evac. You can FD, invis and IVU, meaning you can go pretty much wherever you want and can safely AFK anytime. You have some really nice clickies with CoS and VP staff. You get a free OT hammer. You can easily farm plat from giants/guards or camp rare spawns deep in a dungeon. You don't need a ton of gear to be effective, but at the same time you scale better into high end Velious gear than any other INT caster due to getting more value from +HP items. You have a fairly steady power curve from 1-60 and feel strong throughout, unlike Druids (frontloaded power curve) or Shamans/Enchanters (backloaded).

Just a very fun and versatile class with a solution to almost every problem in its toolbox. You never feel weak on a Necro, can solo, duo or group at your leisure and should very rarely die.
Can't argue with that!
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  #26  
Old 04-05-2025, 12:16 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I like so many. Mages are super fun for non dungeon crawling.
Always been interested in mages but when I realized they have no form of CC, that's completely stupid. Pure caster with no root but even... paladins get it. I guess if you get a multi pull you just hope you can nuke shit up faster than your pet dies but wizards have root exactly for that.

Meanwhile necros get so much utility I feel like it is hard to justify playing a mage over necro (I've played neither). They look different on paper but the versatility is hard to ignore considering most of the end game is dungeon crawling but mages are relegated to farming fine steel. Just playing an ench I've very often told myself how much FD must be nice for just AFKing at a camp.

That and they have arguably the hardest epic to complete which is a significant power increase while most necros don't seem to bother (zlandi/shissar staff).

I'm still curious to try one but it is hard to get hyped up to level one considering the limited end game possibilities and opportunity cost compared to nec/ench.
Last edited by Goregasmic; 04-05-2025 at 12:20 PM..
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  #27  
Old 04-05-2025, 04:19 PM
SorenVC SorenVC is offline
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I voted Necro and I'm a totally new player. Iksar Necromancer will learn me the game fast! Also I like rain and Cabilis is a cozy city just like HALAS. The lizard peepul walk among us.
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  #28  
Old 04-05-2025, 06:17 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Meanwhile necros get so much utility I feel like it is hard to justify playing a mage over necro (I've played neither).
If the Necro is the Swiss Army knife of EQ, the Mage is a scalpel. Mages are much more limited in their toolset, but what they do (DPS) they do really, really well. A max level hasted/buffed/DSed Mage pet is just a monster of DPS. Anywhere you can get reliable single pulls you can chew through mobs solo. Or you're almost always welcome in a group because of your strong and reliable DPS. And while the Epic pet is very difficult to acquire, a level 60 water pet with Phinny staff will usually out-damage it if the pet is well-positioned and able to get backstabs off.

The class is also very easy to play at near 100% effectiveness while putting in very minimal effort. A good lazy grouping class. If you think of the Mage as a Rogue that is also capable of soloing efficiently and farming plat, you have a much better feel for how the class plays. Because the playstyle of the solo Mage is actually closer to that of a soloing Warrior or Rogue than it is to that of a Necro or Enchanter.

If you've never played a Necro or a Mage and want to try a pet class, I would recommend the Necro first without hesitation. They're just a much more capable class overall and have so many options. Much like the Wizard, the Mage is a specialist and you really need to know what you're getting yourself into with that playstyle or else you'll probably have a severe case of Necro/Enchanter envy by time you hit 50.
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  #29  
Old 04-07-2025, 10:10 AM
kjs86z2 kjs86z2 is offline
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mages are coth bots and bring summoned haste items for the dwarves in ring wars

but if you like to watch netflix for hours while sitting in shitty KC groups, have at
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  #30  
Old 04-07-2025, 10:34 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
If the Necro is the Swiss Army knife of EQ, the Mage is a scalpel. Mages are much more limited in their toolset, but what they do (DPS) they do really, really well. A max level hasted/buffed/DSed Mage pet is just a monster of DPS. Anywhere you can get reliable single pulls you can chew through mobs solo. Or you're almost always welcome in a group because of your strong and reliable DPS. And while the Epic pet is very difficult to acquire, a level 60 water pet with Phinny staff will usually out-damage it if the pet is well-positioned and able to get backstabs off.

The class is also very easy to play at near 100% effectiveness while putting in very minimal effort. A good lazy grouping class. If you think of the Mage as a Rogue that is also capable of soloing efficiently and farming plat, you have a much better feel for how the class plays. Because the playstyle of the solo Mage is actually closer to that of a soloing Warrior or Rogue than it is to that of a Necro or Enchanter.

If you've never played a Necro or a Mage and want to try a pet class, I would recommend the Necro first without hesitation. They're just a much more capable class overall and have so many options. Much like the Wizard, the Mage is a specialist and you really need to know what you're getting yourself into with that playstyle or else you'll probably have a severe case of Necro/Enchanter envy by time you hit 50.
Yeah the grass is always greener I guess. Back then it was unclear what you were getting into though but today is a different story.

When I was playing a wizard on live I liked him but often wished I rolled a mage/ench. Now that I'm ench I miss not having shit nukes and extreme macro mobility.

Playing ench now, they have a stacked kit so most other casters look lackluster but when doing some dungeon camps I sometimes wished I had a decent pet with commands. It's cool to charm stuff that quads for 600 @70% haste but you can't even go get a drink or quick bathroom break without risking getting torn to bits. But then a again a lot of those camp are impossible without lull. FD is also great in an area with pathers. Charm is nice but in some areas not really worth it but animations are just lame. In the best groups as an ench you'll be extremely involved too. Very rewarding but very exhausting.

Monks are brutal soloers but I just found most pure melees such a bore to play. But wizard is often just chaining nukes and I never got bored of that. Rangers are often just weaker rogues/monks but their kit is a lot more interesting. To each their own I guess. It is all about which playstyle you're looking for, so it is very hard to answer the initial question, especially when the server reached a point where what you play doesn't really matter.
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