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  #21  
Old 10-13-2011, 07:49 PM
Kelsar Kelsar is offline
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Oh man, this should be interesting to see how devs will handle resists especially when you consider the +/- 8 level range.

What level of magic resist should a player be able to resist 9 out of 10 snares?
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  #22  
Old 10-13-2011, 09:12 PM
jilena jilena is offline
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I am not going to argue classic mechanics, but I would say if we are just going for a "fair" should figure out a good "reasonably high" resist point say "120" and have CC resist at say 80-85% and then have diminishing returns so that "150" resist equals 85-90% chance to resist and "200" resist is like 90-95% resist chance. So that having reasonably high resist setup leaves you in pretty good shape to fight but having absurdly high resists makes you almost untouchable with the difference between the two not so absurd that you have to have the best resist gear in the game to compete.

Again, this is not HOW I REMEMBER IT FROM 1999 this is just a suggestion of a reasonable system.
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  #23  
Old 10-13-2011, 10:29 PM
tmoneynegro tmoneynegro is offline
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Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
I would say if we are just going for a "fair" should figure out a good "reasonably high" resist point say "120" and have CC resist at say 80-85% and then have diminishing returns so that "150" resist equals 85-90% chance to resist and "200" resist is like 90-95% resist chance.
Please get these damn blue server people out of here. 10 minute long snares landing 20% of the time is not reasonable. That's called a free kill if 2 people attack a solo player. One person spams it over and over while the other person interrupts their dispel attempts (pure melee have 0 channeling).

It would be the ultimate jackass, zerg orientated, no skill whatsoever PvP server created in history, just like how TZVZ was except to an even greater extent.

Nobody is guaranteed free kills by spamming overpowered CC spells in real EQ.

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Originally Posted by Kelsar [You must be logged in to view images. Log in or Register.]
You're right, they are two different things but I fundamentally disagree with someone being 90% resistant to a mez with 105 MR.
Having CC spells not land is because EQ isn't a fucking forced grouping game. Nobody wants to play on a server where 6 people walk around in groups all day spamming roots and stuns while their zerg melees down immobile targets for free kills.

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Originally Posted by Kelsar [You must be logged in to view images. Log in or Register.]
seems like you're shafting one class there in PvP.
It's much more balanced for enchanters to get shafted in PvP than for game balance to be horrible for every other class in the game. If you want to play a PvP caster, play a Wizard, Druid, Shaman, or Necro, case closed.

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Originally Posted by Kelsar [You must be logged in to view images. Log in or Register.]
What level of magic resist should a player be able to resist 9 out of 10 snares?
The same level of magic resist required on EQ live. Not some random guy's wildly unbalanced implementation of it.
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  #24  
Old 10-13-2011, 10:35 PM
Bockscar Bockscar is offline
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You really only needed like 100-120ish MR to be practically immune to CC spells. All that's left at that point is the default 5% or whatever chance a spell always has of landing, and maybe one or two more percent from the rest of the diminishing return scale which isn't worth trying to get. You never really needed 150-200 MR, that's just extra padding for when you get tashed. There might have been some tangible difference between 100 and 120, but not much, 100 was enough that you didn't have to worry about getting killed by CC. Anything over 120ish was generally unnoticeable and not worth trying to get if it meant sacrificing other resists.
Last edited by Bockscar; 10-13-2011 at 10:39 PM..
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  #25  
Old 10-13-2011, 10:40 PM
Kelsar Kelsar is offline
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Quote:
Originally Posted by Krayze [You must be logged in to view images. Log in or Register.]
JILENA for president of Pvp server
agree
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  #26  
Old 10-13-2011, 10:47 PM
jilena jilena is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
Please get these damn blue server people out of here. 10 minute long snares landing 20% of the time is not reasonable. That's called a free kill if 2 people attack a solo player. One person spams it over and over while the other person interrupts their dispel attempts (pure melee have 0 channeling).
Please get these people who never offer a single constructive thought or criticism and only bitch and complain and claim they have the only solution to every problem in creating a server the way they want it out of here. This dude is bitching nonstop because he feels that warriors and rogues should be 100% viable solo classes in Everquest before kunark. Even though every single example he has ever cited in any post on the subject has listed out his detailed experience with PvP on Sullon Zek which did not exist until Velious.

My post was a suggestion of laying out a resist system. At no point did I say "USE THESE NUMBERS THEY WILL TOTALLY BE CORRECT FOR ALL THINGS". Stop being a negative crybaby. No one listens to you anymore and everyone thinks you are a dumbfuck and constantly trolls you because it's so easy to get you riled up. You usually have reasonable ideas and I think most people would be more open to them if you didn't flip out and talk shit about any thought that doesn't 100% agree with your own. I guarantee you the level of respect you get from me is much higher than what you think you are getting from anyone else.

I personally have not the slightest care in the world for how the resist system plays out and like 99% of the people who will be playing on this server, I will play here anyway. I just happen to like civil discussion and throwing ideas around for these types of things. You however seem like you have some sort of personal agenda to create your vision of PvP without a thought for what anyone else playing on this server wants. No one takes that sort of behavior seriously. That's reality. Bro.
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  #27  
Old 10-13-2011, 10:57 PM
tmoneynegro tmoneynegro is offline
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Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
This dude is bitching nonstop because he feels that warriors and rogues should be 100% viable solo classes in Everquest before kunark.
Classic and Kunark used the same resist system. Thus you have 0 point. People were able to achieve 100+ MR before Kunark was released. You're just typing random, incoherent jibberish.

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Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
My post was a suggestion of laying out a resist system. At no point did I say "USE THESE NUMBERS THEY WILL TOTALLY BE CORRECT FOR ALL THINGS".
Somebody has to slap down the people totally clueless of game balance before their ideas spread amongst the unwashed masses. Things were a certain way on EQ live for a reason.

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Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
I just happen to like civil discussion and throwing ideas around for these types of things.
It gets old quick seeing post after post from clueless people saying stuff like "What the fuck? Why can't I use fear in PvP??? This should be changed"

Their attempts to create a horrible server have to be met with a swift counter attack.
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  #28  
Old 10-13-2011, 11:06 PM
jilena jilena is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
Classic and Kunark used the same resist system. Thus you have 0 point. People were able to achieve 100+ MR before Kunark was released. You're just typing random, incoherent jibberish.
Hardly, gear differences between classic and kunark are vast and even more so in velious. I don't think you really believe that a 50 warrior with at best a rubicite regen BP and troll regen wielding SSoY is comparable to one in a fungi tunic with troll regen at 60 dual wielding blood points for survivability?


Quote:
Somebody has to slap down the people totally clueless of game balance before their ideas spread amongst the unwashed masses. Things were a certain way on EQ live for a reason.

It gets old quick seeing post after post from clueless people saying stuff like "What the fuck? Why can't I use fear in PvP??? This should be changed"

Their attempts to create a horrible server have to be met with a swift counter attack.
No one needs to do any such thing. People can present ideas and suggestions in a reasonable fashion without resorting to childish name calling and pumping of fists. Also, that's a terrible example. You are QQing that PvP MUST be classic yet you don't want fear? Fear in PvP is preeeetty classic. Hell AE fear still worked on your beloved sullon zek. Make up your mind. All the way classic, or reasonable compromise for "fun" yet classic feel.
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  #29  
Old 10-14-2011, 09:20 AM
nilbog nilbog is offline
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Stickied
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  #30  
Old 10-14-2011, 09:22 AM
jilena jilena is offline
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Thanks!
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