Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 04-18-2010, 01:04 AM
VincentVolaju VincentVolaju is offline
Planar Protector


Join Date: Feb 2010
Posts: 1,154
Default

Ok thanks for info!
  #22  
Old 04-19-2010, 05:10 PM
Tallenn Tallenn is offline
Sarnak


Join Date: Mar 2010
Posts: 295
Default

mages are definitely OP in classic.

Look for groups, as well. You will be highly sought after, and add tremendous DPS, as well as the ability to off-tank. It will also probably be faster than soloing.

I made a wiz over the weekend, and in one of my groups had a mage in the group who put me to shame DPS-wise. Don't get me wrong, it was great having him, made the xp go much faster, and I already knew to expect that. I don't begrudge mages their classic OP-ness.

There's will always be twinges of jealousy (at least until Kunark), but I'm going to stick with the wiz. I could have rolled a mage if I wanted to, but I'm enjoying the wizard. Blowing things up in a group is lots of fun. I'm also going to stick with grouping as much as possible.
__________________
Tallenn 40 Druid
Marlock 29 Enchanter
  #23  
Old 04-19-2010, 05:33 PM
VincentVolaju VincentVolaju is offline
Planar Protector


Join Date: Feb 2010
Posts: 1,154
Default

Yeah Ive got the Mage to 12 now and it is easy mode solo leveling. Just make a yellow fire pet, send it in and heal it and I am easily soloing yellows / some reds. However I am noticing how annoying it is to travel in this game =(. Im starting to wonder about Druids, considering they have SoW + Portals. Im wondering if maybe they would be better farmers end game / levelers because of how quickly they can get back and forth to sell etc.

Im guessing on the Mage youd have to run around through difference zones finding a good place to farm, then camping it for a bit till your over weight. Then either running back (depending where your bound to) to sell your stuff, then running all the way back again to keep on farming.

Where as a Druid, I am thinking you could set your bind point on your hunting spot, then when you fill up all you have to do is a cast a portal spell to town, sell your stuff then gate spell back to your hunting spot.

Im wondering how much of a time saver it is being a Druid and farming / leveling rather then being a Mage, considering travel is insanely faster on a Druid, yeah? If in the end its faster to make money on a Druid even though he doesn't kill as quickly as a Mage (Im just guessing they dont kill as quickly, Im not sure really?) What do you all think? I heard someone bring this up in /ooc yesterday which is what got me thinking about it.
Last edited by VincentVolaju; 04-19-2010 at 05:35 PM..
  #24  
Old 04-19-2010, 06:52 PM
Tallenn Tallenn is offline
Sarnak


Join Date: Mar 2010
Posts: 295
Default

When you talk about farming, you're generally referring to going to a dungeon (often those for much lower level than you), and killing named mobs for rare items to sell. That isn't the only definition, but it's the one that comes to mind for me.

In such a case, to mage will far outshine the druid. Druids are good at soloing stuff in areas where they have room to maneuver- outside, basically. Like wizards, they can quad-kite (kill 4 mobs at once with AE spells, though they use a slightly different tactic), and with track, can find out when named mobs are up, and get to them quicker.

However, if those mobs are in a dungeon, it's going to take them quite some time to get there, at least if there are mobs that see invis on the way. Druids kind of suck at killing lower level mobs quickly, because they are almost completely dependent on their mana to kill mobs even 20 levels below them (all casters' melee damage sucks ass). Mages on the other hand can rip right through those with the pet, without having to cast a single spell. Druids can farm dungeons, even where they are getting exp, usually by root-dotting. But it's not fast, and it's a bit dangerous, even in low-level dungeons. Since the mobs are killed so slowly, the druid can get overwhelmed by numbers if he's not careful.

So, for farming dungeons, mages are a much better choice, along with necros, mainly because of the pets.
__________________
Tallenn 40 Druid
Marlock 29 Enchanter
  #25  
Old 04-19-2010, 06:59 PM
Kazzok Kazzok is offline
Orc

Kazzok's Avatar

Join Date: Dec 2009
Posts: 44
Default

I was a Wizard on live, and I can tell you I was always a bit jealous of the Mages. It wasn't until PoP era, when I had a horse (at least outside), the best flappy, FT 15, MC3, and several mana regen clickies, that I felt I had the mana to keep up in a group. Seemed like mages had great sustained group DPS naked.

