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  #1  
Old 10-01-2011, 12:48 PM
Malrubius Malrubius is offline
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I've had more fun on the server over the past several weeks than ever before.

Lots of people (including me) predicted long ago that the power gamers would get bored and move on (to pvp or wherever) once they've exhausted the content.

They are leaving, and the server is better for it imho (not a flame at all - I used to be a power gamer too).

I expect they'll come back in hordes when Velious comes out, but they'll blow through that content too, and then leave again.
  #2  
Old 10-01-2011, 12:50 PM
druziil druziil is offline
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The problem is you all play too much. With the rate of development and with the style of play that predominates here people hit the ceiling quickly. Out of 700 players how many are max level? That is alot of people to support with the content we currently have. Like others have stated you can only clear posky so many times before it gets teidious, and I'll add, you can only bank so many trak bps before it gets old and you can only roll so many alts before you get fed up with exp grind. How long after epics are out before people get tired of those camps/encounters? Not to mention the fact that related fear/hate loots will give a reason for those zones to be more contested.

The last thought i will throw out there is some people also went back to school recently which i am sure affected a percentage of the players here.
  #3  
Old 10-01-2011, 12:52 PM
Mcbard Mcbard is offline
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Quote:
Originally Posted by druziil [You must be logged in to view images. Log in or Register.]
The problem is you all play too much. With the rate of development and with the style of play that predominates here people hit the ceiling quickly. Out of 700 players how many are max level? That is alot of people to support with the content we currently have. Like others have stated you can only clear posky so many times before it gets teidious, and I'll add, you can only bank so many trak bps before it gets old and you can only roll so many alts before you get fed up with exp grind. How long after epics are out before people get tired of those camps/encounters? Not to mention the fact that related fear/hate loots will give a reason for those zones to be more contested.

The last thought i will throw out there is some people also went back to school recently which i am sure affected a percentage of the players here.

This. Also, I'm pretty sure in the last week the population went from high 700's Where it's been for 4 months to low 600's with a new server opening. The sky isn't falling.

New content would be great though!
  #4  
Old 10-01-2011, 03:14 PM
Roanoke Roanoke is offline
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Did anyone stop to think that summer is over? Take into consideration that people have lives outside of ths game (lol, I know). Many people I have played with so far are students at universities etc who are now being swamped with schoolwork. The amount of time people are able to dedicate has been drastically reduced and there is not a whole lot that can be done. The pvp server is not enough of a draw to have p99 have such a low population (in fact I have yet to see more than 250 people on red99 at any given time).

When the initial couple of weeks of school get rolling we may see an increase in population. I know that I have had less time to play recently due to this as well.

Wait for winter to fully kick in and we'll see how the trend goes.
  #5  
Old 10-01-2011, 03:23 PM
Fountree Fountree is offline
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new content please! I know that the server staff took a hit over the last few months, but we're already 6+ months after Kunark release and VP isn't out, let alone epics. I know I've been out of things to do besides raid when targets spawn, farm or PL friends for 2-3 months now...
  #6  
Old 10-02-2011, 02:13 AM
Talgurin Talgurin is offline
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To get new players, brand it this way:

Tired of WoW?
Tired of INSULTINGLY EASY MMOs?
Test your limits as a gamer with the original EverQuest
Join an unforgiving world with consequences and challenges and the chance to achieve real glory (as much as you can get on a computer game, that is)

EVE players would be into this, as well as Darkfall players.
  #7  
Old 10-02-2011, 02:43 AM
Beeber Beeber is offline
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Quote:
Originally Posted by Talgurin [You must be logged in to view images. Log in or Register.]
To get new players, brand it this way:

Tired of WoW?
Tired of INSULTINGLY EASY MMOs?
Test your limits as a gamer with the original EverQuest
Join an unforgiving world with consequences and challenges and the chance to achieve real glory (as much as you can get on a computer game, that is)

EVE players would be into this, as well as Darkfall players.
BTW, this may not be the best opportunity to voice this, but the perception that other MMO's aren't as difficult as EQ was is flat out paint drinking retarded. I was apart of several world first kills in EQ through PoP, and yes..many of the fights are challenging, difficult, and leave little margin for error. But if you really wanna compare attacking AoW or Burrower for 30 minutes in a corner while 10 clerics are macro healing, or zerging Coirnaiv (whatever), or Yelinak, or pushing Aayornar (whatever again) around N ToV to things like the upper end of WoW fights (LK, Vashj, etc), you're crazy.

EQ set the bar for Risk vs Reward as Aradune would have happily admitted to, but don't recollect so fondly in your P1999 hipster fashion that auto attacking stuff is hard.
  #8  
Old 10-02-2011, 03:25 AM
Talgurin Talgurin is offline
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Quote:
Originally Posted by Beeber [You must be logged in to view images. Log in or Register.]
BTW, this may not be the best opportunity to voice this, but the perception that other MMO's aren't as difficult as EQ was is flat out paint drinking retarded. I was apart of several world first kills in EQ through PoP, and yes..many of the fights are challenging, difficult, and leave little margin for error. But if you really wanna compare attacking AoW or Burrower for 30 minutes in a corner while 10 clerics are macro healing, or zerging Coirnaiv (whatever), or Yelinak, or pushing Aayornar (whatever again) around N ToV to things like the upper end of WoW fights (LK, Vashj, etc), you're crazy.

EQ set the bar for Risk vs Reward as Aradune would have happily admitted to, but don't recollect so fondly in your P1999 hipster fashion that auto attacking stuff is hard.
lol
  #9  
Old 10-02-2011, 03:41 AM
fuark fuark is offline
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Quote:
Originally Posted by Beeber [You must be logged in to view images. Log in or Register.]
BTW, this may not be the best opportunity to voice this, but the perception that other MMO's aren't as difficult as EQ was is flat out paint drinking retarded. I was apart of several world first kills in EQ through PoP, and yes..many of the fights are challenging, difficult, and leave little margin for error. But if you really wanna compare attacking AoW or Burrower for 30 minutes in a corner while 10 clerics are macro healing, or zerging Coirnaiv (whatever), or Yelinak, or pushing Aayornar (whatever again) around N ToV to things like the upper end of WoW fights (LK, Vashj, etc), you're crazy.

EQ set the bar for Risk vs Reward as Aradune would have happily admitted to, but don't recollect so fondly in your P1999 hipster fashion that auto attacking stuff is hard.
Way to miss the vast majority of things that make EQ difficult. I assure you raid target difficulty is not something that any EQ player would say was what made EQ "hard".
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  #10  
Old 10-02-2011, 03:44 AM
SyanideGas SyanideGas is offline
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Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Way to miss the vast majority of things that make EQ difficult. I assure you raid target difficulty is not something that any EQ player would say was what made EQ "hard".
Theres alot to talk about,leveling...corpse runs..Exp loss. no working compass. Yeaah its alot to mention but thats what makes it fun..for me anyway :P
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