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  #21  
Old 11-09-2011, 04:42 PM
Snaggles Snaggles is offline
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Thank you for the contribution [You must be logged in to view images. Log in or Register.].

Ultimately people will have varied opinions about the details but any guide that can help some people is A+ in my book.

It's tougher to write one than it is to nitpick.
  #22  
Old 11-09-2011, 05:32 PM
Susano Susano is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]

After 50, what you really want to aim for is your AIRPET. They are nasty as shit between dd stuns and kicks. They are easily the highest sustained dps... water has nothing on airpet. And if you're using a fire pet higher than the level 49 spell, you're not playing your mage efficiently whatsoever. There is literally ZERO use for them.
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]

Dude... WHAT DIFFERENCE does it make if you use a Torch of Alna or an Elemental Staff of Fire... because they both work on the 49 fire pet, except that the Torch of Alna is about 600pp and the staff is like 100,000pp equivalent. DO YOU GET IT NOW?
Do you play a mage? If so, you really should do more research. First, the only time your air pet becomes a viable option is at 59, the 53 air pet is worse than the 49 fire pet for solo chaining at that level, especially when focused with a Staff. As for party play, the 54 water pet wipes the floor with the air pet as long as it's positioned correctly behind the mob.

Which brings us to the next thing you have incorrect. The staff makes the 49 fire pet stronger than the torch. So this does indeed make it the prefered pet for chaining till 56.

Next time get your information straight before you go full retard on the forums please.
  #23  
Old 11-09-2011, 06:14 PM
Diggles Diggles is offline
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Originally Posted by Naerron [You must be logged in to view images. Log in or Register.]
sorry but you're incredibly wrong and lazy

EDIT: fixed your to you're because then i would get flamed for grammar and not about topic.
1. you didn't actually edit

2. I thought the whole point of leveling a mage was being lazy?

3. wrong that casting pets multiple times for one pull is unnecessary?
  #24  
Old 11-09-2011, 06:15 PM
Hamahakki Hamahakki is offline
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Seems like a good guide, but it should be posted here:
http://wiki.project1999.org/index.php/Players:Adventure
rather than in the Server Forums
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  #25  
Old 11-09-2011, 06:44 PM
Naerron Naerron is offline
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First off, please do not go straight to nerd rage anger mode. This thread is about pet kiting. How to do it, where to do it, and some tips along the way. This is NOT a thread about if you think pet kiting sucks or you are too fail to pull it off. However, that does not mitigate my statement concerning my opinion that pet kiting is the BEST way for a mage to lvl solo. I would appreciate further post were more along the lines of things to add. And if you have a valid concern please read the whole post, then have something to back up what you saying.

I posted this because i saw so many mages saying they were either quitting, or just putting up with taking an exp loss. This way not only eliminates the exp/pet issue but it is generally the most efficient way to be killing. So unless u like only getting half your exp and down time, this strat is very worth while.

To address some concerns...

Air pet issue: I say use the lvl 49 fire pet because its 200 manna. And for that 200 manna you get not only the pet but you also get the DS. If you used the 53 air pet you use 300 manna to cast then another 150 on the DS. The cost of 2 pets plus 50 manna. There is no way to sustain that soloing with out crack.

Lazyness issue: This is absolutely the easiest most efficient way to lvl. Not only do you generally have zero down time, but you don't have to stress doing 50% dmg and still get the full exp. You mostly just sit and watch pet tank till hges almost dead casts new pet, send in, go back to sitting to mob runs.

51+ Fire pet issue: Never once did i recommend this, in fact, i mention specifically the benefits of the 49 fire pet a few times.

Fire staff vs Torch: First off, PoHate can be farmed, not greatly albeit, but can be farmed with 1 group. Staff aint too hard to get and it makes a world of difference on kunark mobs.

Lack of Dungeons - Dungeons are very tough to solo pull as a young mage and very dangerous. I did a lot of sola as a young mage, but that was when the exp mod was off the charts high back in 2009, and at lvl 20 i'd get 2ish blues from a young goblin. However i can guarantee the best exp till 24 is oasis crocs soloing using chain pets. I also id mention HHK. BUt this is all from personal experience, if you have some good dungeon suggestions pls post em and i can add.

Quote:
Originally Posted by Diggles [You must be logged in to view images. Log in or Register.]
1. you didn't actually edit

2. I thought the whole point of leveling a mage was being lazy?

3. wrong that casting pets multiple times for one pull is unnecessary?
Shoo troll be gone.
  #26  
Old 11-09-2011, 07:08 PM
Falisaty Falisaty is offline
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Quote:
Originally Posted by Naerron [You must be logged in to view images. Log in or Register.]
MAGES!! OMG EXP PEN FOR PETS OMG OMG......learn to pet kite...