There was also the occasional quest farming that made me grind my teeth; things like the Coldain shawls and the AC. Those would have been much nicer with a pet.

On the other hand, being a Wizard on a raid is fun. I'm sure it's much more fun that being a Mage on a raid. There were also a few AoE scenarios where Wizards owned.

I always had the impression that Mages weren't balanced right between classic and maybe PoP, but I didn't play one personally, so take that with a grain of salt. The reason I say this is because I remember Kunark dungeons putting a big emphasis on the importance of mez and snare. Obviously mez is fairly restricted to classes that can't do good DPS, but snare is not. Necros, Rangers, and Wizards can all do good DPS and still snare mobs (Wizards and Rangers can also do it while the mobs are mezzed without breaking mez IIRC). Mages can't snare at all, nor can they evac. I think this conspires to make the viable group lineups that include Mages fewer than those that include other DPS classes. There is also the issue of pets and mez, but I'm not really qualified to talk about it.

It was my impression in Kunark and Velious and even into Luclin and PoP that Rogues were the default all-out DPS class for groups for some reason, and that's the role Mages were trying to fill.
  #26  
Old 04-19-2010, 07:22 PM
VincentVolaju VincentVolaju is offline
Planar Protector


Join Date: Feb 2010
Posts: 1,154
Default

When I meant farming, I was referring more to killing mobs that drop straight coin loot / vendor loot. So after an hour for example of straight farming you usually always have on average X amount of pp. I never really liked farming for specific items in games because I hate leaveing everything to chance ... "if" the mob is it up it "might" drop it kind of deals, don't like them so much. Id much rather KNOW I am going to get at least a certain amount of pp by the time is up and maybe even more then expected if the vendor loot is more often etc. Know what I mean?

And @ Kazzok, I am glad to hear that Rogues are wanted even more so in Kunark and Velious because eventually that is what I want to play =). I just don't want to play it right now without any gear for it, I don't think it would be as fun =/. I think playing a character that is a good noob friendly class w/ the ability to make money/farm for their alts is a better idea for me. It'll give me the chance to learn the game / dungeons etc., while being able to make money and gear for my Rogue. So when the time comes, I can just play a geared out Rogue and smash things from level 1 =D

So with that being said, thats where me reconsidering Mage for a Druid is coming from hehe.
  #27  
Old 04-19-2010, 08:14 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

your "yellow" pets wont last forever. in fact i think 12 is the last lvl where the pet is a higher lvl than you.

I'd suggest sticking to killing blues after 15 or so. and mages will have a harder time soloing in kunark than wizards, oddly enough. get to 50 quickly on that mage and use it to twink your other chars, that's what everyone else seems to be doing :P
  #28  
Old 04-20-2010, 05:58 PM
JxP JxP is offline
Orc


Join Date: Apr 2010
Posts: 33
Default

So what is the general opinion of Necros in Kunark compared to classic? I played one in live, but that was post POP and that changed a lot of things.
  #29  
Old 04-20-2010, 06:27 PM
Tallenn Tallenn is offline
Sarnak


Join Date: Mar 2010
Posts: 295
Default

IMO necros have been an awesome class to play during every expansion of EQ. They are just awesomeness incarnate. Easy mode solo, great DPS and even some utility for a group, good on raids (you may not enjoy twiching clerics, though), useful and fun to play pretty much anywhere, anytime...

...Why am I not playing a necro??? Oh, that's right. Going to wait and make an Ikky necro [You must be logged in to view images. Log in or Register.]
__________________
Tallenn 40 Druid
Marlock 29 Enchanter
  #30  
Old 04-20-2010, 07:30 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Quote:
Originally Posted by JxP [You must be logged in to view images. Log in or Register.]
So what is the general opinion of Necros in Kunark compared to classic? I played one in live, but that was post POP and that changed a lot of things.
so far it's great! ton of versatility when it comes to soloing. as summoning mobs dont make an appearance in classic i'm free to snarekite anything i can land a spell on, even if it's 10 levels above me. they're pretty good in classic, they only get better as the expansions unfold. Towards end of velious they're #1 DPS class and by far the most efficient.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:47 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.