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#21
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![]() Overall the zone seemed well tuned.
The aggro radius of Racnars seemed to be smaller than I remember, and I thought that some could be Raptured/Dictated. I seem to remember the dragons having a bit more natural regen than they did here. -Xasten | ||
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#22
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![]() Quote:
__________________
"...we're gonna be doin' one thing and one thing only... killin' Nazis."
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#23
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![]() I had more MR than shiftin, and got hit by several AEs. Resist seems to be working properly.
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#24
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![]() I was at 421 and still got hit by a few here and there.
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#25
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![]() Quote:
Im not in a raiding guild here on P99, so I cannot talk to how it is here, only comment on what you folks are saying. I raided VP on live in kunark. The three biggest PITA about VP was the fast respawns of roamers which was always negated by perma snareing the runners. The aoes, which even on live were negated by resist gear, bards, buffs and potions. Same here on P99. Tho I dont recall many passing 400MR, and that wasnt for lack of farming, trust me. The regen of the dragons, which was pretty damn insane on live. From what Xasten is saying, is it seems off a bit. Now, the problem could be the regen being too low, or it could possibly be that the hits system on p99 is still off a bit from live. Making it slightly easier for melee dps on the dragons ( this is what I beleive peronally ) Anyways, very happy to see the server moving forward, good stuff! Gratz on your VP kills folks! | |||
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#26
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![]() Yea the splitting ones are a pain haha. Saturday we had one split into I'd say 12 worms overall, one hitting for 1500. Pretty serious damage when you've only got like 15 people / 2 healers. Ring of worms for real.
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-Happyfeets/Crappyfeet/Crackyfeet/Abraham, TMO
The Plague of Fennin Ro | ||
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#27
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![]() I thought the wurms that split couldn't split again? Well if they can, working as intended. If they shouldn't be it needs to be fixed.
Had a wurm split into 2 upon death. We offtanked 1, killed the other. The killed wurm split into 2. Then we had 3 wurms total to deal with at once, don't recall any of them AE'n. | ||
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#28
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![]() Quote:
Naw the potential for a crazy amount of splits is classic as far as I remember.
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Zeelot <TMO>
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#29
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![]() Mob difficulty seemed fine.. pathing was a little buggy, particularly near the enterance pad, trash mobs weren't fleeing so you couldn't flee park them, and the teleport out pads were acting all buggy. Some people couldn't zone out and had to die.
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#30
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![]() we killed a bunch of wurms and none aoe ice or fire.. and I believe none aoe feared.? not sure if they should do that
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