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  #21  
Old 09-23-2011, 11:07 PM
Mardur Mardur is offline
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Quote:
Originally Posted by Curmudgen [You must be logged in to view images. Log in or Register.]
This topic is starting to shift, but my friend plays ogre shaman now and I have seen numerous interrupts with hits ( that is how it's suppose to be isn't it? ) but no stun with lots and lots of mobs bashing him. I thought that was what frontal stun immunity was.
The way classic EQ worked: chance for a spell to be interrupted if your character moved by x amount of distance, factored by channeling skill. This sometimes caused spell interrupts due to mob pushback versus players, and affected Ogres. However, an Ogre could negate the pushback by backing into a corner. Due to not being able to be stunned or move due to pushback against a corner, they could cast without being interrupted except by spell stuns.

The way P99 works: There's a chance for a spell to be interrupted if a mob is engaging you in combat. This replicates the pushback affect from classic, BUT does not factor the "corner trick." An Ogre on P99 will have as many spell interrupts standing in a corner than in the open, due to spell interrupts being caused by attacks being made against you, and not how much you're being pushed back.

So in short, Ogre stun immunity works on P99, but it's not as effective due to the way melee spell interrupts are handled.

Regarding snare: Clinging Darkness was enough to stop a fleeing mob dead in classic, but this has been brought up since day 1 of p99 and feels a bit of dead horse beating. Just go kill Hoshkar and get a Spear of Constriction imo np ezpz.
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  #22  
Old 09-24-2011, 02:57 AM
Vidrata Vidrata is offline
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Ensnare works better than snare anyways =D
  #23  
Old 09-24-2011, 12:55 PM
skorge skorge is offline
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Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
from p99 wiki


Clinging Darkness (lvl 4)
Decrease Movement Speed by 24% (L4) to 30% (L10)

Snare (lvl 1)
Decrease Movement Speed by 41% (L1) to 55% (L15)


Found your problem !
That doesn't matter...no matter what snare you have, mobs are suppose to stop in their tracks when they get low and try to run...not just slow down but completely stop, regardless of the snare you use. It does not work that way here. That's my issue.

This made it to where troll shaman could solo mobs any other shaman couldn't because of the necklace causing mobs to completely stop vs. just slow down. Since mobs dont completely stop when used, it makes it to where troll shaman can not solo mobs as they did on live due to a higher risk of it creating adds due to the slow running vs the complete stopping (example: a shaman soling imps in solb)
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