![]() |
#21
|
|||
|
![]() FUCKIN CHARDOk
| ||
|
#22
|
||||
|
![]() Quote:
__________________
| |||
|
#23
|
||||
|
![]() Quote:
| |||
|
#24
|
|||
|
![]() did they ever get round to putting joseph fritzl's basement in norrath?
| ||
|
#25
|
||||
|
![]() Quote:
__________________
| |||
|
#26
|
||||
|
![]() Quote:
| |||
|
#27
|
|||
|
![]() It's not anything substantial, I've done shit before without actually releasing it to the public just so I could play on a server with my own rulesets. That's how I'm going into this, it's just something I want to play myself.
Yes, classes would have some customization since I always think I can do a better job than Verant did. I also want all classes to have somewhat equal ability to solo their way through until the end raid-style dungeons. Obviously classes like necros and mages will have an advantage and classes like clerics will most likely try to group with at least a friend, but I still want the option to be there. I agree Howling Stones should definitely be represented as it's one of my favorite dungeons in the game. On another server db I worked on, you obtained your epic 1.5 by collecting a drop from the boss of each wing. I would like to incorporate that into this. What I'm thinking for this server is to make the zone very difficult with high zem. It would be designed for a group of 6, and each wing boss would drop 6 of a quest item. When you turn in all 4 to an NPC in the hub zone, you receive 1 of say a random 25 items designed for your particular class, epic-class weapons being one of the possible rewards. This would make it fun to run the dungeon repeatedly to build AA and gear for the "raid" dungeons. Crystal Caverns is also one I overlooked, could work well as a raid dungeon with the city beginning the boss fights. I know Chardok and Sebilis are great, but they're sooo overused on emu servers. I know it's because they're good, but just about every custom server features those zones primarily in some way. Mistmoore and CT are awesome, I agree. But allowing outdoor spells takes some of the risk out things. I could counter this by just decreasing the effectiveness of SoW itself. I want some higher-end items with right-click speed buffs usable anywhere. Also a major aspect of roguelikes is traveling deep into dark, dangerous dungeons... CT and Mistmoore doesn't really fit the theme. At least Blackburrow has exits through tunnels. I was also considering incorporating towns, kind of like how Kaladim is a dungeon filled with undead dwarves on SoD.
__________________
I am Reiker.
![]() lol wut | ||
|
#28
|
|||
|
![]() Sol Ro Temple.
Dreadspire. Veeshan's Peak. The Hole | ||
|
#29
|
|||
|
![]() Sebilis wins
| ||
|
#30
|
|||
|
![]() For 50's-60's Howling stones is hands down my favorite, second is probably Sebilis.
For lower levels/classic I really liked Lower Guk and for Kunark Crypt of Dalnir and Kaesora is also cool and a bit underrated. Even Highkeep is pretty neat, considering all the levels and lore, sub-plots the designers tried to put in there. Velious era, Temple of Frozen Shadow is pretty neat and I really liked Dragon Necropolis and NTOV, also Sleepers Tomb. I've never been to VP, can't speak for that.
__________________
Prexus: (00-04) <Clan nan Dreolan>
Cadiz (70 NEC) epic 1.0 Grumplescratch (65 WAR) epic 1.0 Tzartole (62 MNK) epic 1.0 | ||
Last edited by cadiz; 09-15-2011 at 11:36 PM..
Reason: adding velious
|
|
![]() |
|
|