Basics:
The general theory behind pet kiting is letting the DS do all the work. This means melee mobs are the best way to make this work, and for some mages, the only way. So you send your pet n, fire pet or a DSed one, pet attacks it, when pet is at 20%~ health you start casting a new pet. When your cast bar is a sliver away from finished you hit go away on your pet and then instantly send your new pet in.
Um i may be wrong but this is not pet kiting this is considered chain casting pets?? My understanding is pet kiting/fear kiting is when a necro/drood fears a mob and allows thier pet to beat on it from behind. In a mages case casting water pet then casting the pet SOW and kiting a mob around while the water pet Back stabs the shit out of it.

Im no expert just saying though
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  #27  
Old 11-09-2011, 07:23 PM
Diggles Diggles is offline
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Quote:
Originally Posted by Naerron [You must be logged in to view images. Log in or Register.]


Shoo troll be gone.
DOESN'T AGREE WITH ME, MUST BE TROLL
  #28  
Old 11-09-2011, 07:26 PM
Slave Slave is offline
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Quote:
Originally Posted by Susano [You must be logged in to view images. Log in or Register.]
Do you play a mage? If so, you really should do more research. First, the only time your air pet becomes a viable option is at 59, the 53 air pet is worse than the 49 fire pet for solo chaining at that level, especially when focused with a Staff. As for party play, the 54 water pet wipes the floor with the air pet as long as it's positioned correctly behind the mob.

Which brings us to the next thing you have incorrect. The staff makes the 49 fire pet stronger than the torch. So this does indeed make it the prefered pet for chaining till 56.

Next time get your information straight before you go full retard on the forums please.
You are so, so wrong on every point you've attempted to make here, and I'll show you exactly why.

53 UNFOCUSED airpet: level-45, damage-56, hps-2650, stun proc-55, kicks for 145+

49 FIRESTAFF firepet: level-42 damage-58 (hits much less often and for smaller averages due to level though), hps-2000, nukes for 50ish

The end result is that the airpet ends up doing a massive amount of damage over the firepet in the same time period, as well as saving you a ton of mana in the end because of far more powerful tanking abilities. It deals much more damage, and it takes much less damage, to the point that it's extremely apparent you've never used one.

As for party play, if you have 100% of the time the exact same pull with the exact same mob positioning, the waterpet is still not as useful, BARELY equaling the damage of the airpet while losing the awesome stuns. However, in the middle of any Sebilis group, the airpet will actually do more damage, unquestionably, due to the fact that you're not going to have your waterpet backstabbing over 90% of the time, which is what it takes to EQUAL the airpet damage. And the stuns are superb.

At 53, if you're using your 49 firepet over the 53 airpet, you've obviously never summoned the latter even once and seen the absolute dominance the UNFOCUSED airpet has over the FIRESTAFF FOCUSED PET for a mere 100 more mana. That is mana that you will be getting back with Reclaim, because your airpet will have far more hps at the end of the fight than your THIRD 49 firepet, which is what it will take to equal the tanking and dps ability of the 53 airpet.

You're just so off base that I must question if you have a mage at all. It's stunningly clear how much more powerful the airpet is if you've ever used one at even one camp, ever. I mean it's really, REALLY obvious. REALLY.
Last edited by Slave; 11-09-2011 at 07:31 PM..
  #29  
Old 11-09-2011, 07:40 PM
Waffen Waffen is offline
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slave....calm down bro. you could have PM'd naer all this information to better the guide am i right? instead, you choose to sound like a raging little human and flame him because HE DOESN'T PLAY MAGE AS EFFICIENT AS ME OMFGZZZZ CAPSLOCK. all naer was trying to do was help people out. i repeat, slave, calm down.
  #30  
Old 11-09-2011, 07:42 PM
Snaggles Snaggles is offline
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Never played a mage, honestly.

However the 100 less mana and innate damage shield makes sense to me. Plus being able to summon it 4 levels sooner (2 of which in slow grinding levels). I don't know how the DS parses out but it's far from irrelevant. All of this in a "chain summon/pet kite" or whatever you want to call it style of gameplay that is.

Like I said, never played a mage before. Flame a mightier troll, or use an air pet. I don't give a shit. [You must be logged in to view images. Log in or Register.]
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