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  #1  
Old 08-12-2011, 07:55 AM
Mellor Mellor is offline
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Warrior+Shaman is the obvious choice since you definatly need a healer to compliment your warrior and Shaman will provide the best grinding buffs for your warrior. Plus with Warrior/Shaman you have whatever needed to start a group so just add some DPS and you will hit the ground running.

Warrior and Druid will also provide a good option although you will need a slower eventually.
  #2  
Old 08-12-2011, 09:17 AM
Labyrrinth Labyrrinth is offline
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If he's set on a melee, why not try to get him to play something a little more versatile; like a SK or Pally? I think that would be a better compliment to the enchanter you are considering playing.
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  #3  
Old 08-12-2011, 09:22 AM
vageta31 vageta31 is offline
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Shaman/SK is an awesome combo in it's own right, possibly better than even a Shaman/Warrior due to the utility of the SK. You lose some DPS and tanking ability, however the SK can hold aggro just fine and with FD you can break spawns that a warrior/shm duo cannot.

For the ultimate team an Ogre Shaman/Ogre SK is an ungodly duo that can take down just about anything that can be done duo style. The shaman can add some DoTs for DPS if needbe and his pet helps as well, and Turgur's will allow the SK to be able to tank pretty much anything within reason.
  #4  
Old 08-12-2011, 02:38 PM
Taminy Taminy is offline
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Quote:
Originally Posted by vageta31 [You must be logged in to view images. Log in or Register.]
Shaman/SK is an awesome combo in it's own right, possibly better than even a Shaman/Warrior due to the utility of the SK. You lose some DPS and tanking ability, however the SK can hold aggro just fine and with FD you can break spawns that a warrior/shm duo cannot.
IMO, the dps and tanking ability hits aren't worth the SKs utility. It's a bigger difference than most realize. You can also break up camps easily enough at 54+ by using mightystrike. That and hybrid xp penalty FTL.

Don't get me wrong, they're both viable duos, I just think warrior/shaman is a little better.
  #5  
Old 08-12-2011, 03:59 PM
Labyrrinth Labyrrinth is offline
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Quote:
Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
You can also break up camps easily enough at 54+ by using mightystrike.
54+ is going to be a long way off for them. One lone ability, to break a camp at 54+, shouldn't be the determining factor on what class to play now.

And if they're playing for fun, who cares about the exp penalty? Just have fun!!! [You must be logged in to view images. Log in or Register.]
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  #6  
Old 08-12-2011, 04:13 PM
P99Millertime P99Millertime is offline
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shamy/necro is awesome!
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  #7  
Old 08-12-2011, 04:16 PM
SupaflyIRL SupaflyIRL is offline
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Bard/Warrior is good, warrior can shout words of encouragement as the bard lays waste to entire zones.
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  #8  
Old 08-12-2011, 05:28 PM
nagarpoe nagarpoe is offline
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Thank you, all!!

I think i will go with Shaman since it does seem like a good duo option and we would still be useful in groups as well.

I think i'll just make my enchanter on the side just for fun to see what enchanters are all about.

Thank you for all the input!
  #9  
Old 08-12-2011, 11:24 PM
bakkily bakkily is offline
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shms best, at the beginning not as great heals like a cleric

though if anyone has plans on two boxing, dont, doesnt get you anything good like a good ban hammer
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  #10  
Old 08-13-2011, 03:44 AM
greatdane greatdane is offline
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For a 2-man duo, a shaman is a much better healer than a cleric. You don't need big heals on someone who isn't raidbuffed, and especially not before the upper levels. There's barely any difference in the efficiency between greater and superior healing, for example, and regen+canni (not to mention slow) makes the shaman a far more efficient healer for any content available to a duo. Cleric/enchanter is the only duo where cleric is preferable because one can take advantage of the often much higher HP of a charmed mob compared to a tank of that level, and because there's no need for stat buffs.
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