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#1
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![]() Item loot will force the population to roll casters for low risk pvp.
Iv never enjoyed playing a caster, I shouldn't have to just to compete because of a biased system. | ||
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#2
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#3
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But it would take some work yeah | |||
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#4
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__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#5
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Doubt it will be implemented anyway so this is probably a moot point | |||
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#6
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![]() Also one thing I never liked about item loot: bagging.
Speed-bagging your items is possibly the dumbest and most nonsensical game mechanic ever | ||
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#7
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![]() item loot wont be in anyways, no need to discuss. peeps to skurred
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#8
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Itemloot has the following POSITIVE consequences: - The outcome of a PvP fight becomes more exciting. There's no denying that it matters more who loses the fight if they also lose their best piece of gear in the process. This is the kind of cutthroat environment that some prefer for a PvP server. It has its merits, I'm not so naïve as to claim that itemloot has no positive aspects at all. - It promotes server longevity in theory because you're never quite "fully geared" when you could lose some of it at any moment. I'd say that this is only a theory because much of the best gear is no-drop, especially in Kunark and absolutely in Velious. Nevertheless, itemloot does mean that you're never just finished with nothing else to accomplish since you can lose that gear, at least pre-Kunark where many of the best pieces are droppable. It's more of a theory than a solid fact, though, for the reasons mentioned and because people don't typically lose interest in EQ just because they have the best gear. Especially on a PvP server. Since blue99 is still hugely popular, longevity isn't one of my concerns. - Some claim that it prevents twinks, but I'm skeptical. I never even really saw any twinks on VZTZ, and it's just as possible that itemloot will tempt people to grief newbies even harder. I belive twinks are a live server phenomenon where the huge playerbases made it viable to run around preying exclusively on low-levels, and it only became a real problem much later when the actual game became so boring and the itemization allowed you to make godlike twinks that couldn't be touched at all. Kind of a baseless claim because there hasn't been itemloot anywhere at a point in time where supertwinks were possible (except for RZ where most people were against PvP - go figure). Itemloot has the following NEGATIVE consequences: - It vastly widens the already wide gap between melee and caster. You can't safely wear your gear in PvP when it can be looted, especially as a melee class who probably dies more than they win. Melees get brutally shit on all the way up until endgame gear, with or without itemloot, but much moreso with. This results not only in far more caster players, making for a lopsided and annoying gameplay environment, but also in even more domination by those casters. Playing a weak PvP class becomes almost impossible for anyone who isn't in one of the inevitable überguilds. - It encourages naked PvPing. Some classes are barely affected by playing naked while others cannot play at all without gear, and we all know that a naked caster still often has an advantage over a geared melee. When you can play naked and not risk losing anything yourself while still looting other people's gear, that's what many will do. Naked PvP is just stupid. It also just makes people stop fighting back so they can frantically cram their loot into bags once the fight starts going badly, and this often makes for less interesting fights even if the theory says that itemloot makes it more exciting. - It makes the game too fierce for the casual players and the off-peak players. As a European, I am very aware of how difficult it can be to play the game when the online numbers are 25% of what you US players enjoy during peak hours. Casual players will find it very difficult to get into the game or to get any real enjoyment out of it when more dedicated players routinely prey on them and keep them down. Everquest is already tough for casual players, and itemloot only makes that much worse. - The game isn't designed for it at all. Everquest has all the traditional core properties of an MMORPG: the primary incentive is the long-term rewards for the time you invest, the slow but satisfying accumulation of assets (mainly gear, but also levels and other accomplishments like friends and reputation which become increasingly harder to maintain the more ruthless the PvP environment is). Itemloot can provide a more exciting PvP scenery, but the actual Everquest gameplay suffers hugely, and that gameplay is what actually keeps people playing month after month - the standard draw of any MMORPG. The prospect of losing the main reward of the game at any time and in any number of lousy ways is in such stark conflict with what the game itself is about that it deters many. - It only enhances the advantage of the elite. Those who are fully raid-geared in awesome no-drop items have enough of an advantage in PvP without the fact that their gear is completely safe and they're free to pick and choose from the smorgesbord of easy kills on anyone below them. There is no comparable no-drop gear for non-raiders, and part of the appeal of a PvP server is that to join the top guild and spend 5 hours a night raiding is not the only way to be someone. Since Everquest is a game that automatically makes raiders much better off than non-raiders and often makes it pointless to even try to fight against them if you're not one of them, giving them even more benefits can only result in an even more lopsided server. - It simply makes the server really unpleasant. SZ and VZTZ (the emu) were already rather abrasive communities, and an itemloot emu will most likely be much worse. Some are fine with this, but the bulk of p99's community consists of people who just like the nostalgia of classic and might miss the PvP as well. Catering to the minority of hardcores at the expense of the majority is an unwise move. Itemloot is an enormous encouragement to griefing, hacking, harassing, bitching and a volatile community. PvP itself will already ensure a pretty spicy atmosphere around here, and you've seen how many chose to cheat on a freaking bluebie server. - Finally, but most importantly by far, the majority is against itemloot. It's obvious, whether you look back at the history of the game, the various attempts at re-introducing itemloot on emus, or the discussions on this forum (one flawed, manipulated poll aside), it is a visible fact that more are against than for itemloot and that it has literally always been a failure and eventually removed (and never attempted again by any MMORPG). That alone should mean more than anything else. The majority has spoken, and if the developers decide to introduce itemloot anyway, they do so against the most fundamental notion of democracy. Laugh at the wording if you want, but that's what it is. TL;DR: if you don't read long posts, this post isn't aimed at you. It's feedback for the devs, as they requested. Move along. | |||
Last edited by greatdane; 09-19-2011 at 04:46 PM..
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#9
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![]() good post
__________________
The Rushmore Doctrine
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#10
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![]() TLDR of that = item loot = naked casters ganking geared melees gg
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