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#21
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![]() Quote:
I agree with the hitbox comment as well. You really have to be on-top of them or you get "Your target is too far away". | |||
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#22
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![]() MR seems pretty fucked up.. Same with the hitbox. At lvl 4 I resisted every single root/snare that a yellow con druid cast on me, was at least 4 casts. Was also almost impossible to hit when chasing :S
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#23
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![]() this guy has some serious evidence here dont mess with the hitbox that looks huge to us pvp champs (and who plan on playing melee on live)
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#24
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![]() I was fighting brisbee in misty thicket yesterday. I'd say out of 10-12 snares probably 4-5 of those landed(possibly even higher, wasn't keep track that hard). and he was a higher level. No complaints here. No tests with root however.
His blinds were working nicely as well. Probably close to the same percentage (although, we were lower level than him) I would like to test more pvp resists.... but I cant afford any spells... *cough* -Samwise | ||
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#25
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![]() I'm not sure if this is directly related to MR or if it's some red thing that's always been in the game, I've been hitting blue con naked players for half damage on my spells. :x
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#26
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![]() The hit box is nearly exactly what it was in live, dont change it. Jousting is supposed to be tough and take forever.
Spell resistance compared to using them on a mob is very weird though. At lvl 4 i was able to resist a rangers snare 5 times in a row, which def should not be the case. On live you had to have decent MR to resist snares/roots more than half the time, but somehow people are resisting 80-100% of the time on here.
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#27
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![]() My personal experience w/ the hitbox so far:
Jousting is obviously more difficult. I don't know how much of that has to do w/ the fact that everyone is using 50 delay 2h weapons and the client/server side refresh for swings seems off. Chased some newblet in Innothule yesterday. I had SoW and he didn't. I literally had to be running into his back (to the extent that I was bouncing off him) in order to dual wield him to death. I think the hitbox could use a slight tweak- correct me if I'm mistaken, but on live, I remember having to run in front of people to hit them, so I'm inferring that the hitbox was larger back then. Tiny hitboxes and hitting for 40 damage w/ a exe axe as a level 50 warrior (saw this on p99) = not a good state of affairs.
__________________
Xantille Cares
I fuk ur mouth since 2001 | ||
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#28
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![]() As far as resisting snare, it was pretty high resist. Ensnare on the other hand, landed more frequently. This was also the case on NPCs when using fear vs invoke fear. Invoke landed and stuck better.
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#29
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#30
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![]() I remember using both on live and snare having a shit chance and ensnare landing almost every time on NPCs.
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